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Posted: 2005-07-07 18:51
by waffenbaum
I don't know if something weird is happening with your computer man, and I have both CSS and BF2, and I can safely say that the graphics in BF2 are much more detailed, and the textures nigh-perfect. And CSS dosn't have dropable "kits" as far as I've seen. If you're talking about dropping your weapon, then yes. It drops when you're dead, and a grenade will send it flying. but then you'll just buy another one and forget about it. I agree the kit dropping in BF2 is an ugly little thing, but that can be removed.

You tried checking if your texture setting is on "low"? Because mine are crisp and colorful.


"Because real anti-terrorist dosn't just get weapons and armor issued by their employers, they have to BUY it it themselves, with their own money"

Posted: 2005-07-07 23:56
by BrokenArrow
waffen im a little bit confused by the last part of your post..

Posted: 2005-07-08 00:23
by TerribleOne
No. my textures are max. CSS does have more detail and you do drop your kit in CSS also. kit in bf2 is defined by your inventory and weapons. CSS has kit but it drops seperatly which is why its more real. each little bit of kit in css acts like it 'really' would thats what im asking for in PR.
I know why they do kit bags and not seperate items and its down to poly count. Rather then have guns and nades etc lying on the floor looking really cool and eating a few pollys i might add. They just put a very low poly bag instead. Now fine thats cool of them to save some pollys but id rather see guns and items on the floor that act with there enviroment.
Also CSS does have more detailed textures in maps and higher poly enviroments simply because the maps are much smaller so they can do that. moving bottles and computor towers that break in to components would be too much for bf2 since the maps are so huge and the added polys of vehicles.
youl also find CSS has much better water for the same reasons above.

mabe unknown to you but if you were a modeler youl also know that css has much higher limits on polys used in guns/items/player models. once again for the reasons above.

eg. CSS models
http://img39.echo.cx/my.php?image=deser ... er35cn.jpg

http://img39.echo.cx/my.php?image=smith ... der9kg.jpg

i have a mossberg for Epidemic the mod but i havent rendered it yet. it wil be the standard model for the mod for shotgun so i had to keep to poly to a normal level it was 1900 all in.

BF2 weapons wil be around that mark also. but unlike CSS dont have room to make crazy poly custom models that are possible without killing fps too much unlike bf2.

Posted: 2005-07-08 01:04
by waffenbaum
But if CSS is so great, why play BF2?

Posted: 2005-07-08 01:18
by waffenbaum
It was an Ironic question dude :lol:

Posted: 2005-07-08 01:23
by BrokenArrow
css and bf2 both make me agry cause you can put 4 rounds into someone and have them survive...

Posted: 2005-07-08 01:37
by waffenbaum
That's because they eat healthy and exercise every day.

Posted: 2005-07-08 01:57
by BrokenArrow
you arent missing much, good weapon models, although from what i remember the bolts on all the rifles are on the wrong side... maybe not in source, and the weapons power ranges way too much.... plus i dont like the weapon purchasing... again you arent missing much but the graphics are good, cant hide the gameplay though, very fast then extremely boring.

Posted: 2005-07-08 17:01
by TerribleOne
yea but if you take in to consideration that its mainly the custom side of css im talking about. i used a full set of custom models which are all v high poly but all look extremely realistic and better then any you get standard. the poly limits for guns are higher in respect to gameplay then bf2. thats what im saying.
and bf2 gameplay is better then css so thats why i dont play css.

also if you were to look at any pistol model of any game youl find that none are as smoothed and detailed as my deagle. not because they arnt capable but because 5000 triangles is v high poly for a low poly gun model. it was built to take any crazy animations the chamber lock mech and even down to the details of bullets (that you see) sitting on the spring feeder are modeled in. a model with as much triangles as that has the potential with a good skin to look 'real' if you were to view any non-custom game model *without* its skin youl see that it as not as smooth.

Posted: 2005-07-09 00:09
by BrokenArrow
yeah that does look very impressive, but as said before CS:S deals with much smaller areas than does bf2, and are capable of very impressive models... such as yours. but still, those models that weve seen of PR are also extremely impressive, especially taking in the fact that they deal with a lower poly count.

Posted: 2005-07-10 01:44
by CHIKEN
hl2 and css is one and the same. And hardly any other game out atm is close to that texture & quality wise. When you have mods running maps the size of 64 player map on hl2 and it runs smooth then i reckon we will all have a good reason to complain about texture quality.