Re: kit skinnedmesh editing
Posted: 2015-01-30 03:37
bump!
Marius, I'm assuming you've solved your problem, but if not, I may have some more information...
Setting the pivot to 0,0,0 is important, but you also need to make sure you freeze transformations. Use Reset XForm from your utilities panel, then reskin the object.
If you rotate or move the object, make sure to reset the transformations again. In order to move/rotate it without messing up the xform, select it by its verticies, faces, or edges instead.
1) Link Heirarchies
2) Set pivot to 0,0,0
3) Reset xform
4) Skin
5) Export
Again, I'm assuming you've solved the problem, but it can't hurt to share more info. This could possibly serve as a future reference for other modders who have had similar issues.
Marius, I'm assuming you've solved your problem, but if not, I may have some more information...
Setting the pivot to 0,0,0 is important, but you also need to make sure you freeze transformations. Use Reset XForm from your utilities panel, then reskin the object.
If you rotate or move the object, make sure to reset the transformations again. In order to move/rotate it without messing up the xform, select it by its verticies, faces, or edges instead.
1) Link Heirarchies
2) Set pivot to 0,0,0
3) Reset xform
4) Skin
5) Export
Again, I'm assuming you've solved the problem, but it can't hurt to share more info. This could possibly serve as a future reference for other modders who have had similar issues.