Posted: 2007-01-13 11:50
It would be cool with any kind of training map.
But formation and tactic training (just basis procedures) would be awesome. The future battles would be much more balanced if there were some training in formation and tactics. Cause then entire squads wouldn't be annihilated as much as they do now.
It’s hilarious and sad in the same time, to watch entire teams using the mass assault tactic, well known from WWI, against the same enemy position again and again. Especially when the enemy team actually uses a squad or two in defence, while the rest of the enemy team flank the bulk of the hilarious frontal assaulter's.
Over and over teams not being successful in their attacks keep on doing so, instead of recognize they need to defend instead. Some teams are just not attack capable.
To many tickets lost for nothing in these frontal mass attacks = frustration and TK level rising plus an unbalanced outcome of the round as a result, producing player’s switching teams in numbers in the next round, which again produces unbalance.
When the entire team defend (a rare situation), u often see a flank or the rear completely open, cause the defenders again uses the mass doctrine, were everybody defends from the same position only. Resulting in large numbers of kills if any enemy arty strikes or the flag behind gets lost anyway, cause the perimeter around the flag was undefended to many places.
Hilarious mechanism.
The question is of course what should a tactical map course contain? Could it be done? scripted?, mapped? Would it take too much unnecessary energy for the DEV team in doing so?
But formation and tactic training (just basis procedures) would be awesome. The future battles would be much more balanced if there were some training in formation and tactics. Cause then entire squads wouldn't be annihilated as much as they do now.
It’s hilarious and sad in the same time, to watch entire teams using the mass assault tactic, well known from WWI, against the same enemy position again and again. Especially when the enemy team actually uses a squad or two in defence, while the rest of the enemy team flank the bulk of the hilarious frontal assaulter's.
Over and over teams not being successful in their attacks keep on doing so, instead of recognize they need to defend instead. Some teams are just not attack capable.
To many tickets lost for nothing in these frontal mass attacks = frustration and TK level rising plus an unbalanced outcome of the round as a result, producing player’s switching teams in numbers in the next round, which again produces unbalance.
When the entire team defend (a rare situation), u often see a flank or the rear completely open, cause the defenders again uses the mass doctrine, were everybody defends from the same position only. Resulting in large numbers of kills if any enemy arty strikes or the flag behind gets lost anyway, cause the perimeter around the flag was undefended to many places.
Hilarious mechanism.
The question is of course what should a tactical map course contain? Could it be done? scripted?, mapped? Would it take too much unnecessary energy for the DEV team in doing so?


