Re: [FEEDBACK] Insurgency 2.0 Alpha - 1st Test Event
Posted: 2015-02-08 12:23
If nothing else, I hope the new UAV mechanics will be implemented for 1.3.
I think the biggest change is the amount of active caches being reduced to just one, which forces both sides to condense near the cache location. I think it works detrimental to the gameplay as INS can simply win by putting the Cache near their main, or near one of the corners of the map. To alleviate the issue, I would propose to have 2 caches again:
-one being put by the CO, with the current mechanics of intel gathering closing in on the cache
-one being put randomly at one of the map's cache, which will be revealed after BluFor gets a certain amount of intel points.
This would fix the exploitability of the current system, as well as encourage some good old Cache hunting.
The other mechanic which needs to be revamped is the Civi mechanic. While it's nice to not have to wait so much until you can finally become a martyr as the timer is reduced to half of what it is, if a player is only lightly wounded by BluFor fire, he can just drop the kit, bleed out, and become a martyr easily that way. This needs to be addressed one way or the other. Maybe make it so that a drop kit can only be made if you're above 75% HP? Or maybe bring back the Collaborator so you don't have to wait at all?
Outside of those, the other changes are pretty nice and I can see INS being fun again.
I think the biggest change is the amount of active caches being reduced to just one, which forces both sides to condense near the cache location. I think it works detrimental to the gameplay as INS can simply win by putting the Cache near their main, or near one of the corners of the map. To alleviate the issue, I would propose to have 2 caches again:
-one being put by the CO, with the current mechanics of intel gathering closing in on the cache
-one being put randomly at one of the map's cache, which will be revealed after BluFor gets a certain amount of intel points.
This would fix the exploitability of the current system, as well as encourage some good old Cache hunting.
The other mechanic which needs to be revamped is the Civi mechanic. While it's nice to not have to wait so much until you can finally become a martyr as the timer is reduced to half of what it is, if a player is only lightly wounded by BluFor fire, he can just drop the kit, bleed out, and become a martyr easily that way. This needs to be addressed one way or the other. Maybe make it so that a drop kit can only be made if you're above 75% HP? Or maybe bring back the Collaborator so you don't have to wait at all?
Outside of those, the other changes are pretty nice and I can see INS being fun again.