We're not discussing this.doougl4s wrote:There are other utilities for ammo pouch of rifleman kit. You can not provide ammunition for the assets (mortars, HMG, TOW, etc.) if it is removed...I am against removing the ammo pouch.
This is the same as assets or limited kits, a new player can man an asset or use a kit and waste it.Zrix wrote:In my opinion, the problem lies in that the crate blows up when it runs out of ammo. So just because someone(a fresh player that doesn't know better for example) reloaded some weapons, everyone else is now unable to request kits or rebuild that AA.
True but in the same way squad leaders always assign a medic to a player, now, they would also be more likely to assign the rifleman role.MrSherenai wrote:If you cant request rifleman kits and your squad does not have one you cant maintain stationary assets or mortars untill someone of you died and respawned with a rifleman kit. Doesnt make too much sense IMO.
The only alternative I see is the action itself, of requesting kits, being limited per crate making it explode after X requests. This with a parallel suggestion of having an additional FOB marker which would say if there is crates or not near the FOB (or even icons for it) would increase the transport/logistics demand which is currently very low (=boring).






