Jacksonez__ wrote:You can see the "pod indicator" when you press C and fire once. I don't get why it should get another indicator.
You want it to be less accurate but you want it to be accurate at the same time (=easier to hit targets?)?
You don't understand the difference between accuracy and precision.
Currently it's more "precise" than IRL because IRL rockets go everywhere; but it's not accurate because it's hard to aim.
Simply making it much easier to aim will make it too overpowered for a one-manned vehicle.
Simply making it much less precise(like IRL) would make it useless.
Jacksonez__ wrote:
It's hard to get the elevation right -> compensates the "accurate" rockets.
pretty much same result if you would make the aiming easier but rockets with huge spread
Not the same.
Having a way to get a better idea of where the FIRST shot will land will make it much better with spotters and rewards placing accurate markers on map.
By the time you "adjust" your fire onto the general vicinity of target, anyone not crippled would have moved.
[R-DEV]Rhino wrote:Ye, the current system rewards teamwork and communication where ComradeHX it seems your asking for it to be a better lone wolf tool since currently its kinda useless in that role?
No.
Currently, if you get lucky, you can spam all of its rockets at once and absolutely decimate an area(or a building 300m away shooting with LOS). I have done it; it's hilarious when it works, and sometimes it does work since you have no warmup time when switching to seat 2.
Having it less precise but more aim-able means that driving it by yourself and trying to hit stuff in closer range becomes less effective(lowering effectiveness of lonewolfing in it) while rewarding teamwork by allowing more accurate(but still skill-relevant) first barrage on reported(by teammates, thus teamwork) enemy position.
Lowering precision and increasing accuracy does not make it more effective; it just makes it more skill/teamwork-oriented.