Why hearing enemies on local will not become a thing

General discussion of the Project Reality: BF2 modification.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Why hearing enemies on local will not become a thing

Post by ComradeHX »

Frontliner wrote:It doesn't make a whole lot of sense from a realistic perspective as most people will be talking in English, so everybody understands everything. Does the average US soldier understand Pashtun? No. It breaks the immersion and teamplay the Dev's are looking for probably more than anything else. Resistance and Liberation had the very same feature and it was just awful for game play, and according to most others it was awful in PR as well when the game still had it.
It makes sense if server bans for excessive insult in the wrong language.

It only improves immersion if I can look up insults in proper language used by the faction I play in and yell it towards enemies while I shoot them.

It's not that hard to remember a few words such as: SUKA BLYA, ALLAHU AKBAR, PIZDETS...etc.

Because you are expected to pick up a few words if you are sent to a country that uses language that isn't english primarily.
And who can say that people in other countries can't pick up a few words in english to insult/demoralize english-speakers?

Immersion/fun depends on the situation.
https://youtu.be/H_D_7KL-Yhk?t=12m5s
Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: Why hearing enemies on local will not become a thing

Post by Frontliner »

It only improves immersion if I can look up insults in proper language used by the faction I play in and yell it towards enemies while I shoot them.

It's not that hard to remember a few words such as: SUKA BLYA, ALLAHU AKBAR, PIZDETS...etc.
You're a weird person. Not the weirdest I've heard of but still quite a silly thing to do. I still suggest you stick to doing that in private.
Because you are expected to pick up a few words if you are sent to a country that uses language that isn't english primarily.
And who can say that people in other countries can't pick up a few words in english to insult/demoralize english-speakers?
I'm not talking about a few words being used to taunt the opposition. It makes no sense for the average soldier to understand a whole lot of anything about what the enemy soldiers behind the wall are talking about(Outside a match up like FSA vs MEC/SA). The only other scenario would be vs the English speaking factions since English's so widely spread that it can be reasonably assumed to be taught in most places, but it would only the way against the English speakers, leaving them at a unnecessary disadvantage in a game where comms are a key element.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Why hearing enemies on local will not become a thing

Post by ComradeHX »

Frontliner wrote:You're a weird person. Not the weirdest I've heard of but still quite a silly thing to do. I still suggest you stick to doing that in private.



I'm not talking about a few words being used to taunt the opposition. It makes no sense for the average soldier to understand a whole lot of anything about what the enemy soldiers behind the wall are talking about(Outside a match up like FSA vs MEC/SA). The only other scenario would be vs the English speaking factions since English's so widely spread that it can be reasonably assumed to be taught in most places, but it would only the way against the English speakers, leaving them at a unnecessary disadvantage in a game where comms are a key element.
You are a weird person, not the weirdest I have ever heard of; but still quite silly.

I suggest you stick to talking about things you understand.

I AM talking about a few words being used to taunt the opposition, because that's what an extra channel that can be heard by local enemies is FOR.

You still didn't realize that I was talking about adding a channel that enemies can hear IN ADDITION to what we have now(of local friendly-only speech and sqd...etc.)

Also, if English is such a disadvantage REALISTICALLY; then it SHOULD BE that way in game too.
Except it's not; only because people would cheat with TS...etc.

Not every PR game is played on english-speakers' servers.
Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: Why hearing enemies on local will not become a thing

Post by Frontliner »

ComradeHX wrote:I AM talking about a few words being used to taunt the opposition, because that's what an extra channel that can be heard by local enemies is FOR.
Yes, I fucking got that the first time you brought it up, and I know what happens when you have a feature like that from my experience in Resistance and Liberation. It becomes a giant mess of people randomly annoying others for the sake of being annoying/taunting/disruptive, and Rhino's already confirmed that this is one of the reasons why local mumble has separate channels for each team these days.
Also, if English is such a disadvantage REALISTICALLY; then it SHOULD BE that way in game too.
Realistically you have
- people who don't understand a thing
- people who can understand a few words
- people who can understand a lot
As well as
- people who cannot talk in English
- people who can talk, but only a bit, with heavy/medium/light dialect
- people who are a bit more proficient, but still talk with a heavy/medium/light dialect

Tell me about how this is supposed to be represented "realistically".
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
ComedyInK
Posts: 225
Joined: 2011-03-16 16:33

Re: Why hearing enemies on local will not become a thing

Post by ComedyInK »

using teamspeak would be considered cheating, top kek
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Why hearing enemies on local will not become a thing

Post by ComradeHX »

Frontliner wrote:Yes, I fucking got that the first time you brought it up, and I know what happens when you have a feature like that from my experience in Resistance and Liberation. It becomes a giant mess of people randomly annoying others for the sake of being annoying/taunting/disruptive, and Rhino's already confirmed that this is one of the reasons why local mumble has separate channels for each team these days.
Again, you don't know because we already had something like this in early Mumble days and it wasn't bad.

Resistance & Liberation is HL2 mod, not the same community and not the same kind of game.
Frontliner wrote: Realistically you have
- people who don't understand a thing
- people who can understand a few words
- people who can understand a lot
As well as
- people who cannot talk in English
- people who can talk, but only a bit, with heavy/medium/light dialect
- people who are a bit more proficient, but still talk with a heavy/medium/light dialect

Tell me about how this is supposed to be represented "realistically".
How?

It already is there; just add another channel to mumble...

People who barely or does not speak english DO play in U.S. servers.
People who speak with heavy/medium/light accent DO play in U.S. servers.
People who speak completely different languages DO play in U.S. servers.

I bet same is for EU servers; you are just ignoring the obvious because otherwise it would destroy your attempt at argument.
Last edited by ComradeHX on 2015-05-12 07:39, edited 1 time in total.
ComedyInK
Posts: 225
Joined: 2011-03-16 16:33

Re: Why hearing enemies on local will not become a thing

Post by ComedyInK »

ComradeHX wrote:
Resistance & Liberation is HL2 mod, not the same community and not the same kind of game.

People who barely or does not speak english DO play in U.S. servers.
People who speak with heavy/medium/light accent DO play in U.S. servers.
People who speak completely different languages DO play in U.S. servers.
Lol, have you seen the PR community on late? Absolute idiots they are. As for reference, just look at the end of the round on mumble.

Accents =/= not being able to understand a different language. You wont be more 'immersed' in the game hearing both sides. All it will do is make it so there are more people spamming local mumble not allowing you to hear things around you and making jobs for medic's ever harder.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Why hearing enemies on local will not become a thing

Post by ComradeHX »

ComedyInK wrote:Lol, have you seen the PR community on late? Absolute idiots they are. As for reference, just look at the end of the round on mumble.

Accents =/= not being able to understand a different language. You wont be more 'immersed' in the game hearing both sides. All it will do is make it so there are more people spamming local mumble not allowing you to hear things around you and making jobs for medic's ever harder.
Lately I have seen people warned for spamming and they stfu(or get banned).

No shit accents != not being able to understand...there are literally people who do not understand English(or have very little understanding of it).

Are you even playing the same game? Try playing at around 4a.m.
CR8Z
Posts: 413
Joined: 2008-08-30 06:27

Re: Why hearing enemies on local will not become a thing

Post by CR8Z »

I remember when there was a universal local and it was horrible. The game became more about mumble than about PR. It was distracting and just not worth the hassle. Sure, there may have been times when it "wasn't that bad", but better to just avoid the "not that bads and the really bads" to begin with.

Mumble is abused enough as it is without throwing 100 people into the same channel.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Why hearing enemies on local will not become a thing

Post by ComradeHX »

CR8Z wrote: Mumble is abused enough as it is without throwing 100 people into the same channel.
You are doing something very wrong if all 100 people are within 50m.
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