Thanks Mineral,
Roger that, separate object for the wheels and stearin wheel.
Yes I have quite a lot of photo material, unfortunately not a lot which show the truck's interior, just these three. I found them on the website of a truck dealer, this is a civil version though, with an extra bench which mine doesn't have.
The seats in this truck are not original. The ones I made for the model are just based on my own imagination, what I think they should be looking like.
Some exterior photo's, I have tons of them but just a few should be enough I guess.
Logistics:
Transport:
Not going to add the steel frame, just the benches and I am not even sure if I should make those the way they are in real life because in game a vehicle can only carry 8 players, and this one 17...
I think I will just make some very simplified ones.
About the interior. Yes it could use some more details. But how? Should I just finish the whole truck the way I am doing right now and when it is done, create a copy of it and improve the interior so one of you guys can use it? Is that what you are saying? Or do you just want me to improve the interior in this model?
I am already comparing the truck to references all the time and I am working on getting all of the SG's looking right to, so that all right. But about the z-fighting thing. I know what it is, but are there may be like ''z-fighting check tools'' in MAX? I have had some obvious cases in which a whole plane was z-fighting but I usually just solved that by moving / removing some vertexes.
Maybe I will re-do the front tube frame later on. Right now I am happy that I managed to create this one so I think I will keep it like this for the time being.
I will add the glass at the end. Because I guess it will probably block my view on the interior, or doesn't it?? Could someone maybe give me a small how-to on that, or send a link to a tutorial that shows a way of creating them for BF2? I heard it is just a single sided plane? Can I just select 2 lines and bridge them?
Dj.