PR:BF2 v1.3.0.0 Changelog

The changelogs for recently released Project Reality versions
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altfuture
Posts: 72
Joined: 2010-03-25 03:10

Re: PR:BF2 v1.3.0.0 Changelog

Post by altfuture »

Whoa, thank you guys, you've done incredible amount of work!
PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: PR:BF2 v1.3.0.0 Changelog

Post by PlaynCool »

Nooo you ruined the mod, even though i haven't played it yet :D :D :p ... Any info on the new CD keys, how will it work, will my 8 year old key still work ?
Forgive my bad English... :?
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: PR:BF2 v1.3.0.0 Changelog

Post by AncientMan »

PlaynCool wrote:Any info on the new CD keys, how will it work, will my 8 year old key still work ?
No.

Everything will "just work", don't worry.
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zloyrash
Posts: 408
Joined: 2009-11-08 10:25

Re: PR:BF2 v1.3.0.0 Changelog

Post by zloyrash »

Yeeaaah!
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PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: PR:BF2 v1.3.0.0 Changelog

Post by PlaynCool »

Thanks i got it now. Never been banned in all those years playing PR so i should be OK. Influx of new players here we go :D .
Forgive my bad English... :?
FluffyThumper
Posts: 121
Joined: 2015-01-26 22:41

Re: PR:BF2 v1.3.0.0 Changelog

Post by FluffyThumper »

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[img]http://i.imgur.com/iMxqujb.png[/img]
TommyGunn
Posts: 176
Joined: 2010-07-17 17:09

Re: PR:BF2 v1.3.0.0 Changelog

Post by TommyGunn »

  • Updated time to use enemy kits to be slightly shorter.

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Stulander
Posts: 48
Joined: 2012-01-24 16:36

Re: PR:BF2 v1.3.0.0 Changelog

Post by Stulander »

Hngggggggggggggggggggggg
Project Awesome server admin.

http://reddit.com/r/projectmilsim
Careless
Posts: 390
Joined: 2013-07-02 19:01

Re: PR:BF2 v1.3.0.0 Changelog

Post by Careless »

'[R-DEV wrote:AncientMan;2072704']
  • Updated Khamisiyah:
    • Updated AAS 128: added Mi-24 light attack heli.
"light" attack, as in 128 rockets light
:-D
ComedyInK
Posts: 225
Joined: 2011-03-16 16:33

Re: PR:BF2 v1.3.0.0 Changelog

Post by ComedyInK »

Nate. wrote:Fastest Internet connection person gets to play all by himself!
yea, I have really good internet, but there are people who consistently drop in and out going at .5 kb down and .1 kb up
Hokunin
Retired PR Developer
Posts: 606
Joined: 2009-11-02 09:23

Re: PR:BF2 v1.3.0.0 Changelog

Post by Hokunin »

Yesss! Finally! (though my Zotac mini pc's videocard burned yesterday... Must buy a new PC asap!)
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kolafox
Posts: 28
Joined: 2009-10-21 10:59

Re: PR:BF2 v1.3.0.0 Changelog

Post by kolafox »

Returned a sound of capture of FIM-92 Stinger???
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: PR:BF2 v1.3.0.0 Changelog

Post by BloodyDeed »

That's a huge amount of bugfixes you did there...good job.

Looking forward to play again, standalone and increased vehicle spawns sound awesome :D
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Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: PR:BF2 v1.3.0.0 Changelog

Post by Vista »

Updated Operation Ghost Train:
  • Fixed map crashing the client on load.
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Amazing job guys, can't wait to play 1.3.

Edit: No ATGM getting lost in T90 fix though? It's been in PR for ages... :/
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: PR:BF2 v1.3.0.0 Changelog

Post by Jacksonez__ »

e: nvm123
xantis
Posts: 36
Joined: 2014-12-05 12:40

Re: PR:BF2 v1.3.0.0 Changelog

Post by xantis »

Great news! See you on Saturday!
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: PR:BF2 v1.3.0.0 Changelog

Post by Mineral »

kolafox wrote:Returned a sound of capture of FIM-92 Stinger???
Fully fixed!
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Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: PR:BF2 v1.3.0.0 Changelog

Post by Raklodder »

"Updated Dutch and Canadian forces to have appropriate amount of black soldiers. Don't riot plx."
What The--?!
"Removed Arctic Lion."
"Removed Shikotan Island."
It's always sad to see when maps are being retired, but maybe it's for the best.
"Added new CD key code. All CD keys will be updated and are now machine locked."
Would this affect my CD-key if I were to reinstall/upgrade Windows?
"Fixed the max amount of deployable mortars from 3 to 2 per FOB."
"Fixed accidentally spawning on wrong rally point next to an outpost spawning you in main base."
"Removed Numpad0 from default controls since it was conflicting with the default Mumble chat key."
"Updated compass to be no longer visible while dead."
"Updated HUD to show dead enemies on the scoreboard having the same color as alive ones."
"Updated Iraqi Insurgents to have extra stamina."
"Fixed forklift crashing servers."
"Fixed Zastava Van music looping constantly."
"Updated shovel and repair kit to have a progress bar when used."
These fixes (in particular) were all worth the wait!

Thank you DEVs for yet another major update and keep us posted/updated!
kolafox
Posts: 28
Joined: 2009-10-21 10:59

Re: PR:BF2 v1.3.0.0 Changelog

Post by kolafox »

[R-DEV]Mineral wrote:Fully fixed!
I understood, thanks!
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