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Re: PR:BF2 v1.3 Manual

Posted: 2015-05-25 15:10
by PatrickLA_CA
Oh ****, I must have missed that, thanks :)

Re: PR:BF2 v1.3 Manual

Posted: 2015-05-25 15:27
by WarEagle751
Yes! Yes! Finally, we can play 1.3!!! :smile:
Image

Re: PR:BF2 v1.3 Manual

Posted: 2015-05-25 17:04
by dillyboy
Barnard wrote:Alright, thanks for the info. Also, about the usage of the Civi, after dropping your kit do you still have to wait 2 minutes or has this been changed to 1 minute for v1.3?
curious with this one too

Re: PR:BF2 v1.3 Manual

Posted: 2015-05-25 17:24
by Fir3w411
Awesome!!!!!! I cannot wait to play!! :D

Re: PR:BF2 v1.3 Manual

Posted: 2015-05-25 17:43
by Elektro
edit, found answer

Re: PR:BF2 v1.3 Manual

Posted: 2015-05-25 18:03
by Mineral
dillyboy wrote:curious with this one too
it says 2 minutes in the manual. So it is 2 minutes :)

Re: PR:BF2 v1.3 Manual

Posted: 2015-05-25 18:05
by RockerAgent47
Where can i download 1.3 from ??? 1.2 is not updating as said in description O.o

And yes the new CD key :P so will have to buy a new one ??

Re: PR:BF2 v1.3 Manual

Posted: 2015-05-25 18:10
by Elektro
1.3 is not released yet. It will be soon though and no you don't have to buy anything, not even bf2 :grin:

Re: PR:BF2 v1.3 Manual

Posted: 2015-05-25 18:11
by Mineral
PR:BF2 v1.3 is NOT released yet. It will be released later this week. You can find more information here:
https://www.realitymod.com/forum/f604-p ... gelog.html

When it is released you will be able to download it from our website here.

There is no update available from v1.2 to v1.3 . When the new version is released you will have to download the full game.

You do not have to buy a cd key for Project Reality. It's free :) Just download v1.3 when it comes out and you will be able to play.

Good luck and have fun! Also, next time use the edit button to change your first post. Don't make 2 posts. Also don't have to write in thick (bold) letters like you did for no reason.

//stupid elektro :(

Re: PR:BF2 v1.3 Manual

Posted: 2015-05-25 19:37
by Ratface
REALLY good job with this, excellent read, even for a 5+ year vet! Love all the new pics added :)

Re: PR:BF2 v1.3 Manual

Posted: 2015-05-25 20:28
by crazygamelover
It says in the manual that you have to wait 2 minutes after dropping your kit to become a civi, but only 1 minute if you violate any of the ROEs. Is this true?

Re: PR:BF2 v1.3 Manual

Posted: 2015-05-25 21:29
by Elektro
crazygamelover wrote:It says in the manual that you have to wait 2 minutes after dropping your kit to become a civi, but only 1 minute if you violate any of the ROEs. Is this true?
tbh from what I remember just waiting 60 sec after dropping kit allows you to be a Civi, would be cool if a DEV could confirm though.

Re: PR:BF2 v1.3 Manual

Posted: 2015-05-26 00:01
by Psyrus
[R-DEV]Mineral wrote:Freelook is a BF2 feature so shouldn't be in our manual but theirs :D It says in the beginning of the manual that it focuses on the differences between PR and BF2 and that a basic knowledge of BF2 is required.
Well considering from v1.3 we're not requiring BF2 anymore, it is a fair point :razz:

Re: PR:BF2 v1.3 Manual

Posted: 2015-05-26 05:51
by Jayhawker2092
I don't know how many times I've recently asked a new player if they've read their manual. They all say no. And if you suggest that it's actually very helpful/important, they tend to brush it off anyways.

Re: PR:BF2 v1.3 Manual

Posted: 2015-05-26 08:34
by cribbaaa
The Introduction page would be a bit easier to read if you split it up in to a few paragraphs.

Re: PR:BF2 v1.3 Manual

Posted: 2015-05-26 09:12
by Jayhawker2092
"The team can have up to 100 roadblocks in total."
"The team can have up to 100 foxholes, sandbag-walls, segments of razor wire and roadblocks in total."

O_o
I thought it was going to be 10. Typo?

Re: PR:BF2 v1.3 Manual

Posted: 2015-05-26 09:26
by Mineral
No. It's true. However last week we changed it so you can only build 10 in a 200m radius.

But you can still have up to a 100 in total on the map. That last line is a left over and needs to be removed. Thx for reporting.

Re: PR:BF2 v1.3 Manual

Posted: 2015-05-26 11:08
by Mineral
Another big update to the manual tonight guys. I apologize for any mistakes in there and all the updates but it is difficult to find all changes between v1.0 and v1.3, specially when it comes to python coding etc. And some things were just overlooked. I'm hoping this is the last big edit. So far we have over 12 people translating the manual, which I find truly amazing! Thanks to all !

Re: PR:BF2 v1.3 Manual

Posted: 2015-05-26 13:50
by Heskey
Mineral,

Thanks so much for the manual. I've been playing since 0.5 and have just finished reading the new manual cover-to-cover.

I used to be a copywriter/editor in my previous job, and have picked up on a few things I'm hoping you can tweak/clarify before your next edition is published.

There are a number of grammar/sentence structure issues but I haven't highlighted most of them because there's no need to be so picky. I've highlighted some though.

Here are my suggested edits:

Page 4 - If you don’t want to use Torrents you will find mirrors for direct HTTP downloads threw our forums. (Should be 'through') - Same at the bottom of Page 41 re IR-blocking smoke. Through, not threw.

Page 13 - The commander rally point. This RP can only be placed by the commander, provided multiple squad’s leaders are in the vicinity of the CO. On the map this will be a rally point with a “C” next to it. (Isn't it 5 squad members + 1 squad leader?)

Page 14 - To have a estimation of the amount of rounds left in your magazine you can open the communication rose ("To estimate the number of of rounds")

Page 17 - Is it not worth mentioning that the vehicle depot automatically heals players too, or has this been removed?

Page 19 - Mortars section doesn't explain that range can be found via the spawn screen map; including this will stop people pestering the SL to read his marker range

Page 23 - Weren't the warm-up timers of stationary emplacements lowered by 5 seconds in 1.3? I.E. AT-emplacement is now 10 seconds, not 15, and AA is 5, not 10 (though the manual says 7?)

Page 25 - It says DMRs has bullet drop for targets "up to 600m away". Isn't it the case that there is no bullet drop up to 600m, but you must compensate for bullet drop against targets that are "more than 600m away"? Or is that only for Sniper Rifles (I notice that the Sniper Rifles section states this).

Page 26 - Re HATs: "The armor of a tank is at its weakest at the rear of the vehicle and on the top of the turret. Alternatively the strongest side of the tank is the front." Alternatively should be Conversely, as in the opposite of the weak side. 'Alternative' would be more appropriate if striking a different point achieved the same outcome.

There is no mention of land mines except that a wrench/repair kit can remove them. This has been the case for the last few versions and I think it needs including because the Combat Engineer is a very useful but under-used kit. The following questions need to be addressed:

- How many mines can a player place at once?
- How long will they stay on the map so long as the player is alive?
- How long will they stay on the map after the player has died?
- Is the longevity of a mine directly%S linked to the life of a player, or the presence of THAT engineer kit on the map? (I.e. can the engineer die, and recover that same kit to maintain the minefield)?
- How many "MINES" map markers can a combat engineer place? The "Spotting Enemies" section on page 34 says "Each player can place up to 3 markers which stay for 5 minutes." - Is this the case for the mine markers?

---

I notice 'threw' is used about 3 places where 'through' should be. It's one of those funny words in the English language that sounds the same as the different ways of spelling it, but means something different. As an example, you see 'through' something like "looking through the window" or "going through enemy lines", where as threw is the past tense of throwing something, like "I just threw my rubbish in the bin".

Try this one on for size:

"I just threw a grenade through the window. I thought they'd thoroughly enjoy it, though!"

Ah the English, aren't we daft? ;)

Re: PR:BF2 v1.3 Manual

Posted: 2015-05-26 15:56
by Mineral
page 4 - already fixed.
page 13 - Explained in the last CO chapter. Doesn't matter to soldiers.
page 14,17,19 - noted.
page 23 - correct. K4 missed that one. He fixed most others for me :)
page 25 - manual correct.
page 26 - noted.

mines - true. Never noticed this. Added for next version. You should do a mythbusters episode on all of that though. All that I know is 3 markers at a time. And mine stays as long as game is there.