High Explosive Anti Tank (HEAT) rounds

FattyMcBlobbicus
Posts: 9
Joined: 2015-06-11 13:38

Re: High Explosive Anti Tank (HEAT) rounds

Post by FattyMcBlobbicus »

ComradeHX wrote:Real life friendly fire incidents showed that DU does not, in fact, cause catastrophic ignition of anything, at least not reliably.
I guess so, but I still think they should set APCs on fire in one hit, because the game can't model internal damage and dead crew.
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: High Explosive Anti Tank (HEAT) rounds

Post by viirusiiseli »

ComradeHX wrote:It also does terribly against chinook
Most likely bug hit (=visible hit effect for player but no damage done) as APFSDS-T from tanks 1-shots every helicopter excluding hind.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: High Explosive Anti Tank (HEAT) rounds

Post by ComradeHX »

viirusiiseli wrote:Most likely bug hit (=visible hit effect for player but no damage done) as APFSDS-T from tanks 1-shots every helicopter excluding hind.
I know I hit it because it started smoking, and apfsds has no splash damage.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: High Explosive Anti Tank (HEAT) rounds

Post by ComradeHX »

FattyMcBlobbicus wrote:I guess so, but I still think they should set APCs on fire in one hit, because the game can't model internal damage and dead crew.
They already do.

Alarm goes off when IFV/medium apc(as far as I tried with opfpr tanks and ifv) is shot.
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