I guess so, but I still think they should set APCs on fire in one hit, because the game can't model internal damage and dead crew.ComradeHX wrote:Real life friendly fire incidents showed that DU does not, in fact, cause catastrophic ignition of anything, at least not reliably.
High Explosive Anti Tank (HEAT) rounds
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FattyMcBlobbicus
- Posts: 9
- Joined: 2015-06-11 13:38
Re: High Explosive Anti Tank (HEAT) rounds
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: High Explosive Anti Tank (HEAT) rounds
Most likely bug hit (=visible hit effect for player but no damage done) as APFSDS-T from tanks 1-shots every helicopter excluding hind.ComradeHX wrote:It also does terribly against chinook
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: High Explosive Anti Tank (HEAT) rounds
I know I hit it because it started smoking, and apfsds has no splash damage.viirusiiseli wrote:Most likely bug hit (=visible hit effect for player but no damage done) as APFSDS-T from tanks 1-shots every helicopter excluding hind.
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: High Explosive Anti Tank (HEAT) rounds
They already do.FattyMcBlobbicus wrote:I guess so, but I still think they should set APCs on fire in one hit, because the game can't model internal damage and dead crew.
Alarm goes off when IFV/medium apc(as far as I tried with opfpr tanks and ifv) is shot.
