Frontliner wrote:Twice of almost nothing is still not a whole lot. Wouldn't be surprised if the recoil you actually feel is building up exponentionally or logarithmically from these numbers. Shit like this is always very subjective, but I don't have a problem controlling the rifle; just like every Assault Rifle it only has recoil if you're a small woman or two broken arms. The G36 in the field is usually heavier than an M16 since we strap 2 magazines(3 is also doable, but those don't fit in the pouches) together, giving the rifle a total weight of about 6.4kg. Since we're already comparing numbers, the M16 in the example was calculated with 3.8kg, so in the usual combat configuration G36 would have half the recoil of the M16 in the example, which would in turn bring us close to the AK74 value. Should I be correct and these figures translate best in an exponential or logarithmic manner, the discrepancy between the two rifles would be almost non-existant.
I really don't have a problem fighting against G36s ingame, and I don't see a particular reason to increase the recoil over most other 5.56 rifles(especially since it doesn't have the 900 RPM "recoil brake"), so we should just play it out for another month or two and see how things develop.
.22 is almost nothing, .223 is something.
7.62x39 is something else...
Nobody has problem controlling anything near 5.56 IRL.
Problem, in game, comes from anything not easymode 5.56, even 5.45 which has lower recoil has higher actual recoil because recoil animation for 5.56 900rpm weapons were cutoff...
M16 used in the calculation is 3.99kg, not 3.8.
M16 can have a ton of shit attached to it too(and it usually does).
You can have your "combat configuration" when you make the models with all the extra shit on it.
In-game G36 only takes one mag at a time.
In-game it seems like less of a problem because the only effective way to engage blufor on maps featuring G36 is to ambush them...where better weapons won't help because they are either dead or already injured/suppressed before they fire.
G36 is straightup better even at 50m because recoil does not throw gun horizontally all over(at least they fixed most of the upward recoil problem).
I used to only use AK-74 and/or play on RUS because it's fun to shit on people while using shitty weapons.
Now it's not as shitty anymore but still inferior.
The point is, numbers suggest that G36 should have more recoil than M16 when G36 has no attachment...etc. And that's basically what we have modeled in-game(M16 actually has rails , panels, and vfg, which is extra weight).
Recoil numbers and actual animation needs to be looked at.