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Re: MEC Light-AT kit

Posted: 2015-07-04 04:26
by ComradeHX
Roque_THE_GAMER wrote:no, just a rule.
I'm talking about the part of reticle next to those circles.

IIRC they are supposed to represent (Russian)tank hull at certain distances.

Russian scope has 2.7m tall rangefinder which none of the tanks in-game is...

Re: MEC Light-AT kit

Posted: 2015-07-04 04:56
by Wheres_my_chili
I dunno, I just remember hearing that some soldiers carry 2. Though, looking at the numbers it doesnt really make sense. The PzF weighs like 13kg, and since its a disposable weapon they would have to carry two whole launchers for 26kg. The Russian HAT, on the other hand, weighs in at a total of 16kg, including the extra rocket.

I guess I was wrong.

Re: MEC Light-AT kit

Posted: 2015-07-15 18:55
by viirusiiseli
Not related to OP completely, but RPG-26 has way too high damage against tanks. Makes any tank smoke from a back hit where as no other LAT does that.

Re: MEC Light-AT kit

Posted: 2015-07-15 19:36
by crazygamelover
Can any MAs confirm if real life LATs normally carry more than one RPG-26 at a time?

Re: MEC Light-AT kit

Posted: 2015-07-15 23:42
by FluffyThumper
Soldiers in Ukraine only seem to carry one each:
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but then again, there's special snowflakes like this guy:
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so it's really up to the devs to decide if they want to keep it this way or balance it out by giving 2 RPG-26s.

Re: MEC Light-AT kit

Posted: 2015-07-16 04:35
by Jacksonez__
AT-4 could be nerfed to make less damage than rpg-26. At-4 HEAT warhead penetrates 420mm, rpg-26 warhead 440mm. At-4 is just as easy as LAT can be. High damage, small deviation, good range.

Re: MEC Light-AT kit

Posted: 2015-07-27 10:01
by viirusiiseli
Jacksonez__ wrote:AT-4 could be nerfed to make less damage than rpg-26. At-4 HEAT warhead penetrates 420mm, rpg-26 warhead 440mm. At-4 is just as easy as LAT can be. High damage, small deviation, good range.
True, RPG-26 penetrates more but if we want to get into specifics, read up on this. This effect seems to be quite unique to AT-4. Meaning while RPG-26 may penetrate that 20mm more, it may not have the same effect due to small inside hole and less spalling.

Beyond-armour effect

TL;DR: AT-4 Beyond-armour effects

1. A massive overpressure inside the vehicle of approximately 1 bar over normal.

2. Secondary fragments from the warhead itself due to a larger entry hole, plus more extensive spalling than caused by HEAT warheads of similar diameter.

3. An intense light that is 100 times brighter than sunlight.

4. Generation of dense smoke in the armoured vehicle's interior.

5. Extensive heat is generated inside the armoured vehicle.

Re: MEC Light-AT kit

Posted: 2015-07-27 11:12
by camo
viirusiiseli wrote:This effect seems to be quite unique to AT-4.
It's not exactly unique to the at4, the hellfire missile is similar. It has a tandem warhead not for the added penetration (it hits the top of tanks anyway) but for increasing its beyond-armour effect.

Re: MEC Light-AT kit

Posted: 2015-07-27 15:09
by Careless
FluffyThumper wrote:Soldiers in Ukraine only seem to carry one each:

so it's really up to the devs to decide if they want to keep it this way or balance it out by giving 2 RPG-26s.
Most of the photo's are LPR/DPR fighters. They're mostly armed by left-overs of Ukraine's retreating army and nationalist groups.
They're not funded by the US or any major power as Ukraine is.
So I think it might be a financial reason?

On topic;

The RPG-26 weighs about 3kg (6,6 lbs) which makes it perfectly fine to carry two of them.

What I'd really like to see is MEC having RPG-7s. Let's say STD kit having a scoped RPG-7 with one shot, while the ALT kit has a two RPG-26s (or something in that sense).

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Re: MEC Light-AT kit

Posted: 2015-07-27 21:12
by viirusiiseli
[R-CON]camo wrote:It's not exactly unique to the at4, the hellfire missile is similar. It has a tandem warhead not for the added penetration (it hits the top of tanks anyway) but for increasing its beyond-armour effect.
I meant in the category of LATs.

Re: MEC Light-AT kit

Posted: 2015-07-27 22:32
by Roque_THE_GAMER
Careless wrote:Most of the photo's are LPR/DPR fighters. They're mostly armed by left-overs of Ukraine's retreating army and nationalist groups.
They're not funded by the US or any major power as Ukraine is.
So I think it might be a financial reason?

On topic;

The RPG-26 weighs about 3kg (6,6 lbs) which makes it perfectly fine to carry two of them.

What I'd really like to see is MEC having RPG-7s. Let's say STD kit having a scoped RPG-7 with one shot, while the ALT kit has a two RPG-26s (or something in that sense).

Image

one RPG-26 to me main kit and 2 RPG-7 with no scope attach for the alternative, i think the RPG-7 make they look more like middle east thing.

Re: MEC Light-AT kit

Posted: 2015-07-27 22:43
by Careless
Roque_THE_GAMER wrote:one RPG-26 to me main kit and 2 RPG-7 with no scope attach for the alternative, i think the RPG-7 make they look more like middle east thing.
Not to diss with you, but the reason I said that RPG-26 should have 2 shots is because of the "lower visible area". The RPG-7 has an adjustable sight and you can hit targets up to 800 easily if it has a scope.

The RPG-26 on the other hand, has a small peeping hole which stops visibility beyond the 250m mark.

Perhaps just give 2 shots for both? :razz:

Re: MEC Light-AT kit

Posted: 2015-07-28 14:46
by X-Alt
Careless wrote:Not to diss with you, but the reason I said that RPG-26 should have 2 shots is because of the "lower visible area". The RPG-7 has an adjustable sight and you can hit targets up to 800 easily if it has a scope.

The RPG-26 on the other hand, has a small peeping hole which stops visibility beyond the 250m mark.

Perhaps just give 2 shots for both? :razz:
800m, lol nope.. Just give the 26 two shots and nerf the damage to RPG-7 levels.

Re: MEC Light-AT kit

Posted: 2015-07-29 15:29
by Careless
X-Alt wrote:800m, lol nope.. Just give the 26 two shots and nerf the damage to RPG-7 levels.
I did hit APCs and infantry on Black Gold over 800m (I think the view distance is about 1km on Black Gold?)

The only bad thing is that the damage decreased over distance.

Re: MEC Light-AT kit

Posted: 2015-07-29 15:54
by Rhino
Careless wrote:What I'd really like to see is MEC having RPG-7s. Let's say STD kit having a scoped RPG-7 with one shot, while the ALT kit has a two RPG-26s (or something in that sense).
We are actually looking at giving the MEC Alternative L-AT a RPG-7 but the Primary will still be the RPG-26.
Careless wrote:The RPG-7 has an adjustable sight and you can hit targets up to 800 easily if it has a scope.
The irons are only zeroed to 300m max which is also the r/l effective range of most of the RPG-7 warheads and max r/l range of most warheads is only ~700m (not sure the max range ingame but it isn't much).
Careless wrote:The only bad thing is that the damage decreased over distance.
There is no "damage loss over distance" code for the RPG-7 rounds, which is because they are not kinetic energy weapons but instead a shaped charge weapon so its not going to make much difference to its armour penetration if the rocket is flying at full speed when it hits its target, or if its not moving at all and just placed on the side of the armour, what matters is where it hits.

Re: MEC Light-AT kit

Posted: 2015-07-29 18:15
by viirusiiseli
[R-DEV]Rhino wrote:snip
Is it intended that RPG-26 makes tanks white smoke from a back hit, meaning you can kill any tank in 3 shots? Haven't tested with other LATs.

EDIT: Makes it problematic due to the nature of LAT requesting atm.

Example

Re: MEC Light-AT kit

Posted: 2015-07-29 20:18
by X-Alt
viirusiiseli wrote:Is it intended that RPG-26 makes tanks white smoke from a back hit, meaning you can kill any tank in 3 shots? Haven't tested with other LATs.
Same thing happens with the AT-4. Militia RPG-26 kit is especially deadly because of the RKGs, which means you can kill a tank with just one man.

Re: MEC Light-AT kit

Posted: 2015-07-29 20:40
by Careless
[R-DEV]Rhino wrote:
The irons are only zeroed to 300m max which is also the r/l effective range of most of the RPG-7 warheads and max r/l range of most warheads is only ~700m (not sure the max range ingame but it isn't much).
I tested it a time ago, the LAT RPG explodes mid-air at about 800 to 850 meters.
I did manage to hit Chinese APCs at 700 to 800 meters on Black Gold but they never smoked.
[R-DEV]Rhino wrote: There is no "damage loss over distance" code for the RPG-7 rounds.
Hmm.. might have been bad hits/hit detection then?