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Posted: 2005-07-09 07:07
by Black Beret
Michael M. wrote:The reality mod is sounding really neat, but just a question - if you're removing the aiming crosshairs, how are we meant to hit anything?
Use your weapon's optic or iron sights. :)

Posted: 2005-07-09 12:22
by Bleak
Brilliant!!!

Let me know if you need any help testing :D

Over an out

Posted: 2005-07-09 12:57
by Gizmo
Damn I hope they get rid of the stupid 'if I hit you with a bazooka at point blank range, I won't die but you will' effect.

And I hope the SA80 is given more punch because it is a very weak gun in this game.

Posted: 2005-07-09 14:51
by Figisaacnewton
This is very good. One thing: are weapon's accuracies being adjusted in regard to the spread vs recoil thing? As it is now, there is too much spread and too little recoil, and this is all compounded whin in iron sights mode, as the bullets do not go where your gun is aiming, which is very frustrating and urealistic.

Posted: 2005-07-09 16:11
by JS.Fortnight.A
Yes this has been taken into account, and adjusted.

Re: Project Reality Mini-Mod

Posted: 2005-07-09 16:34
by ir0nside
requiem wrote:Image

The Dev team at Project Reality has decided to release a Mini-Mod which will be entitled PRMM (Project Reality Mini-Mod). This will bring a significant amount of changes to the current in-game systems. In the purpose of releasing this mod as soon as possible, we are planning the first release of PRMM towards the end of this month, if not earlier.

The standout features are as follows:

- Kill & Hit Indicator removed
- Weapons Damage increased
- Reticles removed
- Parachutes removed
- Adjusted Physics of Vehicles and Characters
.... full Changelog will be released shortly before PRMM.

Furthermore, we will have this mod hosted on our Project Reality Public Server, powered by www.gameservers.net . It will accomodate 32 players and will require you to have the PRMM files installed.

In the meantime, feel free to join our community as well as observe all our work in progress renders. Registered users will also be notified of all updates as soon as they happen.

Website: https://www.realitymod.com
Community: http://realitymod.com/forum/index.php
This is everything I could have asked for in a mini-mod, and more. I would have been content with just damage/accuracy changes, but this is wonderous. No kill and hit indicators? That is .. astoundingly good. You see artillery in the distance - you can only hope that friendlies were not caught in that, as you hit the dirt from lethal incoming fire (rather than just sprint to cover with near fearlessness).

Le' sigh! A good one.

Posted: 2005-07-09 16:54
by Tactical Advantage
Michael M. wrote:
Qla wrote: You can't hit anything with the support weapons as they are now in Bf2.
Untrue - try lying down, scoped. You'll hit SOMETHING. Just today I mowed down about 10 bots on Strike at Karkand in one clip (it was a 32-player mod).

The reality mod is sounding really neat, but just a question - if you're removing the aiming crosshairs, how are we meant to hit anything? My BF2 computer's internet isn't working, so I'm stuck with bots for the time being, but if the bots have computer-generated aiming skills, and I don't have a crosshair, am I at the disadvantage? Or is it meant to encourage scoped kills?

Also, I might suggest tweaking grenade throwing. I find it hard to throw long distances, even when holding down the mouse button (or am I doing something wrong?).
Iron sights is where it's at, think about it, when on the news do you see Marines firing from their hip, they always have the weapon shouldered... By doing this, it encourages more realistic play and teamwork, and less run and gun style play.

Posted: 2005-07-09 20:37
by Michael M.
But what about firing a grenade launcher, or shotgun? Right clicking will only zoom you in by a tiny amount (without any kind of aiming sight), and it's just as hard as unzoomed. Will you be doing something about this?

Posted: 2005-07-09 20:41
by Tactical Advantage
I know Requim just stated they have plans for the M203 sights on the Grenade Launcher post, but im sure they will also be adding iron sights to the shotgun, also, could we get some descent sights on the current BF2 pistol, it's like a round dome on the top, no sights.

Posted: 2005-07-09 21:10
by NYC
I dont think i've ever played a mini mod, so what is it like. Is it like a demo where its just a glimpse if the game? Or is it more? Do we play PR on the BF2 maps?

Posted: 2005-07-09 21:14
by Paladin-X
A mini-mod mostly contains minor modifications and tweaks to the game. It's still the same thing as playing a mod, it's just a small mod. Their first release is just to give us some realism to BF2 until they're ready to add the rest of the stuff they have planned for the mod.

Posted: 2005-07-09 21:30
by NYC
So its the same maps from BF2? Are we gonna still have helis and stuff?

Posted: 2005-07-09 21:42
by Paladin-X
The maps will be the same for now. EA/DICE still have yet to release their modding tools so that mappers can make new maps.

I'm sure all the vehicles that were in BF2 will still be in PR's first release, only they'll be tweaked a bit.

Posted: 2005-07-10 01:11
by NYC
This looks like THE greates mod ever created. Are we still gonna have American stuff in it like M1A1's and Cobras and stuff? Also it says towards the end of the month or sooner, does that mean it could be as early as the 20?

Posted: 2005-07-10 01:15
by Ugly Duck
Tactical Advantage wrote:Now one question remains, who well get it first and play, actually it'll be kinda funny im sure, for the most part, everyone playing it will be from this forum, so we'll all kinda know each other 8) But really, who will rain victourious*cough*me*cough*
/note to self, knife tactical

Posted: 2005-07-10 01:17
by CHIKEN
Woo. I must say i am looking forwards to this. I was quite unhappy about how even the very first shot whilst in prone seems to have the same tendancy to go off target as the third or forth. I'm looking forward to using an accurate and powerful pkm 8)

Posted: 2005-07-10 01:58
by Tactical Advantage
Ugly Duck wrote:
Tactical Advantage wrote:Now one question remains, who well get it first and play, actually it'll be kinda funny im sure, for the most part, everyone playing it will be from this forum, so we'll all kinda know each other 8) But really, who will rain victourious*cough*me*cough*
/note to self, knife tactical
Actually, If I were you, I'd probably go with the shock paddles, lol. But thats just me.

Posted: 2005-07-10 02:10
by BrokenArrow
couple questions:

Will the Brits be in the minimod?
and as for onlineplay, is there any shot at ranked servers? or is EA still holding on to those for dear life?

Posted: 2005-07-10 02:16
by Ugly Duck
Tactical Advantage wrote:
Ugly Duck wrote:
Tactical Advantage wrote:Now one question remains, who well get it first and play, actually it'll be kinda funny im sure, for the most part, everyone playing it will be from this forum, so we'll all kinda know each other 8) But really, who will rain victourious*cough*me*cough*
/note to self, knife tactical
Actually, If I were you, I'd probably go with the shock paddles, lol. But thats just me.
I don't play medic though, I stick to SF or Assault.

Can't wait for the mini-mod though, gunna be great being able to play without being mowed down by the ever persistant bunny hopping super strafing ub3r l33t d00ds.

Posted: 2005-07-10 02:18
by TaZ
Tactical Advantage wrote:I know Requim just stated they have plans for the M203 sights on the Grenade Launcher post, but im sure they will also be adding iron sights to the shotgun, also, could we get some descent sights on the current BF2 pistol, it's like a round dome on the top, no sights.
I find no problems with the pistol, i USUALLY use the silencer in order to take down guys when i don't wanna b found. And i've become rather accurate with it even at very long ranges(i've used it to snipe a sniper b4), but hey, it might even make my accuracy even better :wink:

Btw, getting a pistol to the back beats shock paddles!