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Posted: 2007-01-10 14:28
by Clypp
^^^The fast-taking of flags is a valid tactic. However you cannot justify spawn killing.
I have no problem with enemies setting up ambushes on paths leading away from CPs. I have no problem with enemies waiting in a ditch for the moment their allies take the next flag down. I do have a problem with people waiting by an enemy flag, gun aimed and ready in order to kill spawners before they can gain situational awareness.
I would love to have random spawn locations, default new spawning to prone position and spawning in defendable vehicles or buildings.
Posted: 2007-01-10 15:01
by TheOldDog
While I agree that more thought could be given to map design to make spawning more hidden and defendable the fact that you would suggest ‘prone spawning’ leads me to think that you do not do what I do, which is instant Forward+Run on any spawn entry I consider hot.
You gain situational awareness while running in a second and as a moving target you are very much less likely to be pot-shot in the interim. It rarely works against me, though on some occasions you do an instant suicide into the path of a friendly tank or jeep. Overall it is a tactic that has saved my life a hell of a lot, with only a few bruises on my head from running full pelt into a wall.
In fact if I spawned prone I would be more generally shiteing my pants than spawning upright. The times I regret spawning upright are in squad spawns where the leader is loitering crouched or prone under semi or no cover, and your instant magic act of appearing out of thin air is a magic marker for the enemy to see both you and the squad leader.
Posted: 2007-01-12 16:15
by gerardnm
I wouldn't consider this spawn camping and its a tactic i try use as often as possible. If you re defending a flag say and the enemy is getting the upper hand then what you want is for the pressure to be taken off that flag by pulling resources to another place.
So if you and your squad get the ok from the commander to go behing the front line and cause some havoc the i say it's all fair.
My fav tactic when overlooking an enemy flag is to get one of the squad to infiltrate it and plant claymores..........wait for an enemy SL and his squad to form up....then boom. I've been in games where the enemy's rolling through our flags at will with our forces in dissarray, by staying low and waiting at their back flag I've stalled attacks by draining soldiers from the front and given our commander and SL's time to get orgainised and go on the offensive.
It's a resource thing....if they re fighting you at their spawn point then they can t put pressure on your spawnpoint.
Posted: 2007-01-12 19:54
by acadiancrusader
Posted: 2007-01-12 20:00
by Determined
The real issue is not camping. While Project Reality does push for... well reality, there are some things you just can't remove from a "game." It's not that camping that bothers me. What bothers me is spawning somewhere with two PLA(with full auto AKs) behind me and me with a single shot M16. I died 7 times in a row on a server last night from this. No I was not spawning at the same spot, or the same flag even. It just so happens the enemy was attacking two seperate flags. I spawn and maybe get a chance to pop off one shot before I die, and wait 45 seconds for respawn, only for it to happen 6 more times. Starting out on single shot has nothing to do with realism. If that were the case your weapon would start out on safe and needing you to charge it first. So lets not get snippy about realism. You need to spawn in with your weapoin on auto or burst. That would eliminate the effectiveness of the spawn campers. Nevermind spawn camping, what about spawning on your squad leader in the middle of a firefight? You come in and die while either innefectively trying to supress on single shot or fiddling with the switch. Just give us full auto(or burst depending on weapon) spawn.
Don't get me started on some of the absolutely horrible spawn points which lead to a lot of camping.
Posted: 2007-01-12 20:09
by Leo
As I've said before, a lot of this could be fixed with the "wave" type spawning, just saying.
Posted: 2007-01-12 20:19
by Determined
Wait times are long enough. Wave would not stop camping. Your still on single shot and defenseless.
Posted: 2007-01-12 20:29
by Leo
Determined wrote:Wait times are long enough. Wave would not stop camping. Your still on single shot and defenseless.
Here's my logic, wave times would be set by the server (No less than 30 sec) and if everyone that has died (maybe say 5-15 people at a time) spawn then the Spawn Campers won't be able to take all of them out and will be overrun
Posted: 2007-01-12 20:33
by Top_Cat_AxJnAt
Leo do you live in the South of the UK, just the your name?
Posted: 2007-01-12 20:44
by Determined
Leo wrote:Here's my logic, wave times would be set by the server (No less than 30 sec) and if everyone that has died (maybe say 5-15 people at a time) spawn then the Spawn Campers won't be able to take all of them out and will be overrun
You can't spawn that many people at once. Ever see that little red spawn point? That means there is someone standing in that spot and you can't spawn until they move. Since most flags only have 3 to 4 spawns it is impossible for 15 people to spawn in at once. Speaking of which, here is something that happens when you are down to one last flag. WHen you get beat back to one flag there is some spawn camping that occurs. WHen this happens the dead bodies can block a spawn point. Since your body lays there for the crazy long time of no less than 30 seconds it creates a log jam. Basically if you are down to one flag its game over. All it takes is for 3 people to die and cover all points and nobody on your team can spawn in.
Anyway, your wave idea is flawed. You still have 15 people spawning in single shot, which is the biggest problem. I can kill 6 people on signle shot with an AK.
Posted: 2007-01-12 21:19
by Leo
They don't have to spawn in the same place, just in the same area
I don't live in the south of UK, Leo is just an abbreviation for my real name (which I hate) but my original name is Armenian
Posted: 2007-01-12 21:23
by Determined
lol your missing my point. At any given flag, there are only 3 to 4 spawn points. Sometimes 5 on rare occaisions. If you haven't noticed you don't spawn randomly somewhere in the entire area. You spawn at a few SET points. If someone is standing in one of those set points, you then spawn at one of the others. If all set points are occupied then you simply can't spawn. It's called spawn point blocking. In the early days of competition people would park vehicles on a spawn point while taking a flag to limit the number of places to spawn and making the enemy easier to camp. Mashtuur is the perfect example. The backyard flag on 16 player mode only has two points. Hell, you could block both and make it impossible for the enemy to spawn.
Posted: 2007-01-13 12:06
by Hauler
Well easy way to get rid of the horrid spawn camping just go back to conquest and screw AAS or whatever in my opinion its not even that great. I mean you get the bottleneck effect and it takes away from true game play. If people actually worked together as teams then we could just keep conquest and maybe you guys could cook up some pretty cool new things for conquest?? Maybe make it more defendable in that you could combine a little of both I don't know if your going to be doing this in AAS 2 but that would be cool.
Posted: 2007-01-13 12:10
by bosco_
Old Conquest? Hell no.
Remember people racing through the front lines to get the last flag on the map? Sigh...
Posted: 2007-01-13 12:13
by Hauler
bosco wrote:Old Conquest? Hell no.
Remember people racing through the front lines to get the last flag on the map? Sigh...
So put a spin on it. Like that is why I said combine both AAS and conquest make it so you can pick 3 front line spawns and then you have to get the rest to move on to the next line. Make it have choices but I agree the racing was a bit much.
Posted: 2007-01-13 12:15
by Maistros
The bottom line is that 0.5 has definitely fixed this issue.
Spawn points, game play, and battlefield target priorities will need to be completely re-thought by the player. Period.
Posted: 2007-01-13 12:16
by Hauler
So you guys couldnt like do a combo of the conquest and AAS to just mess with it see what comes up?? I mean it would be cool to have options like being able to choose two or three different bases to engage. Right??
Posted: 2007-01-15 20:32
by Determined
Again, camping is not an issue if my weapon started out on burst/auto lol That seems like the simplest of fixes.