Useless team.

General discussion of the Project Reality: BF2 modification.
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Useless team.

Post by Pronck »

mat552 wrote:If if required more teamwork, more teamwork would be displayed. Since it is not and teams still win without it, it does not require more teamwork. QED.
If everything was so easy as you state in your first sentence life would be much easier. But it ain't.
We are staying up!
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Useless team.

Post by Cassius »

There has been an influx of new players. New players read about how great the game is, but dont have the knowledge to play it in a way that makes it exciting. If you do not want to deal with that look for tags in a server. If you have the impression a lot of em are new Squadlead or go CO.

Seen as you DID go CO, if you are new you should 1. be gratefull there is a CO, 2. do what he says.
matty1053 wrote:He probably plays on NA servers.... since NA servers have a hardon for insurgency and majority of the time on Insurgency modes in NA servers... players **** around with eachother and it's a kill farm for blufor.

There is a HUGE difference in Insurgency on NA servers vs EU servers. EU servers have much more teamwork and it's usually balanced.

The main suggestion I have for him...

1. Prevent your self from playing on Insurgency game mode


OR


2. Prevent from playing on north American servers on insurgency.
I observed that too. I dont know why but I remember that TG a NA server used to be the gold standard on how to play PR, while European servers struggled with some speaking english and the rest yelling angrily in Russian or Polish at each other.

Now it seems that American servers are a ffest while European players are the ones who put real effort into teamwork braving English with very thick Das accent.
Last edited by Cassius on 2015-07-17 12:09, edited 3 times in total.
|TG|cap_Kilgore
Image
ron366
Posts: 44
Joined: 2014-10-29 14:24

Re: Useless team.

Post by ron366 »

Cassius wrote:There has been an influx of new players. New players read about how great the game is, but dont have the knowledge to play it in a way that makes it exciting. If you do not want to deal with that look for tags in a server. If you have the impression a lot of em are new Squadlead or go CO.

Seen as you DID go CO, if you are new you should 1. be gratefull there is a CO, 2. do what he says.



I observed that too. I dont know why but I remember that TG a NA server used to be the gold standard on how to play PR, while European servers struggled with some speaking english and the rest yelling angrily in Russian or Polish at each other.

Now it seems that American servers are a ffest while European players are the ones who put real effort into teamwork braving English with very thick Das accent.
1.I'm not so new to this game , i play it for more than 2 years now
2. it's not like that since the standalone release , it was like that for few months now
HABITUALOFFENDER
Posts: 7
Joined: 2015-06-01 11:10

Re: Useless team.

Post by HABITUALOFFENDER »

ron366 wrote:1.I'm not so new to this game , i play it for more than 2 years now
2. it's not like that since the standalone release , it was like that for few months now
2 Years is very little, especially if you are a very casual player and I always hear this "No Teamwork" excuse from people who have no real depth to what they are talking about. I mean what? people didnt reply to you as commander? so the team has no teamwork? what exactly is your point? Blufor isnt doing cinematic movie breaching scenes so they have no teamwork?

Standing on a roof with the current Intel system and shooting people and observing enemy movements isnt a bad strategy, it keeps you relatively safe from losing tickets and you gain intel visually and literally. (Cant wait for INS 2.0 Tho)

This whole "PR is about teamwork and no one uses Teamwork" argument always comes from the same people.

The out of touch people, the same people who dont have anyone to play with, or at least anyone whos any good or experienced in the game and themselves are not very good at the game.

These people take a roll or join a squad, and they come to this conclusion based off a very few factors usually they join a squad and no one is telling them how to tie their shoes or no one listens to them when they take a position of power, squadleader/commander.

All these people that cry "No Teamwork" have in common from my perspective is that they are generally bad at FPS games. I feel honestly that PR attracts alot of players who do not do so well in FPS games, and are looking for something that doesnt require "Lightning fast reflexes" so they come to PR and expect "Teamwork" to change their FPS experiences.

Teamwork is the most important part of PR:BF2, but not before being trained or experienced in anyway. A squad of players with zero FPS skill are all counting on eachother based off of Teamwork but no one in the squad can put food on the table.

What I mean is, being a proficient killer in PR is the first thing on your list you should be doing not because you want to get a wicked K/D and brag but more that you boost your odds of coming out alive and helping/saving your squad, you should be able to get a positive ratio and then some in every round whatever you may be doing.

Once you are at that level of play try pushing that same goal for squads you lead or are in. Alot of the time you can really help your squad out with your personal experience by giving suggestions to your squad leader if you are not him. Concerns about your squads safety based on your experiences doing certain things in certain situations can greatly change the outcome of your squads overall proficiency

That being said, once again keep in mind this will depend on how good your squad mates are at the game having and training new players is great but you should not fill a squad full of people who are not ready to fill intricate and important roles. Medic/Light AT. Aim to train 1 or 2 new players in a 8 man squad at the most if not you are all going to get wiped by 1 solo good player and they will have a bad experience and quit PR never to return. (yes I mean that)

A soldier in the military doesnt go into combat without sufficient training in any military in the world, why should you? The best way to gauge this level of "training" you have is your K/D ratio. As I said before its not to brag, its a good suggestion at how well you do and gives a boost to your odds of survival for yourself your squad and in a larger aspect your team.

In short Teamwork is the primary objective of PR:BF2, but Teamwork is like the higher levels of the game. Not everyone is going to take your orders or even listen to you in a PUG server. You should know this and not expect it, alot of the time thos people not replying to you are holding the team up, if you were in the PR Tournament you wouldnt be complaining about lack of teamwork, because everyone there is communicating because its the competitive level of PR, you are just in the PUG level.
Last edited by HABITUALOFFENDER on 2015-07-18 20:32, edited 1 time in total.
Cpt.Future
Posts: 192
Joined: 2008-09-16 16:52

Re: Useless team.

Post by Cpt.Future »

If you're playing alone and you're stuck in a bad team you can always try and follow your own goals and missions for that round. Staying alive while being in cap range, defending a building of strategical importance, etc.

If you want to constantly experience good teamwork you should join a clan...
Image
ron366
Posts: 44
Joined: 2014-10-29 14:24

Re: Useless team.

Post by ron366 »

HABITUALOFFENDER wrote:2 Years is very little, especially if you are a very casual player and I always hear this "No Teamwork" excuse from people who have no real depth to what they are talking about. I mean what? people didnt reply to you as commander? so the team has no teamwork? what exactly is your point? Blufor isnt doing cinematic movie breaching scenes so they have no teamwork?

Standing on a roof with the current Intel system and shooting people and observing enemy movements isnt a bad strategy, it keeps you relatively safe from losing tickets and you gain intel visually and literally. (Cant wait for INS 2.0 Tho)

This whole "PR is about teamwork and no one uses Teamwork" argument always comes from the same people.

The out of touch people, the same people who dont have anyone to play with, or at least anyone whos any good or experienced in the game and themselves are not very good at the game.

These people take a roll or join a squad, and they come to this conclusion based off a very few factors usually they join a squad and no one is telling them how to tie their shoes or no one listens to them when they take a position of power, squadleader/commander.

All these people that cry "No Teamwork" have in common from my perspective is that they are generally bad at FPS games. I feel honestly that PR attracts alot of players who do not do so well in FPS games, and are looking for something that doesnt require "Lightning fast reflexes" so they come to PR and expect "Teamwork" to change their FPS experiences.

Teamwork is the most important part of PR:BF2, but not before being trained or experienced in anyway. A squad of players with zero FPS skill are all counting on eachother based off of Teamwork but no one in the squad can put food on the table.

What I mean is, being a proficient killer in PR is the first thing on your list you should be doing not because you want to get a wicked K/D and brag but more that you boost your odds of coming out alive and helping/saving your squad, you should be able to get a positive ratio and then some in every round whatever you may be doing.

Once you are at that level of play try pushing that same goal for squads you lead or are in. Alot of the time you can really help your squad out with your personal experience by giving suggestions to your squad leader if you are not him. Concerns about your squads safety based on your experiences doing certain things in certain situations can greatly change the outcome of your squads overall proficiency

That being said, once again keep in mind this will depend on how good your squad mates are at the game having and training new players is great but you should not fill a squad full of people who are not ready to fill intricate and important roles. Medic/Light AT. Aim to train 1 or 2 new players in a 8 man squad at the most if not you are all going to get wiped by 1 solo good player and they will have a bad experience and quit PR never to return. (yes I mean that)

A soldier in the military doesnt go into combat without sufficient training in any military in the world, why should you? The best way to gauge this level of "training" you have is your K/D ratio. As I said before its not to brag, its a good suggestion at how well you do and gives a boost to your odds of survival for yourself your squad and in a larger aspect your team.

In short Teamwork is the primary objective of PR:BF2, but Teamwork is like the higher levels of the game. Not everyone is going to take your orders or even listen to you in a PUG server. You should know this and not expect it, alot of the time thos people not replying to you are holding the team up, if you were in the PR Tournament you wouldnt be complaining about lack of teamwork, because everyone there is communicating because its the competitive level of PR, you are just in the PUG level.
As I said , i'm not SO new , I know how to use all the kits in the game and I have a good FPS skills ( not trying to brag , just so you know ), plus I am a
Infantry soldier in IDF in real life so the basics of the fighting i already know , but you missed the point of this post , i'm not talking about me , i'm talking about that people just don't use their mic and go lonewolf / do nothing to win the game , it feels like they're just waiting for nothing and have no idea what they're doing .
Currently I dont have the time to join a clan because of the army , soon i'll have more time and I will probably look for one , I finally understood that you must have a clan to have a proper game experience..
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Useless team.

Post by matty1053 »

Cassius wrote:

I observed that too. I dont know why but I remember that TG a NA server used to be the gold standard on how to play PR, while European servers struggled with some speaking english and the rest yelling angrily in Russian or Polish at each other.

Now it seems that American servers are a ffest while European players are the ones who put real effort into teamwork braving English with very thick Das accent.
YES. TG was the shit and literally haven't had one bad round on it. I was on this week on NA servers and had a couple good rounds on one server out of the 3 i played on.


It still comes down to the server your on. If admins were not as nice as they are now, and didn't sleep in bed with certain clans.... the gameplay would be very good. (I'm sure you know what server(s) I am speaking about lol).

-I have had plenty of rounds where clans are split up and balanced not hogging assets every round. And those were some bloody good rounds.
-I have had too many rounds where clans/certain group of players hogged the assets and didn't communicate.

I have been in clans before... ones that were all open minded and communicated to death with the entire team. And ones that only peep once to blame a certain squad.

To tell you the truth ron.... you can blame the server admins for majority of the rounds that are useless teams. This weekend I had 2 rounds straight that my team was full of Rookies (Excluding me and my friend) and the other team had about 5 clans... and all veteran players. (I recognized most non clan players). Insurgency is the worst mode to have useless teams.
DETROIT TIGERS
Image
Mully
Posts: 113
Joined: 2011-12-11 19:11

Re: Useless team.

Post by Mully »

The issue with teamwork at the moment is not a community issue; it's a server and time issue. Specifically for me (US East Coast player), I know that on weekdays between 12AM EST and 7PM EST, I'm not going to find the experience I'm looking for on most servers located near me. Squads will not be working with other squads. Heavy assets will be off doing their own things. There will likely be two sniper squads with a bunch of a players that didn't read the manual. Bad stuff.

However, I know that between 7PM EST and 12AM EST, I will likely find a server, team, and squad that is looking to have a similar experience I want to have: teamwork, short and specific squad chat, squad members who have excellent knowledge of weapons and vehicles, and a ruthless demeanor towards the other team with a sprinkling of idiocy.

Unfortunately, a large number of new players are not looking for what I consider the pinnacle of multiplayer shooters because they're either too ignorant, too lazy(don't read the manual), expect someone else to recreate what they've seen in videos for them with little participation, or too single-minded (by creating LEET squads).

The scary fact is, is that most of these new players will also be playing Squad by next year. Hundreds, or possibly thousands of players who are completely disinterested in learning the nuances of these types of games and communicating with other players. Project Reality is a great game, but it comes down to the players, and for most of the day, at least to me, the ignorant players are the middle school garage band that drown out the beautiful orchestra of teamwork that is created between 7PM and 12AM EST.
Last edited by Mully on 2015-07-20 07:58, edited 2 times in total.
Sergeant.Roland.
Posts: 23
Joined: 2015-07-17 16:05

Re: Useless team.

Post by Sergeant.Roland. »

I always have been thinking that when you play PR in "casual servers" it's like when you and a bunch of guys and friends play a match of soccer or paintball in a saturday afternoon; everyone play as individuals not a team. I think that's the challenge for Squad Leaders, that their teammates "feel the momentum"...
"So you want to live forever huh? And why in the name of the Allmighty are you here!?"
fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: Useless team.

Post by fatalsushi83 »

Mully has a good point. The server and time is a huge factor. I usually play on PRTA LA from around 6:00 AM Japan time (around 6:00 PM US east coast time, I think) and the teamwork is usually quite good. Last time I played every single squad was talking and coordinating on AAS. At other times, though, its insurgency over and over again with almost no teamwork. So, yes, definitely think about what time you play and on what server.
Cavazos
Posts: 454
Joined: 2007-06-20 05:01

Re: Useless team.

Post by Cavazos »

ron366 wrote:I told the APC to stop looking for meaningless kills on the other side of the map and go help the infantry take down the cache and he just ignored me , What's up with this community ?
Trying to get the person to do what you want to do by criticizing them, will not help get the cooperation of said person.

Also, having 2 years experience in this game is great, I consider you a veteran of this game! Good on you.
Jedimushroom wrote:Squad leaders not responding or doing anything is unfortunately always a problem
How very true.

Squad leaders are used to operating on their own agenda, as most rounds do not have a dedicated commander. So when one does come around, it is not a smooth transition.
Wing Walker wrote:Being the commander does not give you the right to order every player around. Its more like a Forward Air Controller role.
Last I checked, Squad Leaders were required to follow commander orders. Is that no longer present on servers?

Perhaps the commander would be better as a FAC. In my experience however, it is more effective when a commander coordinates 49 people. Otherwise the highest level of coordination you have is someone leading 5 people.
Last edited by Cavazos on 2015-07-21 08:27, edited 17 times in total.
Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Re: Useless team.

Post by Jedimushroom »

Last I checked, Squad Leaders were required to follow commander orders. Is that no longer present on servers?
I can tell you that at least on the OD-S server, and assuming a basic level of competence, the commander must be obeyed.
Image

"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Useless team.

Post by Heavy Death »

After a while I played some rounds after the standalone. At the release, the expected was happening. People with absolutely 0 clue, you know, the same old.

But now, they left, as planned and preached and only those who have atleast slight interest in the game have stayed. The problem I am facing is, that they do not operate efficiently. Healing, reviving and even ammo bag are a problem and in a firefight but these utmost basics need to be automatic, even with the new players. This is the gripe. If only there was a standardized tutorial of some sorts avaliable to the players since they won't bother to check the forums or search for yt vids. :/ I feel that they are great new people that can be molded into very nice independent thinking players and brilliant SLs down the road.
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Useless team.

Post by mat552 »

'[TP wrote:Cavazos;2087050']Last I checked, Squad Leaders were required to follow commander orders. Is that no longer present on servers?
Not for most of them, they either have the rule on the books and no one able or willing to enforce it or the rule isn't there. I haven't seen anybody disciplined for ignoring commander orders since at least 1.0, the position has been largely vestigial since long before that.

Who needs a commander to decide strategy when mumble lets you have a SL to SL powwow any time you want? Who needs one person in charge of the map when every SL can mark it as they need to? Maybe somebody steps up to be a UAV driver but the developers have done a phenomenal job of making the CO obsolete.

I'm sure somebody will jump to tell me why I'm wrong but the results kind of speak for themselves.
Last edited by mat552 on 2015-07-21 14:52, edited 1 time in total.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Useless team.

Post by matty1053 »

There has been a lot of new players that want to learn to play. But there's a lot that DON'T want to.

Majority of the new players didn't and don't want to read the manual. And that is a huge issue. Every game I have been in I have seen at least 5 chat lines... "How do I request a kit?". I had a squad yesterday of 6 new players and 5/6 wanted to learn. 4/6 read the manual. The one guy that didn't want to learn acted like he knew every mechanic of the game... which he obviously didn't. I usually ask when I'm squad leading... "Is anyone here new to PR or newer?". I don't have issues with many new players. I have issues with ones that think this is Battlefield 4 where you do what ever you want.

Again, steamroll rounds do fall on the admins a lot. Especially if it occurs 2 rounds straight.

I still think there should be a requirement to read the manual. Maybe have the manual interactive and have questions on every page.

In the kit request page... have: "How do you request kits?" (A)J (B)LMB (C)T (D)Numpad +

I just have hopes that a major youtuber like devildog doesn't post another video. As he never in one video actually led a squad properly. He just mutes mumble and takes a marksman kit. That promotes new player that watch his video... "Hey, I guess it's ok to not teamwork and just get a sniper kit!!!!!!!". Then they download PR and repeat his dumb actions.

**No offense to bluedrake as he actually teamworks and plays VERY well.
DETROIT TIGERS
Image
Cavazos
Posts: 454
Joined: 2007-06-20 05:01

Re: Useless team.

Post by Cavazos »

Jedimushroom wrote:I can tell you that at least on the OD-S server, and assuming a basic level of competence, the commander must be obeyed.
I know OD-S wouldn't tolerate incompetence at the commander's chair. :-)
Cavazos
Posts: 454
Joined: 2007-06-20 05:01

Re: Useless team.

Post by Cavazos »

Wing Walker wrote: Your squad is engaged in an effort, and unless you agree, and see a tactical advantage, you're not going to deviate in the middle of it because a "Commander" thinks he can say so. Most other SLs seem to act the same.
A commander must take into consideration of the status of the squad. He cannot expect them to always be able to perform a task. And while squad leaders always know what is the best tactical advantage to them, they are not paying attention to the best tactical advantage to the team as a whole.
mat552 wrote:Who needs a commander to decide strategy when mumble lets you have a SL to SL powwow any time you want? Who needs one person in charge of the map when every SL can mark it as they need to? Maybe somebody steps up to be a UAV driver but the developers have done a phenomenal job of making the CO obsolete.
That can be done as well. As a squad leader sometimes i'll coordinate with another squad, if I take the initiative on that. I've never had another squad take the initiative and asked me to coordinate with them.

Also, i've never seen an entire team coordinate through SL to SL alone. I've never even seen 3 squads coordinating together much less 9 through SL to SL. The only times i've seen teams coordinating with more than 2 squads together is when there is a commander.

There is nothing stopping multiple squads working together through SL to SL, but as it has been said, squad leaders don't deviate from their own plans unless they also think it is a good idea. And since we are human beings, we are always inclined to think our way is better than other people's way.
Last edited by Cavazos on 2015-07-21 20:59, edited 12 times in total.
L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: Useless team.

Post by L4gi »

'[TP wrote:Cavazos;2087150']I know OD-S wouldn't tolerate incompetence at the commander's chair. :-)
Indeed!

Personally, I strongly believe a competent commander should do just that -> command his team. Not too many people in the community have the vision needed to successfully run the show. Having a competent commander incharge of a team will yield awesome results compared to just a bunch of SLs deciding amongst themselves who is going where, since the commander can plan a few steps forward etc.
fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: Useless team.

Post by fatalsushi83 »

One thing I learned is that when you lead a squad, you don't usually know what's happening to each individual squad member. You may be yelling at someone who is lagging behind to move up but he may be pinned down or trying to heal himself. That's why I usually say things like "Are you able to catch up with us? What's holding you up?" instead of "Get the fu*k up here now!" The same goes for the commander. He should understand what you're squad is doing instead of getting pissed off with you if you're not following his orders. Once I even had a commander report me for "Disobeying orders and wasting assets" because I refused an order to take my squad across a kilometer of open ground that was being covered by enemy assets in order to try to take the enemy flag. Now that's a retard for you.
Post Reply

Return to “PR:BF2 General Discussion”