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Re: bullet spread

Posted: 2015-08-01 00:56
by Fir3w411
Snaiper wrote:Marksman/sniper rifles cannot hit a target 500m away.
When realistically they're supposed to hit a target at more than 1km away with pinpoint precision.
Snipers have drop past 600 meters. It says that in the manual, too.

Re: bullet spread

Posted: 2015-08-01 04:32
by communistman
Snaiper wrote:And another annoying thing is how when you pull out a weapon your soldier takes a look at it, cleans it, kisses it, flips it around a few times and then you're ready to shoot.
I don't know what the problem with sniper rifles is for you, I've never heard anyone say they can't hit targets at 500m. But sure, it takes a few moments to get your weapon ready to fire, because you don't go from holding a hand grenade to having your finger on the trigger in an instant.

The more folks air their frustration with these mechanics, the more I realize they've most likely never handled firearms before.

Re: bullet spread

Posted: 2015-08-01 05:38
by Spook
Fir3w411 wrote:Snipers have drop past 600 meters. It says that in the manual, too.
Does it really say that in the manual?

Cause thats wrong. All weapons have drop at all ranges. But its only noticeable beyond 400m.

If you want to give a headshot beyond 400m you already have to aim above the head, no matter the rifle.
Marksman/sniper rifles cannot hit a target 500m away.
When realistically they're supposed to hit a target at more than 1km away with pinpoint precision.
You can hit anything you see, but unlike in other games it takes actual skill to do that in PR. With some practice 600m shots and beyond aren't a problem.

Re: bullet spread

Posted: 2015-08-01 06:09
by Fir3w411
Spook wrote:Does it really say that in the manual?

Cause thats wrong. All weapons have drop at all ranges. But its only noticeable beyond 400m.

If you want to give a headshot beyond 400m you already have to aim above the head, no matter the rifle.



You can hit anything you see, but unlike in other games it takes actual skill to do that in PR. With some practice 600m shots and beyond aren't a problem.
Page 26 under marksman.

That is strange though, as I have always heard it to be 600m (both on the forums and in game). Never tried to confirm it my self though.

Re: bullet spread

Posted: 2015-08-01 11:41
by Zeno
Snaiper wrote:Marksman/sniper rifles cannot hit a target 500m away.
When realistically they're supposed to hit a target at more than 1km away with pinpoint precision.

And another annoying thing is how when you pull out a weapon your soldier takes a look at it, cleans it, kisses it, flips it around a few times and then you're ready to shoot.
Good luck finding snipers/marksmen hitting stuff beyond 1km "with pinpoint accuracy".. The world of snipers are not made out of Chris Kyles...

and this is to prevent Run and gun gameplay and forces you to think ahead of what weapon to use in certain situations

Re: bullet spread

Posted: 2015-08-01 13:58
by RePlayBoy101
Wing Walker wrote:It would help if you would post a video of your experiences.



I'm surprised that no one has mentioned that this guy has no idea what real life shooting is like.

Project Reality functions very realistically to real life with its deviation system now.

RePlayBoy,
If you really can't hit anything you are pretty bad at this game, these rifles shoot like lasers now compared to how they used to be.

It only takes 1-2 seconds to lay down an accurate shot in PR.

I mean, you literally must be constantly running around like a chicken with its head cut off, spraying and praying, thinking you should be able to hit everything you want just because you want.

That is not how shooting works in real life, just in Call of Duty.

IRL you do actually have to take a second to hold still and then aim your rifle to lay an accurate shot, full auto or no.

If you can't do that, then you won't be missed around here.
i have been shooting my biatlon rifle for the past 3 years so i think i know how a bullet travels thro the air ... even when im runnin and im really exhausted i can hit targets 100-150 meters away with idk ... 0.5 seconds of aiming

here u have to wait 6 seconds to be fully aimed and even with waiting it isnt as accurate as the real thing... the bullets seem to fly way off .. like u didnt set the sights right

Re: bullet spread

Posted: 2015-08-01 14:41
by Jutsch
Biathlon rifle =/= Assault rifle
Also you don't carry 40+ kg of kit in a biathlon

Re: bullet spread

Posted: 2015-08-01 14:53
by RePlayBoy101
Jutsch wrote:Biathlon rifle =/= Assault rifle
Also you don't carry 40+ kg of kit in a biathlon
biatlon sifle is preatymuch a normal rifle that is lighter ... and soilders dont run for 5-10km nonstop...most of the time guys are walking... so the effect is preatymuch the same

Re: bullet spread

Posted: 2015-08-01 14:56
by Jevski
Im sorry but ive never seen a biatlon getting shot at have you? seems pretty quiet when they are shooting.

After reading the thread ive come to the conclusion, that this game isnt for you.

And since OP does not get the point of deviation, nor anything else written to him here

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Re: bullet spread

Posted: 2015-08-01 15:20
by mat552
So, at the end of the day, we all know it's not realistic. It's game-y. It's the best solution available with the technology we have.

It's also not going to change. You will grow accustomed to it and it will get better if you put in some practice. Otherwise you'll move on. If you'd like to stay, we'll be happy to help, otherwise have fun and good luck.

Re: bullet spread

Posted: 2015-08-01 15:37
by gwa1hir
a biathlon rifle...jesus...shouldnt this thread be closed by now? :D

Posted: 2015-08-01 23:19
by matty1053
If you think bullet spread is unrealistic... you never had shot a guy in real life.

You must be just bad at this game. Plus the devs created this wonderful game on their free time.




Sent from my SCH-I545 using Tapatalk

Re: bullet spread

Posted: 2015-08-02 11:26
by SkyEmperor
RePlayBoy101 wrote:biatlon sifle is preatymuch a normal rifle that is lighter ... and soilders dont run for 5-10km nonstop...most of the time guys are walking... so the effect is preatymuch the same
Are you trying to compare a biatlon rifle and a assault rifle?

You should know that biatlon is a .22 lr , it's not powerful COMPARED to an assault rifle, it has almost no recoil,you shoot slower,and if you want to be really accurate you have to steady for 10 sec.

It must be a joke,and still, you must be bad at aiming, because if I want to shoot someone, I just crouch wait 2 sec, fire and hit 90% of the time,and even if you don't hit him, you supress him.

Re: bullet spread

Posted: 2015-08-02 17:31
by Murphy
Deviation is something everyone looks passed to enjoy PR, I don't think anyone wants it, we just have no better option. Maybe OP can think of a new system that works within the confines of the framework PR has to work with, maybe not but as a new guy I think everyone has at some point said "FUCK DEVIATION SUCKS". It's just not everyone decides to go and post a thread on it, although over the years there have been quite a few.

Guys, you need to stop with the kneejerk reactions to these kinds of posts, Mineral did a spot on job <3
Spoiler for deviation barrels:
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I score kills at edge of view distances with the sniper rifles on a consistent basis, it's not difficult at all if you practice and don't force a shot you aren't likely to make.

Welcome to PR enjoy your stay.

Re: bullet spread

Posted: 2015-08-03 05:59
by Cavazos
RePlayBoy101 wrote:i have been shooting my biatlon rifle for the past 3 years so i think i know how a bullet travels thro the air ... even when im runnin and im really exhausted i can hit targets 100-150 meters away with idk ... 0.5 seconds of aiming

here u have to wait 6 seconds to be fully aimed and even with waiting it isnt as accurate as the real thing... the bullets seem to fly way off .. like u didnt set the sights right
Shooting a rifle does let you know how rounds travel and how accurate they can be. The thing is, the deviation is also based on combat aiming. Rounds tend to go way off when you're in combat.

If you sit on a training map (Bootcamp) and use the range, you'll notice your firing is very accurate when your completely motionless and waiting several seconds between shots. So the accuracy is there, but because of all the variables that affect your aim in-game, the accuracy is also not there.

Re: bullet spread

Posted: 2015-08-03 08:18
by zloyrash
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PR1.2 deviation was PERFECT.
Just want to say it again.

Re: bullet spread

Posted: 2015-08-03 09:53
by Spook
Well 1.3 Deviation is the same as 1.2

Re: bullet spread

Posted: 2015-08-03 10:01
by ComedyInK
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Re: bullet spread

Posted: 2015-08-03 10:15
by zloyrash
Spook wrote:Well 1.3 Deviation is the same as 1.2
I mean recoil.
I noticed that thing since first minutes of playing 1.3. WTF I thought and went to the forum:
[R-DEV]M42 Zwilling wrote:The base recoil is the same, but the recoil modifier while aiming got increased for all scoped assault rifles from 0.4 to the 0.6 used by their iron sight counterparts.
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