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Posted: 2007-01-13 12:00
by dunkellic
awesome - keep up the good work :D

Posted: 2007-01-13 12:01
by jackal22
lol
The crashes in the helicopters I'm talking about will be caused by ramping the peddles down through the warm up. If you try to take off while the engine is warming up it will just cause you to tip forward and do a forward flip to death face-plant stunt.

It's as if you were trying to do a front flip off a diving board into a brick wall.
see enough of that as it is with the 1337 little bird pilots, this might make me spawn at the airport on bashrah now, just to see them all smacking into the ground in a row blaming server lag.

Posted: 2007-01-13 12:08
by bosco_
Once again, great news.
Can't wait to get my hand on v0.5.

Posted: 2007-01-13 13:11
by Zrix
Looks sweet, can't wait to see all the noobs standing in circles around the tanks without knowing how to enter :D

Posted: 2007-01-13 15:34
by [DVB] TRIggS
what does the green text on the top mean? Types and teams and the 100% thingy (for lack of a better word). Im sure they have some significance to the game.

Posted: 2007-01-13 15:57
by Maistros
Zrix wrote:Looks sweet, can't wait to see all the noobs standing in circles around the tanks without knowing how to enter :D
....or that once they figure that part out then get in the tank.. they cant drive it or turn the turret because they don't know that they need a crewman kit.

Repeat same scene, replace tank with helicopters and crewman with pilot.

Posted: 2007-01-13 15:57
by -=ToD=-KNIFE
This Mod with all its Innovations Rocks more than any other Bf2 Mod out there, Devs i Salute you!

Posted: 2007-01-13 16:03
by Maistros
... and someone should elect DBzao president for this but my gosh I can't wait to see the noobs get the wrath of hell and it's fury for teamkilling someone for their kit/vehicle... mwahahahahahahahahahahahhahhahhaha

hahahahamwahaha.. haha. ha.

BEWARE, TEAMKILLING SACKS OF SHIT(s)@!

Posted: 2007-01-13 17:03
by Top_Cat_AxJnAt
'[R-PUB wrote:Maistros']
It's as if you were trying to do a front flip off a diving board into a brick wall.
Well thats final then, when SL i will never let my men fly, !!!!, :-D :-D
I have seen to many good men go to their deaths in the present hop in a fly helis, therefore to ensure i loose no men from my squad, i will be kicking any from the squad who gets in a un-certified helicopter!!!!!!

p.s great changes *thumbs up*

Posted: 2007-01-13 17:47
by PlayPR!
'[R-DEV wrote:eggman']aside from the mobile spawn point .. another cool touch is that APCs (and Tanks) are entered and exited at the hatch locations. So you get into the LAV from the back, the Type 99 from the top of the turret and the BTR-90 from the doors on the side
I love all of these ideas, and you have just made me extremely impacient for the next release! But my main question is, how do you get on top of the Type 99 to get next to the turret?

Posted: 2007-01-13 17:59
by $kelet0r
for 0.5 will the way kits are requested be changed
it seems in my eyes to be somewhat of an exploit to be able to request a kit to instantly deal with a threat at any control point as opposed to kitting out in the home base/headquarters. It makes sense and is realistic to be able to take them from APCs but is it acceptable to simply pretend that a weapons cache is dumped at a cp every time a flag is captured? I'd prefer that for tactical and teamplay reasons that all requestable kits only be available from one base flag point not every single one of them

Posted: 2007-01-13 18:03
by Mekstizzle
Agreed skeletor, kits shouldn't be requestable at the "contested" flag. Awesome idea.

EDIT: I wasn't being sarastic. Damn internets.

Posted: 2007-01-13 18:20
by eggman
$kelet0r wrote:for 0.5 will the way kits are requested be changed
it seems in my eyes to be somewhat of an exploit to be able to request a kit to instantly deal with a threat at any control point as opposed to kitting out in the home base/headquarters. It makes sense and is realistic to be able to take them from APCs but is it acceptable to simply pretend that a weapons cache is dumped at a cp every time a flag is captured? I'd prefer that for tactical and teamplay reasons that all requestable kits only be available from one base flag point not every single one of them
Agreed, but the next step in the changes there are not coming until v0.6.

If we can make it do what we want.. and yer a realism and teamplay nut (who can live with a bit of metaphor) you'll like what we're planning. But as noted, it's gonna be v0.6 before we are "there".

Posted: 2007-01-13 18:32
by fuzzhead
edited for you eggman, changes to kit request is not happeening till v0.6

Posted: 2007-01-13 19:08
by Ferocious_Imbecile
That is looking good. .5 should be a big improvement in many ways...Thanks for all the good work guys...

Posted: 2007-01-13 19:15
by luizinhuu
QUICK NOTE:
is different speeds (aka shift+w/w) for vehicles coming in 0.5?

Posted: 2007-01-13 19:28
by dbzao
Not yet. :(

Posted: 2007-01-13 19:46
by Top_Cat_AxJnAt
*sighs twise*, it aint to bad really. Done some of the old infantry hide behind the tank thing and it is not too difficult to keep the tank traveling at the right speed.

There are more important things, but still a nice little feature.

Posted: 2007-01-13 19:48
by Leo
I thought there was already a vehicle boost button in vanilla