Assault on Grozny

Fnixer
Posts: 36
Joined: 2014-01-30 16:07

Re: Assault on Grozny

Post by Fnixer »

As Niko said, looks like an L-shape acts like a hill which makes you unable to get up unless you sprint and jump
Here is video:
https://www.youtube.com/watch?v=bZkrwUT ... e=youtu.be
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Ason
PR:BF2 Developer
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Joined: 2012-10-22 10:29

Re: Assault on Grozny

Post by Ason »

Thanks for the report, has been noted.
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einharjar
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Joined: 2009-10-06 11:13

Re: Assault on Grozny

Post by einharjar »

https://www.youtube.com/watch?v=FCWnDht ... e=youtu.be

Tank hitbox is huge. Very nice map Ason!
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Assault on Grozny

Post by arjan »

Freezing up a lot when looking towards the center of the map and perfectly fine when looking to the outsides, anyone else having this problem? Other PR maps work like a charm.

Effects:
Freezing of game but not machine and ingame sounds repeating in freeze
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Ason
PR:BF2 Developer
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Re: Assault on Grozny

Post by Ason »

einharjar wrote:https://www.youtube.com/watch?v=FCWnDht ... e=youtu.be

Tank hitbox is huge. Very nice map Ason!
Thanks, can't see video though, it's private :/
arjan wrote:Freezing up a lot when looking towards the center of the map and perfectly fine when looking to the outsides, anyone else having this problem? Other PR maps work like a charm.

Effects:
Freezing of game but not machine and ingame sounds repeating in freeze
I guess the map is a little bit too heavy for your computer, I had the same problem with my old laptop(lag when looking into city) but no problems on my new one.
Not sure about your 2nd problem.. No one else reported anything like it so far.
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baddude1337
Posts: 41
Joined: 2014-12-29 17:17

Re: Assault on Grozny

Post by baddude1337 »

Great map, becoming one of my favourite in PR (As a coop player only).

One thing with the bots is they all seem to congregate in huge clusters instead of spreading out a bit at the flag caps. Could be a general bot nav thing but only really noticed they do it in this map. They do occasionally get stuck in some parts of the maps, probably due to the debris around them.

I also really like how some of the bots now spawn in mortars and other emplaced weapons.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Assault on Grozny

Post by Rabbit »

Having great rounds on a great map! :thumbsup:
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Went 6 and 7 as militia so it doesn't feel horribly unbalanced.
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AfSoccer "I just don't see the natural talent."
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Chefmoto1
Posts: 247
Joined: 2006-09-16 04:17

Re: Assault on Grozny

Post by Chefmoto1 »

One of the best maps added in a long time. Keep up the good work
Cavazos
Posts: 454
Joined: 2007-06-20 05:01

Re: Assault on Grozny

Post by Cavazos »

The new apartment buildings you can enter are great. So far, everything seems good.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Post by matty1053 »

This is one of the best maps....

CAN YOU SAY BALANCED AS FUDGE????

This is the most balanced map imo. Flanking is just perfect on this map too.
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Brozef
Posts: 213
Joined: 2015-03-27 02:51

Re: Assault on Grozny

Post by Brozef »

This map is absolutely beautiful to look at good job mapper! My only worry is that on INS game mode the Russians should have a cow to build FOBs around the edges because those bridges are real easy choke points.

Also on INS one of the Militia caches is literally on the edge of their DoD like in L 10 or something, like you could walk on the cache but 2m south of it and you were in their DoD. I think that really hurts Russian chances of attacking it.
Chefmoto1
Posts: 247
Joined: 2006-09-16 04:17

Re: Assault on Grozny

Post by Chefmoto1 »

Please add some Trans for INS layer, really hard to get around.
IlluminatorConfirmed
Posts: 124
Joined: 2015-03-22 12:24

Re: Assault on Grozny

Post by IlluminatorConfirmed »

Found lots of lagged static, which is higher above the ground than it is supposed to be, we'll try to make a proper report due to amount of times we play this map.
You will not grasp her with your mind or cover with a common label, for Russia is one of a kind - believe in her, if you are able...
[img]http://i.imgur.com/EQz7wtW.png[/img]
[TP]Olsen
Posts: 25
Joined: 2012-01-30 15:09

Re: Assault on Grozny

Post by [TP]Olsen »

Best map added in a long time!

This should become the "new" Muttrah since you don't end up fighting over the same two T-shapes all the time...

Also LOVE the mood and "darkness" of this map!

In INS mode I have to agree you should give the russians a minor buff in logistics or maybe tickets, I haven't played as russians yet, but defending caches in INS mode is very easy.
Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Re: Assault on Grozny

Post by Xander[nl] »

'[TP wrote:Olsen;2104247']In INS mode I have to agree you should give the russians a minor buff in logistics or maybe tickets, I haven't played as russians yet, but defending caches in INS mode is very easy.
Buff to tickets? They get 750 already? I only played INS on Grozny once but the team wasn't good and we had a lot of trouble getting the first two caches, but in the end we still won with over 300 tickets left. I thought the amount was a bit excessive?
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Mineral
Retired PR Developer
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Post by Mineral »

Remember l, ticket changes doesn't alter balance on ins in a good way. We now have the option to decrease cache amount. Way better :)
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Ason
PR:BF2 Developer
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Re: Assault on Grozny

Post by Ason »

I'll look into adding more trans for russians. Probably needs a truck or two extra on AAS aswell.
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Rusty_42
PR:BF2 Developer
Posts: 293
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Re: Assault on Grozny

Post by Rusty_42 »

UAZ's maybe?
fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: Assault on Grozny

Post by fatalsushi83 »

This map is so damn good. I was leading inf the other day and people in my squadmates were saying its like a modern-day Stalingrad. It's just so intense and atmospheric.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Assault on Grozny

Post by PatrickLA_CA »

I have a feeling this will be the new Muttrah ( in a good way ). It's a great map because it has lots of various statics. Every part of the city feels like a real city, not clone buildings (ex. Dragon Fly). What makes it even better, especially for infantry is that most of the buildings are enterable and you have to clear building by building when securing the city.
In-game: Cobra-PR
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