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Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 18:21
by Mineral
It's very tiny don't worry :p I had some doubts about it as well at the start but I started to love it during the test sessions. It really helps with PR having no proper visual showing of weapon movement. It's also super subtle so those that don't want to pay attention to it can also just ignore it and focus on what they know.

Weapon deviation until now was based on just memorizing it. That's not a skill or a challenge. So yeah in short, it's pretty cool :D

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 18:52
by Raklodder
I'm looking forward to try out the new updates, features and watch the jet fueled v1.35 trailer later this weekend.

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 19:01
by sann2i
1234567

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 19:03
by 3ti65
This better be a fucking joke.

Instead of fixing the millions of bugs you fuck up the gameplay by unnecessary bullshit that is contrary to the idea of this game jesus.

User infracted for getting a bit too swear-y. - Spec

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 19:04
by X-Alt
Namers are only left on Bijar now. Also, needs more Borgah.

RIP Namer

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 19:08
by Mats391
X-Alt wrote:Namers are only left on Bijar now. Also, needs more Borgah.

RIP Namer
It is also on Beirut.

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 19:20
by X-Alt
[R-DEV]Mats391 wrote:It is also on Beirut.
Whoops.

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 19:39
by Armchairman_Mao
Updated T-72 driver to have no thermals.
Removed Thermal from T-72 commander.
What's the difference?

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 19:41
by XAHTEP39
Added AKM and AKMS to more kits in all unconventional forces.
Yeah, AKM/AKMS is great!
But "to more (INS) kits" means, that AK-47/AKS-47 is saved? What faction will be use saved AK-47/AKS-47 ? Only NVA?
Added AK-74S with 30 round magazine.
AKS-74 (30 mag) (without optics, yes?) is beautiful realisation!
Which faction (and kits) will be used this gallant AKS-74 ?
Added grenade types: ... RGO Impact (RU), RGD-5 (RU).
It means, that only RGO is for modern RF Army and only RGD-5 is for "chechnya" (non-optics) RF Army ?

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 19:41
by X-Alt
Armchairman_Mao wrote:Because T-72 needs more nerf, right?
TBH they should make more T-72 variants. Fictional MEC modernized T-72 with Thermals, T-72A\AV\M1 for Chechnya and Syria.

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 19:49
by Roque_THE_GAMER
>Updated Mi-35 and Mi-24V gunner to have no zoom or thermals.

What? why?

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 19:55
by Armchairman_Mao
X-Alt wrote:TBH they should make more T-72 variants. Fictional MEC modernized T-72 with Thermals, T-72A\AV\M1 for Chechnya and Syria.
I think T-72 should have kept thermals for both driver and gunner.

Since IIRC it's removed from Syrian factions.
Removed deployable mortars for the attacking team on Insurgency gamemode.
How to get a BluFor kicked in one second now?

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 19:57
by matty1053
Hopefully it helps the game!

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 19:57
by STompa
[R-DEV]Mineral wrote:It's very tiny don't worry :p I had some doubts about it as well at the start but I started to love it during the test sessions. It really helps with PR having no proper visual showing of weapon movement. It's also super subtle so those that don't want to pay attention to it can also just ignore it and focus on what they know.

Weapon deviation until now was based on just memorizing it. That's not a skill or a challenge. So yeah in short, it's pretty cool :D
Well I honestly can't belive that wasn't a joke. Sad to hear :(

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 20:25
by Spook
The indicator doesnt change anything. Vets don't need it and won't notice it. Newbs can use it to get more familiar with the deviation. +you get rid of the daily "the ingame deviation sucks, its sooo random wtf" threads. Win Win for everyone.
3ti65 wrote:This better be a fucking joke.

Instead of fixing the millions of bugs you fuck up the gameplay by unnecessary bullshit that is contrary to the idea of this game jesus.
If you are implying dolphin diving: I am sure devs will take a look into this for next version, ;)

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 20:31
by sweedensniiperr
I think you didn't get the sarcasm in my post

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 21:08
by Psyko
[quote=""'[R-DEV"]Mineral;2102629']

Weapon deviation until now was based on just memorizing it. That's not a skill or a challenge. [/quote]

actually it is

...I havnt seen it yet, so i reserve judgement, but my instinct is to say it's a bad idea. Its counter to the project reality philosophy.

[quote="sweedensniiperr""]I think you didn't get the sarcasm in my post[/quote]
you didnt use your [sarcasm][/sarcasm] tags. how we supposed to know? you could be just another dummy for all we know ;)

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 21:09
by cribbaaa
Very nice, no need to count anymore! the deviation indicator should help ease new players in to the game.

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 21:16
by Scubbo
thanks so much for the COOP support!

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 21:17
by PatrickLA_CA
It's nice to see a lot o small things got fixed!!!