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Posted: 2015-11-03 16:55
by matty1053
=BG=BladeNakamura wrote:I also have big fps drop when I am flying into the island .
Yesterday I played Operation Soul Rebel , I really like this map. I spawn on the US carrier and take one of transport helicopters and everything was fine. I started flying towards the island and then a big fps drop started and I crashed the helicopter in front of the lighthouse. A minute after I get the other transport helicopter and when I flew over the island again the same FPS drop appear(about 6-7 fps) and I crashed again. I am not very good pilot

, but this FPS drop makes me worried. In the other maps I also have fps drop but it's not so much. I turned on my windows' at best performance settings and turned off all unnessessary programmes (windows button+R/msconfig/system configuration/services/hide all Microsoft services checked/disable all/apply/ok/restart now). Also I reduce view distance scale at minimum (50%) and also set my graphic properties (3D settings) at best performence so I don't think my Laptop can do better . Here are my laptop specs.
Code: Select all
System Information
------------------
Operating System: Microsoft Windows 7 Ultimate (6.1.7601)
Architecture: 32-bit
Current Culture: Bulgarian (Bulgaria)
Motherboard: LENOVO 7661FN6
Processor: Intel(R) Core(TM)2 Duo CPU T7300 @ 2.00GHz (Physical: 2, Logical: 2)
Memory: 2,00 GB
DIMM Modules: DIMM 1: 1024,00 MB @ 667 MHz
DIMM 2: 1024,00 MB @ 667 MHz
Page File: 1,96 GB
.NET Framework: 4.5.2, Runtime: 4.0.30319.34209
Display Information
-------------------
Display Device(s): LCD 1280x800 on Mobile Intel(R) 965 Express Chipset Family
Display Mode(s): 1280 x 800 (32 bit) @ 60 Hz
Driver Version: 8.15.10.1930
Display Memory: 384,00 MB
Multisampling:
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: Speakers (SoundMAX Integrated D
Primary Recording: Microphone (SoundMAX Integrated
Open AL Renderer: Software
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False
Disk Information
----------------
Install Path: C:\Program Files\Project Reality\Project Reality BF2
Free: 1,83 GB, Total: 43,85 GB, FS: NTFS, SSD: False
Mod Path: C:\Program Files\Project Reality\Project Reality BF2\mods\pr
Free: 1,83 GB, Total: 43,85 GB, FS: NTFS, SSD: False
Profiles Path: C:\Users\pc\Documents\ProjectReality\Profiles
Free: 1,83 GB, Total: 43,85 GB, FS: NTFS, SSD: False
Update DL Path: C:\Users\pc\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 1,83 GB, Total: 43,85 GB, FS: NTFS, SSD: False
Update Log Path: C:\Users\pc\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 1,83 GB, Total: 43,85 GB, FS: NTFS, SSD: False
Game Information
----------------
Installed Mods: pr
Current Mod: pr
Version: 1.3.5.0
PR Version: 1.3.5.0
Language: english
Debug Available: False
Large Address: False
Supported Hardware: None
Profile Information
-------------------
Profile 0001: =BG=BladeNakamura
Type: Online
Last Used Profile: True
View Intro: False
Fullscreen: True
Display Mode: 1280x800@60Hz
Display Mode Valid: True
Graphics Scheme: Low
Multisampling: Off
VSync: False
Terrain Quality: Low
Effects Quality: Low
Geometry Quality: Low
Texture Quality: Low
Lighting Quality: Low
Dynamic Shadows: Low
Dynamic Lights: Low
Texture Filtering: Low
Audio Provider: Software
Provider Valid: True
Audio Quality: Low
EAX: True
How does your laptop handle other maps? I'd put 3 gigs of ram instead of just 2.
But ot, like this map... but it just doesn't feel like PR imo.
Re: Operation Soul Rebel
Posted: 2015-11-03 18:16
by dysin
[R-DEV]Rhino wrote:Cheers guys

Ye the VW Layer is more of a seeding layer for maps than anything else but I have plans for PR:Falklands to make it easier to play its VW layer with more players
can't wait man. just having it around
should motivate a lot more players to learn jet basics, because they're really missing out on something uniquely awesome once it goes back live. coordinating landing/takeoff for rearm was a metagame

Re: Operation Soul Rebel
Posted: 2015-11-03 18:45
by Techercizer
I, for one, love the yellow beaches.
Re: Operation Soul Rebel
Posted: 2015-11-03 19:32
by Raklodder
I have nothing against sunny beaches and pina coladas, but those big trees (also in Xiangshan) look weird.
Re: Operation Soul Rebel
Posted: 2015-11-03 22:35
by [PRTA] Velvetine
Just finished a round of Soul Rebel INF layout.
Russians get the hind at spawn start. Me and my gunner managed to kill 2 choppers, 2 boats for a total of 18 kills within the first 4 minutes, completely wrecking the enemy team. The admins decided that it wasn't allowed to take the hind anymore for us.
After that we went in a BRDM-2 of which we get 2. Went in the water south of the island and managed to wreck their team even more. Server got terminated due to the new update.
For the inf layout; i'd say either give the hind a 5 or 10 minute delay with no BRDMS, or BRDMS only and no hind. This was just a rapefest for us.
Re: Operation Soul Rebel
Posted: 2015-11-04 01:47
by Rhino
[quote=""'[PRTA"] Velvetine;2104061']Just finished a round of Soul Rebel INF layout.
Russians get the hind at spawn start. Me and my gunner managed to kill 2 choppers, 2 boats for a total of 18 kills within the first 4 minutes, completely wrecking the enemy team. The admins decided that it wasn't allowed to take the hind anymore for us.
After that we went in a BRDM-2 of which we get 2. Went in the water south of the island and managed to wreck their team even more. Server got terminated due to the new update.
For the inf layout; i'd say either give the hind a 5 or 10 minute delay with no BRDMS, or BRDMS only and no hind. This was just a rapefest for us.[/quote]
As per here:
https://www.realitymod.com/forum/f604-p ... gelog.html
And a few posts back in this topic:
'[R-DEV wrote:Rhino;2103616']Right guys a quick heads up on a few things I've fixed with this map for the upcoming hotfix.
- Fixed the British Land Rovers not spawning at Kingston 5mins after its capped.
- Fixed the Vehicle Warfare layer jet combat zone bug (little bit of missing code the editor deleted and I forgot to put back in...)
- Added a Vehicle Depo and Logi Truck (max of 2) for both teams at their 2nd beach flag, with a 10min delayed spawn.
- Removed the "Enter Boats on Spawn", Spawns and for Russia I've got the players spawning on the beach with a few supply crates to grab weapons off of, and for the British I've gone for the "BF1942" style of strapping the boats onto the side of the carrier and they drop to the ground only once you engage the boats engines.

The Hind now has a 10min delayed spawn and I've also fixed the British Land Rovers from not spawning so the Brits will have some land assets of their own, as well as a bunch of other fixes.
[quote="Raklodder""]I have nothing against sunny beaches and pina coladas, but those big trees (also in Xiangshan) look weird.[/quote]
Ye I agree they aren't the best looking trees ever, bark texture is very low detail and pretty flat etc, but they are still the best jungle trees we have in PR

Re: Operation Soul Rebel
Posted: 2015-11-04 14:31
by Strategos
I've enjoyed playing on this map so far. There are some performance issues when looking at the center of the island, but aside from that it's been very fun. What I've loved most about it are the naval battles. I've had quite a few exciting boat chases so far.
On that note, would it possible to add a grenade-launcher boat to both factions? I think that could take these battles to the next level and also act as a powerful sea-to-land weapon.
Re: Operation Soul Rebel
Posted: 2015-11-04 19:32
by matty1053
Strategos wrote:
On that note, would it possible to add a grenade-launcher boat to both factions? I think that could take these battles to the next level and also act as a powerful sea-to-land weapon.
OMG PLEASE ADD GRENADE LAUNCHER BOATS.
Re: Operation Soul Rebel
Posted: 2015-11-05 03:21
by Brozef
Just played it for the first time and its a great looking map no lag issues. However, the Russians have it way too easy, the Harriers were not that effective so the RAF quickly owned the skies and the hind prevented anything from approaching the island. And if something did slip through the BRDM quickly tore it to pieces.
I think this map should be an infantry layer only.
Re: Operation Soul Rebel
Posted: 2015-11-05 10:30
by Chip0
I usually play with max audio settings (using Spook's script to save my ear when riding a vehicle) and the loudness of the jets (too low, too close) drive me crazy & deaf
A painful experience for me, so far
Re: Operation Soul Rebel
Posted: 2015-11-05 23:07
by Genitals
I like the map but how do you use the Russian SAM launchers as commander? I'm inside the ATC and radar works, but can't get the SAMs to work for the life of me.
Re: Operation Soul Rebel
Posted: 2015-11-05 23:23
by Mineral
Switch seats/weapons. One of the two will do it.
Re: Operation Soul Rebel
Posted: 2015-11-05 23:35
by Genitals
[R-DEV]Mineral wrote:Switch seats/weapons. One of the two will do it.
Thanks. Are they reloadable?
Re: Operation Soul Rebel
Posted: 2015-11-06 00:15
by Tiger1
I like the map. It is unique. Not the typical 4km huge PR map, but fighting for limited space on the island.
It is a unforgiving map. If your trans fuck up your team is paying the price and if your amphibious element (rhib) fucks up to then you habe a real challenge ahead.
If your team gets a good foothold on the island you can look forward to some good fighting on limited space. Combine that with dogfights above your head, or close air support. Or having to depend largely on your transport squads makes this map a real project reality map.
You need the team to work together on this map even more so then on the regular huge PR map.
Re: Operation Soul Rebel
Posted: 2015-11-06 01:03
by Sgt. Tetgmeyer
Genitals wrote:Thanks. Are they reloadable?
Yes they will automatically reload.
Re: Operation Soul Rebel
Posted: 2015-11-06 02:13
by Techercizer
Sgt. Tetgmeyer wrote:Yes they will automatically reload.
Which
may need some tuning; I've played games where people have done nothing but dumb-fire missiles from the carrier in hopes of hitting something on the island, and the worst part is, they sometimes succeed.
Re: Operation Soul Rebel
Posted: 2015-11-06 03:00
by Rhino
Techercizer wrote:Which may need some tuning; I've played games where people have done nothing but dumb-fire missiles from the carrier in hopes of hitting something on the island, and the worst part is, they sometimes succeed.
I very much doubt that since the missiles fly upwards after reaching max speed which is after about 1km, which is the maps view distance, and to the shore line its about 1.5km minimum, and then the possibility of something being in line with the missile is next to remote.
The only real chance the missile has of hitting a target beyond the view distance is if it has first locked onto a target, missed that target, then after missing that target, sees the new target and heads for that instead, which can happen and dose happen from time to time.
Re: Operation Soul Rebel
Posted: 2015-11-06 03:03
by Techercizer
[R-DEV]Rhino wrote:I very much doubt that since the missiles fly upwards after reaching max speed which is after about 1km, which is the maps view distance, and to the shore line its about 1.5km minimum, and then the possibility of something being in line with the missile is next to remote.
The only real chance the missile has of hitting a target beyond the view distance is if it has first locked onto a target, missed that target, then after missing that target, sees the new target and heads for that instead, which can happen and dose happen from time to time.
Well then, if there's no way they were lobbing AA at us, I don't know
what they were throwing, but it was in missile form and coming from very far away, pretty frequently, while we thought their Harriers were down.
If it doesn't keep happening, I guess I'll just chalk it up to my team mis-counting their jets.
Re: Operation Soul Rebel
Posted: 2015-11-06 05:01
by Genitals
There's a bug with the resupply. Sometimes it will show 0 0 as ammo yet actually have 0 4 when you press r for reload.
Re: Operation Soul Rebel
Posted: 2015-11-08 05:46
by Cavazos
I like the map because it is different. It is like a Falkands Vietnam map.