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Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-12-08 14:51
by Tiger1
Agreed Mikedude.

Oh, for your info : in mili you have something called discipline. RADIO DISCIPLINE.

Not some late sipping hippie circle wanking discussion club where everybody is all about feelings and sharing their opinions on the radio net.

Negative, man up. Shut up on radio and listen to your squad leader. Not happy? Join another squad. Still not happy? Find another server.


Besides, you are being completely and utterly combat ineffective when you roam around like some autist on your own on the battlefields of Project Reality as a squad leader.
You are responsibly for 7 guys under your command, responsible for keeping them in the fight and being an effective asset to the team.
TEAM.

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-12-08 14:54
by Fir3w411
The biggest issue with the global comms key is that people use it for everything, except what's actually relevant for the whole team.

It would be fine to say very shortly in global comms "enemy cas is down, we need lazes," but to have two different squads speaking to each other on global comms things like "tank squad this is squad three we uhhh got an enemy tank on uhhhhhhhhhhh bravooooooo nine keypad..... three how copy over" or "trans can we get supplies on uhhhhhhhhhhh...." etc. is not acceptable at all.

I have had times as an infantry squad leader where I would be spammed by five different squads at once and each taking about different things (not relevant to me or the rest of the squads) . That combined with local and TS I just end up muting my self because I seriously can't play like that, neither can or should other people.

In short, the all squad key is pretty much a useless feature the way it is used right now. Nine out of ten times it is useless spam for the rest of the team which goes through that channel.

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-12-09 23:26
by Nightingale
What this game needs is a way for SLs to have 3-way, 4-way, 5-way discussions between selected SLs, in addition to keeping 1-on-1 comms between SLs. Nobody (except maybe commander) should be given unrestricted access to the ears of every other SL on the team.

http://forums.joinsquad.com/topic/5530-channel-system-for-intersquad-comms/
What do you guys think about a system like this?
MikeDude wrote:fix the server, not the program.
Seriously, only on American servers you have the issue of people spamming * instead of talking to each squad.
I have played several matches on EU servers where num* spam is a problem. It is definitely worse in NA servers, but I don't think it's honest to say that "this is not a problem in EU".

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-12-10 16:17
by MikeDude
But in EU servers you respond to that SL and say ''Hey dude, it's better if you use your numpad to talk to a SL directly, then using * all the time'' And then he does, without getting a attitude back. And if he doesn't do it he'll get warned or kicked :P That's how simple it ''can'' be.

But it's clear this is not a priority on most (all?) of the NA servers. Maybe this will change at some point, hopefully.

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-12-10 17:36
by communistman
I would support removing the all-squads button for SLs in the next update, maybe even remove it for commander as well. It would clean up spam and make life easier for squad leaders, while also rewarding players who skillfully use the numpad to relay information appropriately.

I would like to be able to hold down multiple numpad keys at once to speak to a party of squads, though. Like if I hold down the 2 and 3 keys simultaneously, I'd be speaking to squads 2 and 3 at the same time. This isn't already in, is it?

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-12-10 23:38
by Murphy
Mike, please realize there are people who spam comms and have an attitude about it no matter which server you are on. I've SLed on enough EU servers to know that there are special cases in that side of the community as well, and I would venture to say EU trolls take their job more seriously than NA ones.

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-12-11 04:02
by Chefmoto1
MikeDude wrote:But in EU servers you respond to that SL and say ''Hey dude, it's better if you use your numpad to talk to a SL directly, then using * all the time'' And then he does, without getting a attitude back. And if he doesn't do it he'll get warned or kicked :P That's how simple it ''can'' be.

But it's clear this is not a priority on most (all?) of the NA servers. Maybe this will change at some point, hopefully.
Some huge generalizations here. How often do you play on most or (all?) NA servers? You play there enough to come to these conclusions?

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-12-11 04:38
by SIDEKILL3R
Reason why when i go commander i use Team chat in all caps. so it wont bug the squad leaders because i was famous to just pressing down that *

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-12-11 09:12
by KingKong.CCCP
@MikeDude,

Thanks for your interest in the topic, it's good to hear other opinions, and I respect you as an experienced player... Please don't get angry at me for saying that your statement "you respond to that SL and say ''Hey dude, it's better if you use your numpad to talk to a SL directly, then using * all the time'' And then he does, without getting a attitude back" sounds a bit trippy... like, coming from a rainbowland... :) My experiences are completely opposite... like... coming from a stfuthunderstormland... or something...

"Spam" - irrelevant or unsolicited messages sent over the Internet, typically to large numbers of users.

Few examples of irrelevant messages over squad radio for an experienced* (see below) infantryman:
- "Taking fire"
- "Enemy infantry, 345 degrees"
- "I need a medic"
- "*something* (whatever) at D3k6"

Few examples of irrelevant messages over squad leader channel for an experienced* infantry SL:
- anything that follows "to all squads, to all squads..."
- "To tank squad..."
- "To squad 2/3/4/5/6/7/8/9..." when in squad 1
- "*something* at D3k6" - 95% of the time
- "CAS is up"
- "Enemy CAS down, ready for lazes"
- "Mortars are hitting squad 2"

The question is: do benefits of intersquad comms outweigh the cons?

* "Experienced PR player" - a weirdo who, because of a mental illness caused by unknown factors, cannot stop playing PR and has been doing it waaay longer than it makes sense and now doesn't understand why people are yelling about seeing an enemy, when enemies are always in front of him (and he's atm shooting at them), or why people report on vehicles when all you need is a moment of radio silence to hear every vehicle in the "I give a f.ck radius"... also who, after endless hours of spotting and yelling all the above mentioned lines recently discovered he (as well as the squad) is actually much more efficient with mumble switched off... :neutral:

... but still sees local speech as very very very useful, and enjoyable feature. :-D

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-12-11 18:03
by Nightingale
Mikedude, I don't think you have done a very good job arguing that this is a problem with server administration rather than a flaw in the design in the game. Why is there a need to burden admins with extra work if the process can be completely automated by a change to the game's code?

Don't you agree that it would be better to simply make it impossible to spam all SLs in the first place, rather than having to: 1.) be spammed, 2.) report the guy, 3.) admin is busy dealing with the guy smashing helicopters into the mainbase, 4.) admin finally gets around to your report, 5.) he warns the spammer, 6.) spammer continues to spam, 7.) you have to get into a conversation with the admin to finally get the spam to stop, 8.) spammer is kicked, 9.) repeat this for the other 5 SLs on the team who don't understand how to use the radio.

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-12-12 04:19
by LiamBai
In the rare cases that I SL on NA servers, I usually have little trouble after I shout at the offending squad leaders enough to use their numpads.

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-12-27 20:26
by KingKong.CCCP
Today on PRTA.
All but one SL were using the SPAM ALL button, I muted 5 of them, and commander. Someone reported me for lack of teamwork. I was warned not to do it any more. This is not the first time. I got reported from my squadmembers for not using radio.

The people want to annoy everyone with unwanted messages, and THEY get upset when I local mute them. What is this, 1938 Germany? You cannot even block spam?

Edit:
It is IMPOSSIBLE to explain even to an average player how important is to keep the radio chatter to minimum when in close combat. And I see no methods applicable to new guys. Mute mumble radio is a definite must have!

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-12-27 22:49
by Nightingale
It might be a bit off-topic for me to say this, but as a SL I prefer to type in team chat when I need stuff and I am not driving a vehicle. Text cannot be misinterpreted (unless you make some severe typos), it stays on the screen, and it does not interrupt the comms of the other squad leader.

People need to understand that the reason voice comms exists in a video game is because it's faster to speak than to type. Voice comms are needed in urgent situations like "don't revive me; that guy is still hiding in that alleyway". Voice comms are not strictly necessary for things like "hey Squad 2, if you stay there I'll make my squad move up and then you will be free to go to the next objective", because that's not urgent.

On the level of comms between Squad Leaders, the comms are almost never urgent. But try explaining this to the average player and you will see that it is pointless. People honestly think they are being helpful by reporting a moving APC to their 150 over num* channel. If you try to tell them otherwise, they think you are being an *******.

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-12-29 18:11
by vishuddaxxx
is nt its part of the realism like in real life, communication is obviously very important but it does have its downside too , i.e soldiers can miss things on the battlefield, I think the issue is that players want to rush things and forget the team coordination takes time.. players need to adapt

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-12-30 14:15
by KingKong.CCCP
What I find ridiculous is, you CAN talk to multiple squads at the same time by pressing multiple keypads. So if you wanna say something to squads 1, 2 and 3, press 123 at the same time and say it. So the only reason for using the SPAM BUTTON is cos you're new, lazy, or you are a spammer by choice.

The SPAM BUTTON (*) should be removed completely.

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-12-30 14:54
by mat552
KingKong.CCCP wrote:What I find ridiculous is, you CAN talk to multiple squads at the same time by pressing multiple keypads. So if you wanna say something to squads 1, 2 and 3, press 123 at the same time and say it. So the only reason for using the SPAM BUTTON is cos you're new, lazy, or you are a spammer by choice.

The SPAM BUTTON (*) should be removed completely.
Or you have information that needs to be shared quickly with all SLs because it may affect the outcome of the match, like say, finding a cache in Ins.

Besides, removing the broadcast all key doesn't mean people can't hamfistedly slam down all 9 numpad keys if they want to spam.

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-12-31 10:26
by KingKong.CCCP
mat552 wrote:Or you have that needs to be shared quickly with all SLs because it may affect the outcome of the match, like say, finding a cache in Ins.
I think others examples would fit better, as I don't see how management spread over squared kilometers could benefit from knowing the more precise location of a cashe already marked on the map. But for all other circumstances that would better advocate the need for the spam button, I would like to quote Agent K of MIB:
"There's always an Arquillian Battle Cruiser, or a Corillian Death Ray, or an intergalactic plague that is about to wipe out all life on this miserable little planet, and the only way these people can get on with their happy lives is that they DO NOT KNOW ABOUT IT!"
Besides, removing the broadcast all key doesn't mean people can't hamfistedly slam down all 9 numpad keys if they want to spam.
I would like to challenge you on that one. As I indicated before, one big reason for using the spam button is laziness. Yes, I do believe most of the spam will be prevented if the spammer would have to push more than one button.

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-12-31 11:32
by MikeDude
Chefmoto1 wrote:Some huge generalizations here. How often do you play on most or (all?) NA servers? You play there enough to come to these conclusions?
I have played on all servers, yes. And I was speaking from my experience.
This is a game where people have to learn stuff. Learn the game mechanics, learn to be sl, learn comms.. So we teach mechanics, teach how to be sl and teach how to use comms properly. That is simply how this game works. Allowing people to mute their squad comms and just ignore the whole world and just do their own thing, is a no no..

Now you know when a SL isn't using his mic, or isn't responding. And you can take measures against that.. Also I don't feel like alt tabbing every time, to check which sl is muted and who is not.

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-12-31 18:19
by Nightingale
If SLs are supposed to be teaching other SLs how to use their numpads...

It isn't working.