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Posted: 2007-01-18 17:11
by Pantera
i think its an AT4 (i could be wrong cause it had a small backblast).
Edit : its not a mine, its an IED
And note : when the tank fires the cannon and hits there wall, there is a large amount of smoke - which we dont have now

Posted: 2007-01-18 17:45
by acadiancrusader
nice!
Posted: 2007-01-18 17:54
by Top_Cat_AxJnAt
I think I KNOW......................the light AT hit in a weak spot!!!!!!!
THe weak spot being just between the turret and the main body or a secret BIG RED BUTTON.
But i am not sure really. Looked like there was a mine on the road though as well.
And Light AT only carrier 1 rocket in .4, it must have 2 in .5!
Posted: 2007-01-18 18:01
by dunkellic
as i said before, the first tank hit something on the road - my vote would go with a mine, because it would have to be a friggin huuuge ied to blow up a tank (15mm artillery shell)
the second tank didnt looked damaged at all to me - but perhaps his tracks are damaged
Posted: 2007-01-18 18:03
by Animalmother
dunkellic wrote: because it would have to be a friggin huuuge ied to blow up a tank (15mm artillery shell)
lol so basically a .50 cal bullet?
If you listen closely, you CAN hear a mine blow.
Posted: 2007-01-18 18:03
by Brood
Mmmm destroyable buildings keep looking better and better. Try hiding now squad leaders!
Posted: 2007-01-18 18:20
by R@ge
Brood wrote:Mmmm destroyable buildings keep looking better and better. Try hiding now squad leaders!
LOOOOOOOOL....
But heyy..... isn’t this the first mod ever to present such a feature in BF2
Posted: 2007-01-18 18:25
by Blaine
seems to me that there is a dust cloud there after the muzzle blast of the 2nd tank that wasn't there before.
Posted: 2007-01-18 18:27
by MrD
I wonder if it was due to the fact the tank, upon being hit with the first round decided not to reverse out of the way.............................
.......................or maybe it couldn't?
Posted: 2007-01-18 18:30
by Hx.Clavdivs
Basically it's now a sitting duck. All one needs is one AT in the arse and its bye bye?
Posted: 2007-01-18 18:41
by JS.Fortnight.A
Blaine wrote:seems to me that there is a dust cloud there after the muzzle blast of the 2nd tank that wasn't there before.
Blaine you get the cookie!

Posted: 2007-01-18 18:54
by PARAMEDIC.CA
wow, that is pretty cool! looking forward to the release!

Posted: 2007-01-18 19:00
by Blaine
too sweet!! how about a position as a tester instead of a cookie? im diabetic.
Posted: 2007-01-18 19:01
by Wasteland
You guys... don't discuss it so much! This is what they want! Make them put up more videos if they want our attention.... *that* is how you do it.
Posted: 2007-01-18 19:14
by Gyberg
Top _Cat the great wrote:And Light AT only carrier 1 rocket in .4, it must have 2 in .5!
AT4 weighs almost 7kg and is just over one meter long, i would like to see you running around with two of those on your back and still have a useful amount of mobility and still be able to use your assault rifle...
The thing is you have coordinate your fire with Light ATs to have some effect, as in real life.
Posted: 2007-01-18 19:15
by Downtown_two
That vid was pretty dissapointing, lucky I'm already sold on 0.5 after reading Eggmans change log or I would be saying "Thats 0.5?".
Sorry.
Posted: 2007-01-18 19:19
by Sneak Attack
im guessing the MAP is new, and aaaa, dust, and tank not moving after it gets ATd. i hope that wasnt a TOW or anything, sence they have a 97% kill rate it would piss me off if 1 didnt kill a tnak
Posted: 2007-01-18 19:22
by Blaine
i liked the video. im just wondering how the destructible buildings will be implemented.
Gyberg wrote:AT4 weighs almost 7kg and is just over one meter long, i would like to see you running around with two of those on your back and still have a useful amount of mobility and still be able to use your assault rifle...
The thing is you have coordinate your fire with Light ATs to have some effect, as in real life.
yup, the AT4 is a one-use weapon. and as gyberg, i wouldn't suggest carrying two of them. i had to often lug one around the streets of fallujah on foot, i wouldn't suggest trying two. as for the RPG-7, two rounds would be nice, but then you get into balance issues and most "bad guys" just moved around with the one round loaded, running back and forth to a wpns cache to rearm. so it would make sense to leave it at one.
short answer. light at is good with one round.
Posted: 2007-01-18 19:22
by Wasteland
aaaaaa?
And the map looks like Road to Kyongying.
Posted: 2007-01-18 19:29
by Animalmother
Blaine wrote:i liked the video. im just wondering how the destructible buildings will be implemented.
yup, the AT4 is a one-use weapon. and as gyberg, i wouldn't suggest carrying two of them. i had to often lug one around the streets of fallujah on foot, i wouldn't suggest trying two. as for the RPG-7, two rounds would be nice, but then you get into balance issues and most "bad guys" just moved around with the one round loaded, running back and forth to a wpns cache to rearm. so it would make sense to leave it at one.
short answer. light at is good with one round.
I dont think balance is an issue, we've all already accepted "balance through imbalance".
Besides what hadji brings 1 rocket to an ambush?