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Re: PR:BF2 v1.3.9.0 Changelog

Posted: 2015-11-19 20:06
by MoulinKiller
inbefore 1.3.9.1.1.2.3.4.5.6

good job though deverinos <3

Re: PR:BF2 v1.3.9.0 Changelog

Posted: 2015-11-19 20:14
by Spook
'KillJoy[Fr wrote:;2107372']What about the roadblocks ?
roadblocks were fixed long ago. Last time I drove through them in 1.3.6 they broke as they should.

Or are you referring to another bug?

Re: PR:BF2 v1.3.9.0 Changelog

Posted: 2015-11-19 21:08
by Mats391
Jacksonez__ wrote:1.4 is actually happening soon?
1.4 will bring way more than just fixes and thus takes time :)
[R-CON]Spook wrote:roadblocks were fixed long ago. Last time I drove through them in 1.3.6 they broke as they should.

Or are you referring to another bug?
He is referring to the deploayble roadblocks being easy to destroy i think. And no that is not fixed.

Re: PR:BF2 v1.3.9.0 Changelog

Posted: 2015-11-20 00:50
by Raklodder
'Xander[nl wrote:;2107347']It's the first of all games I own that has a steady release of hotfixes instead of saving it all up for big patches. It's lovely. Why is PR the only 'company' doing this?
Maybe because they listen to feedback from players unlike EA's shareholders.

Re: PR:BF2 v1.3.9.0 Changelog

Posted: 2015-11-20 02:20
by =BG=BladeNakamura
'Xander[nl wrote:;2107347']It's the first of all games I own that has a steady release of hotfixes instead of saving it all up for big patches. It's lovely. Why is PR the only 'company' doing this?
I agree :) . Other game developers should do the same , small hot fixes, before big patch release

Re: PR:BF2 v1.3.9.0 Changelog

Posted: 2015-11-20 08:38
by ChallengerCC
Since when is PR Hotfixing? Is this real life ? ^^

Re: PR:BF2 v1.3.9.0 Changelog

Posted: 2015-11-20 09:44
by Spook
blame Mats and his Lead Dev position.

Re: PR:BF2 v1.3.9.0 Changelog

Posted: 2015-11-24 14:37
by Kavelenko
I have a question regarding apparent changes to the deployment of assets on COOP servers. Has the allowable distance from the FOB to the assets changed? I get the impression it has and that there are also limits on the number of FOBS in a game, where can I read about these changes if this is so?

cheers,

Kav

Re: PR:BF2 v1.3.9.0 Changelog

Posted: 2015-11-28 06:24
by PLODDITHANLEY
Was always 6 FOBs max on COOP and deployment AFAIK no changes otehrwise

Re: PR:BF2 v1.3.9.0 Changelog

Posted: 2015-11-28 13:49
by Sgt.German
Chief I have to address a problem. Ever since the v.1.3.8.0 update, I wasn't able to start a server offline or online. I'd click on the maps and then hit the deploy button and the game then automatically closes its resources and shut downs.

Re: PR:BF2 v1.3.9.0 Changelog

Posted: 2015-12-11 03:17
by RAWSwampFox
Kavelenko wrote:I have a question regarding apparent changes to the deployment of assets on COOP servers. Has the allowable distance from the FOB to the assets changed? I get the impression it has and that there are also limits on the number of FOBS in a game, where can I read about these changes if this is so?

cheers,

Kav
Good Evening,

Kave, read my FOB guide linked below. It appears that shortly after I published my guide, the devs went off and changed some code. The maximum number of FOBS hasn't changed but the assets have. If you have assets built on the map but the FOB is destroyed, you can't go build those same assets at another FOB on the map. Example, if you have 3 FOBS up with 2 HMG's at each and one of the FOBS gets destroy but not the HMG's, you can build another FOB clear across the map but you cannot build the HMG's until the others are destroyed. Furthermore, let's say you don't get around to building a 3rd FOB on the map but one of the remaining 2 FOBS' HMG's gets destroyed, you can't rebuild another one because of the #3 FOB HMG's are still up. Does this make sense?

The 200m distance is still there and still a factor, it's just that assets are tied to the FOBS that are up regardless of their position.

Re: PR:BF2 v1.3.9.0 Changelog

Posted: 2015-12-20 20:35
by Nathan
i love pr

Re: PR:BF2 v1.3.9.0 Changelog

Posted: 2016-03-24 18:07
by BloodLustX
erro 1201 :/

Re: PR:BF2 v1.3.9.0 Changelog

Posted: 2016-04-11 16:21
by Daytrader
I started up a coop local server on lan with bots, and i cant see any of the levels below, want to walk around them to practice and get my bearings.

Added Operation Soul rebel (4x4 km) - Ru vs GB - AAS, Skirmish, VW.
Added Ulyanovsk (2x2 km) - Ru vs Ger - AAS,Skirmish. Loading music by Desolator.
Updated Kashan Desert with full rework. (AAS, CNC, VW).

Re: PR:BF2 v1.3.9.0 Changelog

Posted: 2016-04-11 16:26
by Mineral
Not all maps have COOP layers.

Re: PR:BF2 v1.3.9.0 Changelog

Posted: 2016-04-11 16:51
by Daytrader
Ah i see, cheers

Re: PR:BF2 v1.3.9.0 Changelog

Posted: 2016-04-11 18:03
by SANGUE-RUIM
Daytrader wrote:Ah i see, cheers
there will be more coop stuff for next release, hang in there :mrgreen:

Re: PR:BF2 v1.3.9.0 Changelog

Posted: 2016-04-11 18:19
by Daytrader
Ok cheers, i just created a offline server and walked around the maps i could not see in coop, love PR, Thx

Re: PR:BF2 v1.3.9.0 Changelog

Posted: 2016-04-13 08:55
by hamish05064
Receiving Error 1212 i dont know when it would be resolved, just a big frustation for me today

Re: PR:BF2 v1.3.9.0 Changelog

Posted: 2016-04-13 10:55
by carmikaze
hamish05064 wrote:Receiving Error 1212 i dont know when it would be resolved, just a big frustation for me today
Let me google that for you

Error is on your end.