Page 2 of 2

Posted: 2007-01-20 20:40
by Eddie Baker
k30dxedle wrote:About the scope zoom, the real-life M24 and L96A1 have 10x scopes by default, the Chinese QBU-88 has 4x, and the SVD has 4x or 6x.

I've never been in the military (too young to even consider it) and have never handled a firearm, but this is what I've gathered from the Internet.
QBU-88 has a variable 3-9x telescopic sight available, and the L96A1 has been fielded with a new 3-12x variable telescopic sight for a few years. You are correct, however, that the PSO-1 scope for the SVD is 4x and the Leupold M3A scope for the M24 is 10x. :)

Posted: 2007-01-20 23:37
by k30dxedle
'[R-DEV wrote:Eddie Baker']QBU-88 has a variable 3-9x telescopic sight available, and the L96A1 has been fielded with a new 3-12x variable telescopic sight for a few years. You are correct, however, that the PSO-1 scope for the SVD is 4x and the Leupold M3A scope for the M24 is 10x. :)
Is it possible with the BF2 engine to make a scrollable-zoom scope? I know they've done it in BF2142 with the scope unlock, but that was only 2-stage. If this were done it would add quite a bit of realism to the sniper rifles (not to mention having me not spaz my gun around aimlessly because I got disoriented.)

Posted: 2007-01-21 02:43
by Eddie Baker
k30dxedle wrote:Is it possible with the BF2 engine to make a scrollable-zoom scope? I know they've done it in BF2142 with the scope unlock, but that was only 2-stage. If this were done it would add quite a bit of realism to the sniper rifles (not to mention having me not spaz my gun around aimlessly because I got disoriented.)
With the mouse scroll, no. We have done it with the fire-mode selection switch.

Posted: 2007-01-21 17:27
by k30dxedle
Well, here's some stuff from a BF2142 sniper rifle (zoom + sway). Don't know if this will help much.

Code: Select all

rem ---BeginComp :D efaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.18
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.312
ObjectTemplate.zoom.addZoomFactor 0.106
ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
ObjectTemplate.zoom.zoomFineTuneSteps 12
ObjectTemplate.zoom.useZoomFineTuning 1
rem ---EndComp ---
rem ---BeginComp :D efaultGunSwayComp ---
ObjectTemplate.createComponent DefaultGunSwayComp
ObjectTemplate.sway.gunSwayUseZoom 1
ObjectTemplate.sway.gunSwayPitchSteps 40
ObjectTemplate.sway.gunSwayPitchFactor 3
ObjectTemplate.sway.gunSwayPitchMax 7
ObjectTemplate.sway.gunSwayPitchUpdateRate 0
ObjectTemplate.sway.gunSwayPitchSmoothFactor 0.005
ObjectTemplate.sway.gunSwayPitchSmoothMax .5
ObjectTemplate.sway.gunSwayPitchSmoothThreshold 2.4
ObjectTemplate.sway.stabilityRecoverTime 1
ObjectTemplate.sway.stabilityTime 1
ObjectTemplate.sway.stabilityDuration 1.4
ObjectTemplate.sway.stabilityDurationRecoverTime 4

Posted: 2007-01-21 17:59
by Thunder
paste it into bf2 then and see if it works :P

Posted: 2007-01-22 08:50
by ReadMenace
It appears to be a nightvision device that piggy-backs on the regular scope using a prismatic lense that is positioned in front of scope's objective lense.

Posted: 2007-01-22 09:06
by RikiRude
'[5NFSO wrote:Thunder']paste it into bf2 then and see if it works :P

CTD probably =P

Posted: 2007-01-22 09:18
by Desertfox
I hate having dual zoom on the right mouse button, if im getting shot at I dont want to have to click twice to get out of scope :-/ Could mean the difference between life and death.

Posted: 2007-01-22 09:51
by huleboeren
Desertfox wrote:I hate having dual zoom on the right mouse button, if im getting shot at I dont want to have to click twice to get out of scope :-/ Could mean the difference between life and death.
Well, as a developer already said - they managed to get it working by using the 'firering mode' button.
Like, if your sniper is on SLOT3
You press your zoom button (default MOUSE2)
Then press 3 to change between the two levels zoom