PR:WW2 Beta Release 28th of December - 3rd of January

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Sgtchas
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Joined: 2015-11-25 03:49

Re: PR:WW2 Beta Release 28th of December - 3rd of January

Post by Sgtchas »

can you hrlp me via a ts you have idk how to get the ww2 mod to work i dont own battle feild 2
UTurista
PR:BF2 Developer
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Joined: 2011-06-14 14:13

Re: PR:WW2 Beta Release 28th of December - 3rd of January

Post by UTurista »

Sgtchas wrote:can you hrlp me via a ts you have idk how to get the ww2 mod to work i dont own battle feild 2
The instructions are in the main Post
'[R-DEV wrote:Mineral;2112804']
HOW TO INSTALL?
You will need have PR:BF2 v1.3.9 installed and working. The PR:WW2 v0.2 Beta installer comes in an .ISO file just like the PR:BF2 standalone comes. The same installation instructions apply like they are written here.
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Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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Mats391
PR:BF2 Lead Developer
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Re: PR:WW2 Beta Release 28th of December - 3rd of January

Post by Mats391 »

0.2.2.0 is out! Changelog will follow soon.
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Mineral: TIL that Wire-guided missiles actually use wire
Panzerfire
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Joined: 2008-03-19 01:37

Re: PR:WW2 Beta Release 28th of December - 3rd of January

Post by Panzerfire »

updating and playing. RIGHT AWAY!

USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
[R-DEV]Dunehunter: Great attitude for hearts and minds :p
Sgtchas
Posts: 17
Joined: 2015-11-25 03:49

Re: PR:WW2 Beta Release 28th of December - 3rd of January

Post by Sgtchas »

um help ---------------------------
Launch Error
---------------------------
Unable to start Project Reality: BF2

Could not find launcher at:
C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.exe
---------------------------
OK
---------------------------
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: PR:WW2 Beta Release 28th of December - 3rd of January

Post by Ratface »

Make sure you create the shortcut from mods/prww2/bin, not the pr mod.

Full address for the launcher should be something like this.

C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_ww2\bin

Then create a shortcut of PRLauncher.exe and run that.
Sgtchas
Posts: 17
Joined: 2015-11-25 03:49

Re: PR:WW2 Beta Release 28th of December - 3rd of January

Post by Sgtchas »

ok i got it to work but how do i find my ww2 addon
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: PR:WW2 Beta Release 28th of December - 3rd of January

Post by PatrickLA_CA »

[R-DEV]Mats391 wrote:0.2.2.0 is out! Changelog will follow soon.
Changelog pls!
In-game: Cobra-PR
curahee150
Posts: 187
Joined: 2013-07-11 16:14

Re: PR:WW2 Beta Release 28th of December - 3rd of January

Post by curahee150 »

So after the update, US still gets slaughtered on the beach and doesn't get to push up until its too late and their tickets have dropped too low. The motors are a major annoyance for US and they cant really be marked with area attack. This round was a round where we went in with pour entire team and an area attack right before landing with the pak destroyed, we thought the assault would yield something, but in the end motors messed us up.

edit: Just realized a little too late, wrong thread. My apologies
Last edited by curahee150 on 2015-12-31 01:31, edited 5 times in total.
"If it sounds stupid but it works, it ain't stupid"-Murphy's law
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: PR:WW2 Beta Release 28th of December - 3rd of January

Post by PatrickLA_CA »

Well I just played another round on the US team and noticed how stupid we were attacking. Boats were going in columns and landing near each other instead if spreading across the beach so that they can't focus their fire. The tank went up on the beach and shot HE first instead of using WP to smoke up their MGs. Of course, the tank got rekt very quick because he was on the beach instead of in the water, at the edge of the view distance.

Then before the game ended tank was in the water, used WP and HE after that and we actually had people up on the hills but it was too late then.
We had like 5 failed landings because of bad coordination. To make it a bit easier for the US maybe you could remove 1 or 2 of the spawnable MG42s.
In-game: Cobra-PR
curahee150
Posts: 187
Joined: 2013-07-11 16:14

Re: PR:WW2 Beta Release 28th of December - 3rd of January

Post by curahee150 »

Wrong thread apologies
"If it sounds stupid but it works, it ain't stupid"-Murphy's law
Sgtchas
Posts: 17
Joined: 2015-11-25 03:49

Re: PR:WW2 Beta Release 28th of December - 3rd of January

Post by Sgtchas »

ok i need help i finalt got prww2 up and going but for no reason it closes out within 30 mins of starting the game
Daytrader
Posts: 122
Joined: 2009-11-08 14:48

Re: PR:WW2 Beta Release 28th of December - 3rd of January

Post by Daytrader »

Am i right in thinking, that after the 3rd jan there will be no servers allowed or up to play this beta ? cheers, just that i cant play until after the 3rd, so is it worth me downloading the mod ? cheers
Kruk939
Posts: 32
Joined: 2010-08-27 08:55

Re: PR:WW2 Beta Release 28th of December - 3rd of January

Post by Kruk939 »

'[R-DEV wrote:Mineral;2112804']
Server Details
Please not that some servers will launch at later moments.

NEW ERA WARFARE & OD-S: server(s) hosted in Western Europe
Reality PR0S: server(s) hosted in Russia
BASED: server(s) hosted in North America
DIVSUL: server(s) hosted in South America
BigD: server(s) hosted in Australia

Well, what about Eastern Europe, I have whole community waiting for it to play? Unfortunatly there aren't many english speakers to play on other servers. Please consider our community in next beta testing.
Last edited by Kruk939 on 2015-12-31 15:56, edited 1 time in total.
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Mineral
Retired PR Developer
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Location: Belgium

Re: PR:WW2 Beta Release 28th of December - 3rd of January

Post by Mineral »

Added v0.2.2 changelog finally from the last patch :) Who's ready for v0.2.3?
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Daytrader
Posts: 122
Joined: 2009-11-08 14:48

Re: PR:WW2 Beta Release 28th of December - 3rd of January

Post by Daytrader »

So to my above question ? we can only play this for 2 more days correct ?
AfterDune
Retired PR Developer
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Re: PR:WW2 Beta Release 28th of December - 3rd of January

Post by AfterDune »

The official beta will end on the 3rd, but you'll probably be able to still play it, if servers still run it. We won't make anymore patches though. At least not for a while.
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Mineral
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Re: PR:WW2 Beta Release 28th of December - 3rd of January

Post by Mineral »

v0.2.3.0 out! Enjoy the new map and the other fixes/tweaks!
Spoiler for Version 0.2.3.0:
GENERAL:
  • Added new overrun mechanic for outposts. You can now overrun them from further away the more soldiers you have:
    • 10m - 1 soldier
    • 50m - 2 soldiers
    • 100m - 4 soldiers
    • 150m - 8 soldiers
  • Updated outpost to be disabled for 30 seconds if overrun and disabled for 90 seconds if rebuild.
WEAPONS:
  • Updated M1 Garand 3P animations.
  • Fixed field dressings being too big.
  • Fixed M1918 and M1 Garand ejecting 5.56 shell casings.
VEHICLES:
  • Updated tanks to be bit faster, have more HP and better armor.
  • Fixed Panzer IV-F2 taking damage while driving.
  • Fixed trucks not showing which weapon you selected.
  • Adjusted M4A1 DWG ammo loadout to better fit Omaha: reduced AP and HE, increased smoke.
  • Increased LCVP HP
  • Increased armor, HP and speed of tanks
LEVELS:
  • Added Merville (1km) - AAS
  • Omaha Beach:
    • Fixed combat area making map zoom behave odd.
    • Lowered wind speed.
    • Set delayed spawn in LCIs and LSMs.
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Tiger1
Posts: 354
Joined: 2009-05-18 10:19

Re: PR:WW2 Beta Release 28th of December - 3rd of January

Post by Tiger1 »

Only ONE server running this mod right now?!?!?!


I just downloaded it.
t
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