C4 Power

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dysin
Posts: 142
Joined: 2007-03-25 23:27

Re: C4 Power

Post by dysin »

mine either front tread and toss the c4 on the rear. many times it is enough to trigger the mine. for the rest, the driver will panic fearing an unseen tank had hit them, and again, trigger the mine. this is also the only surefire way to kill abandoned armor with the engineer without many c4 and wasting 5 minutes
take no possessions
M42 Zwilling
Retired PR Developer
Posts: 613
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Re: C4 Power

Post by M42 Zwilling »

Yeah explosion damage in this engine cannot change depending on where it hits, only impact damage :|
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Serathis
Posts: 17
Joined: 2014-01-29 22:13

Re: C4 Power

Post by Serathis »

Alright, so large C4 on the tank doesn't destroy it. I understand the CE is not meant to be an AT role, but still. Good to know that large+small C4 gets the job done however. But what about C4 on tracks detracking? I think that would be realistic.
Cavazos
Posts: 454
Joined: 2007-06-20 05:01

Re: C4 Power

Post by Cavazos »

From what I know C4 can only disable tanks in real life. Sometimes weapons are designed to do one thing but then turn out to be useful in many things. In real life C4 doesn't do that. But in PR it can actually kill tanks completely. So it is more useful than it should be.
Last edited by Cavazos on 2016-03-06 03:15, edited 3 times in total.
Bob of Mage II
Posts: 4
Joined: 2016-05-12 18:35

Re: C4 Power

Post by Bob of Mage II »

Part of the issue I have is that since the C4 doesn't stick to a target the smaller version can end up quite far if you don't place it prone next to the target AFV. Despite what is said there are times when you will come across an AFV and prefer to use some C4 instead of an anti-tank rocket. For example you might wipe out a squad near an APC and want to destroy that APC while saving any LATs or HATs for other threats (or in the case of many Co-op games where you can have a bot AFV sitting somewhere with no gunner). Allowing the C4 to stick would allow it to do the maximum damage, and would take into account the fact that in real life you would have placed it where it can do more damage.

The old C4 lost its stickiness due to its use in homemade bomb-cars. This is no longer as much of an issue due the the timer making it hard to tell when the bomb will go off, and OPFOR factions can't steal it very well in INS mode.
=-=kittykiller
Posts: 282
Joined: 2012-02-12 18:43

Re: C4 Power

Post by =-=kittykiller »

im pretty sure c4 is sticky isnt it or did it change .1.39?
sweedensniiperr
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Re: C4 Power

Post by sweedensniiperr »

I miss bomb-bikes
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Mats391
PR:BF2 Lead Developer
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Re: C4 Power

Post by Mats391 »

It is just as sticky as it always was.
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Jacksonez__
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Joined: 2013-07-28 13:19

Re: C4 Power

Post by Jacksonez__ »

sweedensniiperr wrote:I miss bomb-bikes
Oh the joy when insurgents found enemy Engineer kit :D DIY bombcars & bikes.
UTurista
PR:BF2 Developer
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Re: C4 Power

Post by UTurista »

Bob of Mage II wrote:Part of the issue I have is that since the C4 doesn't stick to a target
Both big and small C4 stick to every object.
Bob of Mage II wrote:Despite what is said there are times when you will come across an AFV and prefer to use some C4 instead of an anti-tank rocket. For example you might wipe out a squad near an APC and want to destroy that APC while saving any LATs or HATs for other threats
If you killed a squad next to an APC, the likelihood of C4 said vehicle is almost null. If you have a L-AT or a H-AT than use it, that is why they exist.

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Mats391
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Re: C4 Power

Post by Mats391 »

[R-CON]UTurista wrote:Both big and small C4 stick to every object.
False. It only sticks to vehicles. It does not stick to statics.
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UTurista
PR:BF2 Developer
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Re: C4 Power

Post by UTurista »

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Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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Mats391
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Re: C4 Power

Post by Mats391 »

'[R-CON wrote:UTurista;2130341']Image
Hacks...
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Rabbit
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Re: C4 Power

Post by Rabbit »

What about ambient objects? Checkmate atheists.
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UTurista
PR:BF2 Developer
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Re: C4 Power

Post by UTurista »

Trees also get the sticky stick
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Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
Rabbit
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Joined: 2006-12-17 15:14

Re: C4 Power

Post by Rabbit »

[R-CON]UTurista wrote:Trees also get the sticky stick
Not mapper placed fire, smoke or water.
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AfSoccer "I just don't see the natural talent."
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AfterDune
Retired PR Developer
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Re: C4 Power

Post by AfterDune »

[R-DEV]Mats391 wrote:False. It only sticks to vehicles. It does not stick to statics.
ObjectTemplate.collision.stickToStaticObjects 1

That's the line it requires :) .
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