Re: Increase manpad limitation
Posted: 2016-04-18 07:47
The reason manpads feel so useless these days is that all ground to air missiles have been nerfed to total uselessness for some reason. The miss chance for a single missile against a target dropping flares has been changed from the earlier value of 75-15% depending on the missile to 90% across all missiles, as Chuva_RD posted on this post. Let me break down what this means.
Realistically, every time you're trying to shoot at a chopper, they're going to drop flares due to the warning already sounding when you're still locking the target. This means that practically every missile you ever get to fire has a 90% chance of missing. This already sounds pretty terrible since most of the time the one shot is all you're going to get, and you need a solid hit to actually bring down a chopper instead of just annoying the pilot a bit.
With a 90% chance of missing, you'll have to fire 7 missiles to have a kill chance of over 50%. Let's say you have a FOB with the AA platform built. That's going to have time for two shots before having to reload. This translates to a 1-0,9^2=19% chance of killing a chopper. If that chopper is a CAS, you know it's going to have a 100% chance of killing the AA launcher if those missiles don't hit, so the CAS chopper in this scenario has a 81% chance of winning.
Even with a manpad near enough the FOB to fire as well, the win chance for the CAS pilot is 73% if all three missiles can fire before the CAS pilot has time to take any of them out. To have a better than even chance against the CAS, right now you'd need to have 3 AA platforms as well as the manpad on the fob. Those 7 missiles launched against the CAS would have a 52% chance of scoring a kill.
Don't try telling me that these numbers sound okay to you. What the nerf to AA has caused is that if you want to have an even chance of downing a CAS, you have to pool all your team's AA assets into a single point, which the CAS pilot can then avoid due to the limited range of AA in PR. This basically gives CAS almost complete freedom to just stomp all ground assets with impunity as long as the enemy can't bring about any air-based AA. That doesn't sound like a fun game for anyone apart from the two players in the CAS.
Realistically, every time you're trying to shoot at a chopper, they're going to drop flares due to the warning already sounding when you're still locking the target. This means that practically every missile you ever get to fire has a 90% chance of missing. This already sounds pretty terrible since most of the time the one shot is all you're going to get, and you need a solid hit to actually bring down a chopper instead of just annoying the pilot a bit.
With a 90% chance of missing, you'll have to fire 7 missiles to have a kill chance of over 50%. Let's say you have a FOB with the AA platform built. That's going to have time for two shots before having to reload. This translates to a 1-0,9^2=19% chance of killing a chopper. If that chopper is a CAS, you know it's going to have a 100% chance of killing the AA launcher if those missiles don't hit, so the CAS chopper in this scenario has a 81% chance of winning.
Even with a manpad near enough the FOB to fire as well, the win chance for the CAS pilot is 73% if all three missiles can fire before the CAS pilot has time to take any of them out. To have a better than even chance against the CAS, right now you'd need to have 3 AA platforms as well as the manpad on the fob. Those 7 missiles launched against the CAS would have a 52% chance of scoring a kill.
Don't try telling me that these numbers sound okay to you. What the nerf to AA has caused is that if you want to have an even chance of downing a CAS, you have to pool all your team's AA assets into a single point, which the CAS pilot can then avoid due to the limited range of AA in PR. This basically gives CAS almost complete freedom to just stomp all ground assets with impunity as long as the enemy can't bring about any air-based AA. That doesn't sound like a fun game for anyone apart from the two players in the CAS.