re: Attack helis physics, flares and missiles
Posted: 2016-02-06 17:49
Can't you guys just re-introduce the BF2 Gunner missile cam that was super fun to get that close to your target and see it just before exploding.
There where quite a few factors for this, the main one being that it is firstly extremal uncommon for most of the Attack Helis ingame to field any kind of air to air weapon on them, and some that say they are capable, have only ever had them fitted in testing. But on top of this, some of the Attack Helis ingame can't field any kind of air to air missile on them, at least not without some kinda bodge jobsolidfire93 wrote:i asked a question : why AIM-9 Air to Air missile been removed from Attack helis ?
Not really about Attack Helis being easy platforms, more that in the right hands, they are totally devastating and game changing weapons, and we frankly do need to do a few things to help balance them out a little.Jacksonez__ wrote:People talk like flying CAS and getting kills is easy.


Right now there's an issue aswell with diving not increasing your speed, which makes hit-and-run type of attacks nearly impossible as you crawl away.'[R-DEV wrote:Rhino;2118470']There where quite a few factors for this, the main one being that it is firstly extremal uncommon for most of the Attack Helis ingame to field any kind of air to air weapon on them, and some that say they are capable, have only ever had them fitted in testing. But on top of this, some of the Attack Helis ingame can't field any kind of air to air missile on them, at least not without some kinda bodge job
From a gameplay POV Attack Choppers spent more time hunting each other than they did actually supporting the ground troops, at least until the other sides Attack Heli was shot down, although in some cases yes this hasn't changed much since then, it has reduced it a bit with making it harder for them to engage each other.
Not really about Attack Helis being easy platforms, more that in the right hands, they are totally devastating and game changing weapons, and we frankly do need to do a few things to help balance them out a little.
I should point out that we (the Devs), are not on a mission to nerf Attack Helis or anything like that, not even Mats although he may give the impression he is sometimes but that is mainly for trolling hehe. In v1.4 we are actually looking at a few things to improve them, and all helicopters for that matter. In fact this week we have started a project with the help of a new Python Script Pie has made that reads the true speed of a vehicle, to firstly see what our helicopters speeds are right now, and to bump that up to be far more realistic as right now, they are too slow and pretty much the entire team agrees on it (only a few have voted but more have voiced their opinions on Instant Messenger that they want it re-done):We are also looking into one or two unique gameplay concepts for Attack Helis in v1.4 too
![]()
We will look into that. We also want to make choppers having to care more about their speed and angles just like the Tiger has to. Meaning if you dive too fast or too steep you will crash into your target before killing itviirusiiseli wrote:Right now there's an issue aswell with diving not increasing your speed, which makes hit-and-run type of attacks nearly impossible as you crawl away.
To be honest its quite horrible when you try to dive to gain speed but you only lose altitude. This only contributes to having to go for enemy helis before attacking ground targets.
I hope that gets changed back to how it was so that if you dive you can actually escape things.
The reason people enjoy CAS is because they can do this.Rabbit wrote:I say very fast attack speed, medium health (1 AA missile/lat and you need to GTFO and rush back to base to try and beat the bleed) , keep nerfed missile attack and reduce spawn time. Get them to do quick in and out attacks and usually survive rather than just loiter around all day acting like a UAV.
Thank god you are not an R-DEV anymore.With that mentality and low amount of game knowledge regarding attack helicopters/attack helicopter threats you would just ruin the mod even more.Rabbit wrote:I say very fast attack speed, medium health (1 AA missile/lat and you need to GTFO and rush back to base to try and beat the bleed) , keep nerfed missile attack and reduce spawn time. Get them to do quick in and out attacks and usually survive rather than just loiter around all day acting like a UAV.
Then might as well remove choppers without cannons too because it is a very rare occurrence to get a valid laze when playing without a spotter of your own because a lot of people don't know how to place lazes down. Then there are those who can place lazes down but can't tell you what and where they are lazing. The third kind are those who are dead silent and don't really know that you can help them take out that tank on the hill that is mowing them down.Brozef wrote:How about you guys remove the LG mode? It would definitely force more team work.
Give CAS the capability to lase as well.PatrickLA_CA wrote:Then might as well remove choppers without cannons too because it is a very rare occurrence to get a valid laze when playing without a spotter of your own because a lot of people don't know how to place lazes down. Then there are those who can place lazes down but can't tell you what and where they are lazing. The third kind are those who are dead silent and don't really know that you can help them take out that tank on the hill that is mowing them down.
Of course, I'm not saying that you won't get any lazes at all because there are also a lot of people who can laze properly.
This makes CAS useless compared to other assets because if you take a look at tanks for example they can always follow the infantry around or look for targets because they are down there on the ground. But you can't do this with a CAS chopper or a jet for reasons stated in this thread as well as for people complaining about the UAV style of operating CAS choppers. Compared to the RL counterparts, at least the UK Apaches, they don't operate lower than 2000 ft in Afghanistan where they are safe from RPGs and small arms fire which can't be done in PR due to the view distances.
lolNavo wrote:Give CAS the capability to lase as well.
Meh, just brainstorming how to make CAS less derp as it is now without making it OP. Remove LG, add lazer designater, improve helicopter handling instead of making them slow as shit for 'balance', improve CAS missiles.viirusiiseli wrote:lol
surely we're joking here guys?
...right?
How on earth is this speed calculated? I calculated ~190 km/h (Havoc speedometer was like 410-430). Isn't Havoc real life flight speed (not dive) like 300 km/h?X-Alt wrote:What if helicopters like the Hind and Havok were SACLOS? Rather than nerfing turn rates, force the East-bloc helicopters to guide it to the target the whole way through. Plus, a fix for the Hind speed would be nice, it's getting a bit ridiculous.
When we where implementing the Zhi-9WA with HJ-8s, which are Wire Guided SACLOS missiles, we did look at it again but decided that it was far too hard to hit the target with it and when with the "point and click, TV / Laser Guided" method all the other choppers have.X-Alt wrote:What if helicopters like the Hind and Havok were SACLOS? Rather than nerfing turn rates, force the East-bloc helicopters to guide it to the target the whole way through. Plus, a fix for the Hind speed would be nice, it's getting a bit ridiculous.
Totally ignore the BF2 HUD speed, its totally off, hence why Mats has made a new python script to read the true speed for testing.Jacksonez__ wrote:How on earth is this speed calculated?
And it is why every other person hates cas and it can end up with getting a ridiculous kdr. In my opinion for what PR is and the map sizes available there is no good way to make cas realistic and balanced.X-Alt wrote:-snip-
'dalianplant[x64 wrote:;2118499']Thank god you are not an R-DEV anymore.With that mentality and low amount of game knowledge regarding attack helicopters/attack helicopter threats you would just ruin the mod even more.
Actually if I were still a dev I would continue to lobby to remove cas choppers.