Re: Deployable asset foundation
Posted: 2016-03-12 18:51
[R-CON]Ratface wrote:
''I would imagine... ''
''Darwin, I wouldn't get too personal... .''
I'll start with my second quote.
The thing with opinions of other is that. Yes. It is very interesting to share thoughts!
Althought. I don't see the nessecity of getting so specific about every little details that could go wrong when everything is merely a concept.
But you are right, I could make a text of two thousands words and explain all details of my idea behind the concept. Yet, I think its unnessesery to expose such complex thoughts over a forum. If anything, Liam is not going to be part of the development of this project.
And also, I want to keep the idea as basic as possible so you, and other devs, can imagine their own vision of the concept without being influenced. As time unfold, we can adjust our vision as the project evolve.
I just didn't like his attitude of everything being rushed and negative.
Now. eeh.. sorry for the long explaination..
Since it is asked, this was my actual Idea,
First, As HESCO take sometimes to build up, you need to gather debris and sand. I thought of using the HESCO wisely. I found few reference that can tell give you some insight
Like this Guard tower how is mainly metal framed with few HESCO bag ontop.

Or this one who is not HESCO based at all

For Roadblock the police sometimes use deployable walls like theses

So there are alternative to the HESCO barrier, wich we all know would take a good amount of time to build.
But here is my other idea.
If we use Heavy assets with HESCO based defense here is what message that could be displayed if you try to use it as a new SL (As it require 4 large crates, probably some new player would try to use it with only 2 )
'' WARNING! : The heavy forward outpost take extensive time to build and require 4 large crates ''
This way, we could actually make them extensively long to build!
Meaning in the future, we could have dedicated squad that would call themselve '' Outpost ''
Or any name of the kind. They would pick up 2 Combat engi and Concentrate themselve on building the asset.
I think if the building time is long enough (without taking 20 minutes) let's say...to dig a (theorical) Hesco based Roadblock Razorwire like on my first post image. It would take the full squad (8 man) that dig it for 1 full minute.
In comparison, I think a regular razorwire takes like 8 second to build if all the squad gets on it.
These fobs would be literally impossible to dig alone.
I heard a regular fobs take around 45 shovel hits to be finished. Lets make the heavy fob around 300.
Or just make the theory that every asset require 8 time more shovel hit.
So building a Heavy FOB is like building a Super FOB alone.
(Wich I done in the past, its long haha)
(edit:Also, if we are going to remove the Dirt foundation, The undigged assets could be empty HESCO so the Squadleader can know the proportion of his FOB.
It would be could, cuz Hesco would provide visual cover, but would still be penetrable by bullets
Here's a little draft of what could the roadblock looks like..

I know the orange color make it looks like wood, but imagine its metal
Update, I forget few things

Aaaand I added little wall on the side so if you align them the Cement blocks wont keep it from being tightly setup
(in case its angled)
(Also, these side wall on the edge could have no influence on the deployment so they could stick into wall or into the other roadblock.. For efficiency..


