HEY MEDICS

General discussion of the Project Reality: BF2 modification.
beefstake2
Posts: 18
Joined: 2016-02-04 07:39

Re: HEY MEDICS

Post by beefstake2 »

Hearing "medic" makes my epipens hard, how do I stop thinking with my epipens?
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: HEY MEDICS

Post by Jacksonez__ »

iglotruck wrote:Players alive can not see what you write in chat if you're critically wounded. So many people think they can just because there is no '*DEAD*' by the nickname. Just thought I'd leave that here.



You must be a horrible medic... The kit is by far the most difficult one to master.
what? just stay back and stay alive, not that hard. What's the hard part of being medic? Using epipens?
iglotruck
Posts: 190
Joined: 2015-12-14 20:46

Re: HEY MEDICS

Post by iglotruck »

Jacksonez__ wrote:what? just stay back and stay alive, not that hard. What's the hard part of being medic? Using epipens?
When to revive, when not to revive. When to smoke, when not to smoke. Where to put the smoke, where not to put the smoke. When to use a patch, when not to use a patch. Where to tell the person to move, where not to tell the person not to move. Our definition of mastering the medic kit obviously differ, as the kit is much more than just 'using epipens'.
ZektorSK
Posts: 243
Joined: 2015-10-30 08:41

Re: HEY MEDICS

Post by ZektorSK »

iglotruck wrote:When to revive, when not to revive. When to smoke, when not to smoke. Where to put the smoke, where not to put the smoke. When to use a patch, when not to use a patch. Where to tell the person to move, where not to tell the person not to move. Our definition of mastering the medic kit obviously differ, as the kit is much more than just 'using epipens'.
Seriously ? Medic is easiest kit ever,why do you think anyone would be thinking about smoke ? Your arguments are really weird
iglotruck
Posts: 190
Joined: 2015-12-14 20:46

Re: HEY MEDICS

Post by iglotruck »

ZektorSK wrote:Seriously ? Medic is easiest kit ever,why do you think anyone would be thinking about smoke ? Your arguments are really weird
Nice try!
W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: HEY MEDICS

Post by W.Darwin »

iglotruck wrote: You must be a horrible medic... The kit is by far the most difficult one to master.

I am not perfectly sure about this statement, but I think Matty is a Heavy-asset player, and that's what happen when you only come to PR to play with heavy asset. Most of the time you will diminuish the importance and details of infantry gameplay.

I said, most of the time, not all time. heh

Like the classic CAS players... -_-
You probably know one.
It was nice ^^
ZektorSK
Posts: 243
Joined: 2015-10-30 08:41

Re: HEY MEDICS

Post by ZektorSK »

iglotruck wrote:Nice try!
Image
W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: HEY MEDICS

Post by W.Darwin »

?Zektor, to me, I consider the difficulty of a KIT depending on how much you need to think when you play with it.

Using the medic kit require alot of thought processing since you need to manage the enemies AND the friendlies.

It is not Easy to do a good work as a medic.

it's just like saying '' Whats hard with using a HAT, you just hold left click to shoot the rocket, Lel ''



The fact that Medic kit also have no hand grenade make it way harder to play.

And smoke are fairly efficient if you use them right

You can make Decoy smoke screen, or huge smoke wall if you throw all 3 smoke at the same time.
It was nice ^^
ZektorSK
Posts: 243
Joined: 2015-10-30 08:41

Re: HEY MEDICS

Post by ZektorSK »

W.Darwin wrote:?Zektor, to me, I consider the difficulty of a KIT depending on how much you need to think when you play with it.

Using the medic kit require alot of thought processing since you need to manage the enemies AND the friendlies.

It is not Easy to do a good work as a medic.

it's just like saying '' Whats hard with using a HAT, you just hold left click to shoot the rocket, Lel ''



The fact that Medic kit also have no hand grenade make it way harder to play.

And smoke are fairly efficient if you use them right

You can make Decoy smoke screen, or huge smoke wall if you throw all 3 smoke at the same time.
The principle of medic is to heal,nothing else... I don't know why you guys are doing such drama of it,those smokes,and other things are just situational operations,and it doesn't involve diffictulity of kit...

By the way,wearing a hat is pretty easy
W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: HEY MEDICS

Post by W.Darwin »

ZektorSK wrote:The principle of medic is to heal
The principle of Rifleman is to shoot
The principle of LAT is to destroy armor
The principle of AR is to provide cover
The principle of Breacher is to access hard location
The principle of sniper is to shoot far

You can summerize probably every role in few words.
Less words doesn't equal less complexity.

The challenge with being medic is related your capacity to have good communication and interact with other players.
(And the way you use words in a firefight does matter. You need to be quick and efficient so ur teammate knows what to do, I encountered alot of players who were not able to communicate well the information underfire, wich make confusion and in the end , Death.)

what matters as medic is not your 1337 Sk1llz to aim and click with precisions, its rather the logistic your brain can process.

But for someone who only is good a shooting, not thinking, I agree, He will find more challenge(aka fun) in actions based kits. :)
Last edited by W.Darwin on 2016-03-26 18:13, edited 3 times in total.
It was nice ^^
ZektorSK
Posts: 243
Joined: 2015-10-30 08:41

Re: HEY MEDICS

Post by ZektorSK »

W.Darwin wrote:ok, you troll, I get it, i'm done, not debating with you anymore,

Have a good day.

:)
Why do you think I am troll ? I am just argumenting my opinion
W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: HEY MEDICS

Post by W.Darwin »

''By the way,wearing a hat is pretty easy''
Also,
''I don't know why you guys are doing such drama of it,those smokes,and other things are just situational operations''
This point you brought made me just reconsider your seriousness.
I mean,
Really??
''are just situational operations''
Just situationnal operations?
Are you joking?
Because what else make something difficult than ''Situationnal operations''
???
All the difficulty in something are inside the circumstance. That's what make something challenging. The circumstances.
..

..

But yeah, I modified my post, you can read it again.
On second thought I decided the ending of my post was not mature, so I replied something with insight instead. ^^
Last edited by W.Darwin on 2016-03-26 18:21, edited 1 time in total.
It was nice ^^
iglotruck
Posts: 190
Joined: 2015-12-14 20:46

Re: HEY MEDICS

Post by iglotruck »

ZektorSK wrote:Why do you think I am troll ? I am just argumenting my opinion
Because you are claiming smoke is useless, and no PR player with a decent amount of knowledge would say that. So you're either trolling or you simply don't know much about the game. If the latter is the case then that's fine, you just shouldn't claim your opinions are the right ones on matters you know very little about.
ZektorSK
Posts: 243
Joined: 2015-10-30 08:41

Re: HEY MEDICS

Post by ZektorSK »

iglotruck wrote:Because you are claiming smoke is useless, and no PR player with a decent amount of knowledge would say that. So you're either trolling or you simply don't know much about the game. If the latter is the case then that's fine, you just shouldn't claim your opinions are the right ones on matters you know very little about.
What the hell man ? When did I say that smoke is useless ? I said that it is SITUATIONAL OPERATION, do you know what it means ?

I will explain you: It means that something can be used only in certain situations,and not all the time
=BG=BladeNakamura
Posts: 38
Joined: 2015-01-05 01:15

Re: HEY MEDICS

Post by =BG=BladeNakamura »

W.Darwin wrote:What?

Medic is probably hardest part of a squad.

The medic needs to play with lot more variable than the regular infantry soldier.

He must be aware of the danger around him, most of the time as a medic I will cover the rear. The medic must know when and how to heal someone, sometimes dropping a patch is more efficient than pulling out ur medpack and healing ur buddy in the middle of a firefight

Also, the medic got to decide when is the time for you to be revived.
you got a 5 minutes timer so no need to rush on a downed soldier who screams '' MEDIC! '',
just to get shot by the same enemy.
And should you use a Quick-action revive? (Patch+epipen)
Or a simple epipen could do the job (save the extra time to drop the patch)


Overall, the medic is the guy that make sure everyone stay alive, he have to manage the squad although he is not the priority in the gun fights. He is the key point in a squad that either achieve its goal or get destroyed.



From my personnal experiences, The easiest kits are AR, Machinegunner, marksman, sniper, breacher and rifleman.

The only twist with breacher is to know how to properly throw rope.
Everything else was reduced to N00b-friendly level with the assisted aim accuracy.
MEDIC is the mother , SQUAD LEADER is the father and the other squad members are the kids. :lol: And the COMMANDER is the crazy grandpa who have to deal with all of his nine sons who sometime don't talk to each other or to him. We are one big family. 8-)
ZektorSK
Posts: 243
Joined: 2015-10-30 08:41

Re: HEY MEDICS

Post by ZektorSK »

=BG=BladeNakamura wrote:MEDIC is the mother , SQUAD LEADER is the father and the other squad members are the kids. :lol: And the COMMANDER is the crazy grandpa who have to deal with all of his nine sons who sometime don't talk to each other or to him. We are one big family. 8-)
:)

And I am your grand granfather,who is posting :D
W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: HEY MEDICS

Post by W.Darwin »

=BG=BladeNakamura wrote:MEDIC is the mother , SQUAD LEADER is the father and the other squad members are the kids. :lol: And the COMMANDER is the crazy grandpa who have to deal with all of his nine sons who sometime don't talk to each other or to him. We are one big family. 8-)


Hahaha, nice nice nice xD
It was nice ^^
iglotruck
Posts: 190
Joined: 2015-12-14 20:46

Re: HEY MEDICS

Post by iglotruck »

ZektorSK wrote:What the hell man ? When did I say that smoke is useless ? I said that it is SITUATIONAL OPERATION, do you know what it means ?

I will explain you: It means that something can be used only in certain situations,and not all the time
My bad for misreading your first post.

"It means something can be used only in certain situations,and not all the time". I'm assuming you're talking about situational awareness. Yes, it should only be used in certain situations, and it's also about where you place the smoke. This requires situational awareness. The standard of PR medics today is to throw a smoke somewhat close to the body (regardless of where the person got shot from), don't let it deploy properly, don't say a word to the guy you're about to revive, and when you finally get him up you might as well just stay hidden in that poorly placed smoke and heal up there.
It's easy, especially if you don't care whether or not the person you're getting up, or yourself, survive - but it's not the way it should be done.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: HEY MEDICS

Post by matty1053 »

W.Darwin wrote:
Medic is probably hardest part of a squad.

The medic needs to play with lot more variable than the regular infantry soldier.

He must be aware of the danger around him, most of the time as a medic I will cover the rear. The medic must know when and how to heal someone, sometimes dropping a patch is more efficient than pulling out ur medpack and healing ur buddy in the middle of a firefight

Also, the medic got to decide when is the time for you to be revived.
you got a 5 minutes timer so no need to rush on a downed soldier who screams '' MEDIC! '',
just to get shot by the same enemy.
And should you use a Quick-action revive? (Patch+epipen)
Or a simple epipen could do the job (save the extra time to drop the patch)


Overall, the medic is the guy that make sure everyone stay alive, he have to manage the squad although he is not the priority in the gun fights. He is the key point in a squad that either achieve its goal or get destroyed.



From my personnal experiences, The easiest kits are AR, Machinegunner, marksman, sniper, breacher and rifleman.

The only twist with breacher is to know how to properly throw rope.
Everything else was reduced to N00b-friendly level with the assisted aim accuracy.
I did misword my OP. I am meaning, it's easy to use the kit. However, it's not so easy using it in a deadly combat area.

However, it's the same way with any other kit. If you use common sense, you will be perfectly fine. Just with the other kits, you have different roles.

Anyways, a medic kit is easy to use once you get used to playing with it. Like if your the medic, DO NOT BREACH A BUILDING FIRST. The issue is with a lot of medics that don't use the kit properly. It's a valuable kit, IMO it's more valuable than any other kit in the game. If I was someone that has never been medic before, I'd play a LOT more defensively. Do not bunch up. Get behind any available cover if necessary.

But again, if you use common sense in firefights, you will be fine. However, I do agree learning when to use the quick revive, and long revive at a proper time is certainly a hard part of the medical class. But going to revive someone that literally just died is plain stupid. unless they were team killed in your main base.
DETROIT TIGERS
Image
W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: HEY MEDICS

Post by W.Darwin »

matty1053 wrote:It's a valuable kit, IMO it's more valuable than any other kit in the game.

You pushed it here, nothing is as valuable as a H.A.T kit. Hehe
It was nice ^^
Post Reply

Return to “PR:BF2 General Discussion”