[WIP] MIG-27K

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simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: [WIP] MIG-27K

Post by simeon5541 »

MiG-27 is not used by Russian forces,Russians have put them in reserves long time ago.
They are now pretty much unable to get them operational again.

As for Su-24,Syrians used them extensively during Syrian conflict,Iran posses some of them
that flew away from Iraq during Gulf war.

There is Su-24 model from PoE2 mod,but who knows what is wrong with it since it was never
used in the mod.

Su-24 Fencer image - Point of Existence: 2 mod for Battlefield 2 - Mod DB
anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: [WIP] MIG-27K

Post by anantdeathhawk »

The model still needs a lot of work and actually i haven't been able to work on it over the past month.I basically made a half model and then mirrored it, and selected all the loose components and collapsed it all.The current collapse wasn't a success, since some vertices here and there are not connected or connected to the wrong neighbor vertex.

here's a P3D link[Red Dragon] ;-)
https://p3d.in/9DPWg
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Mr.VdHeide
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Joined: 2014-09-16 10:16

Re: [WIP] MIG-27K

Post by Mr.VdHeide »

double post

Remove it plz
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Mr.VdHeide
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Re: [WIP] MIG-27K

Post by Mr.VdHeide »

It still needs a lot of work, but the overall shape looks good. :smile:

Just really focus on the smoothing groups now. Also your model is way to high poly, but I guess you know that already.

Good luck,




D.J.
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anantdeathhawk
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Joined: 2015-11-12 21:11

Re: [WIP] MIG-27K

Post by anantdeathhawk »

Yeah, smoothing groups will the first thing to fix and i don't know how to lower polys yet,I'll try.
thanks.
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Mr.VdHeide
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Re: [WIP] MIG-27K

Post by Mr.VdHeide »

Well, I said poly's, but what you want to get is a model that looks as good as possible with a tri-count that is as low as possible. If you add more detail, it will take more tri's. Making a good model is all about making your model look good, but also about making it work good in game. So it is all about finding a balance in between looks and performance (optimization). ;)

So what you need to do, is to simply start removing vertices that are not important for the models shape. Right now I bet you can remove more then 50% of all the vertices in your model and still have a good looking aircraft.




D.J.
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anantdeathhawk
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Re: [WIP] MIG-27K

Post by anantdeathhawk »

Okay, i'll post screenshots of the mesh and you could point out what can be removed where it needs optimization more or less.
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Mr.VdHeide
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Re: [WIP] MIG-27K

Post by Mr.VdHeide »

Sounds good. :-o



D.J.
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