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Re: [WIP] MIG-27K

Posted: 2016-04-05 10:18
by simeon5541
MiG-27 is not used by Russian forces,Russians have put them in reserves long time ago.
They are now pretty much unable to get them operational again.

As for Su-24,Syrians used them extensively during Syrian conflict,Iran posses some of them
that flew away from Iraq during Gulf war.

There is Su-24 model from PoE2 mod,but who knows what is wrong with it since it was never
used in the mod.

Su-24 Fencer image - Point of Existence: 2 mod for Battlefield 2 - Mod DB

Re: [WIP] MIG-27K

Posted: 2016-05-04 14:12
by anantdeathhawk
The model still needs a lot of work and actually i haven't been able to work on it over the past month.I basically made a half model and then mirrored it, and selected all the loose components and collapsed it all.The current collapse wasn't a success, since some vertices here and there are not connected or connected to the wrong neighbor vertex.

here's a P3D link[Red Dragon] ;-)
https://p3d.in/9DPWg

Re: [WIP] MIG-27K

Posted: 2016-05-04 17:15
by Mr.VdHeide
double post

Remove it plz

Re: [WIP] MIG-27K

Posted: 2016-05-04 17:17
by Mr.VdHeide
It still needs a lot of work, but the overall shape looks good. :smile:

Just really focus on the smoothing groups now. Also your model is way to high poly, but I guess you know that already.

Good luck,




D.J.

Re: [WIP] MIG-27K

Posted: 2016-05-04 17:34
by anantdeathhawk
Yeah, smoothing groups will the first thing to fix and i don't know how to lower polys yet,I'll try.
thanks.

Re: [WIP] MIG-27K

Posted: 2016-05-04 17:45
by Mr.VdHeide
Well, I said poly's, but what you want to get is a model that looks as good as possible with a tri-count that is as low as possible. If you add more detail, it will take more tri's. Making a good model is all about making your model look good, but also about making it work good in game. So it is all about finding a balance in between looks and performance (optimization). ;)

So what you need to do, is to simply start removing vertices that are not important for the models shape. Right now I bet you can remove more then 50% of all the vertices in your model and still have a good looking aircraft.




D.J.

Re: [WIP] MIG-27K

Posted: 2016-05-04 18:19
by anantdeathhawk
Okay, i'll post screenshots of the mesh and you could point out what can be removed where it needs optimization more or less.

Re: [WIP] MIG-27K

Posted: 2016-05-04 20:33
by Mr.VdHeide
Sounds good. :-o



D.J.