Page 2 of 3

Re: Add a shorter time to live on commonly abandoned vehicles

Posted: 2016-03-28 20:33
by Geronimo
This feels like treating the symptom, not the disease.

However I can see this being a problem on public servers so if I may, my suggestion would be to simply not allow players with a sniper kit to drive a vehicle. Give them a black screen once they enter the vehicle, similar to a non-crewman entering a tank.

Re: Add a shorter time to live on commonly abandoned vehicles

Posted: 2016-03-28 21:31
by Murphy
You cannot treat the disease of selfish players, it's simply part of the landscape.

Restricting who can drive the truck isn't going to work, especially "don't let snipers drive". Well I don't know if you have considered that every truck has crates now. I can take crewman kit (let's throw that suggestion into the mix) one man the truck to M13kp3 drop the crate and request w.e kit I want. If you want to restrict it to allow only squad members with X number of players in it we need to consider how common "freekit" squads really are now a days. Do yourself a favor and check out squad cohesion on a regular pub server (or that one that offers a home to less than par players, and encourages them....smh).

I see that people are being creative and trying to address the problem, but we cannot ever get rid of the rotten core. We need to accept that the days of TG are well behind us and since PR went stand alone it has attracted many players with the wrong mentality. This exacerbated an already prevalent issue (again that server feedback thread in which the head admin basically applauded retarded admins is a prime example of the dip in quality), and we cannot teach players who do not want to learn or cooperate.

It's better to facilitate those who play the right way rather than hinder those players who don't think on a team-wide scale, because either way those selfish players will never change.

Re: Add a shorter time to live on commonly abandoned vehicles

Posted: 2016-03-28 22:00
by PeppeJ
I feel like one of the better solutions would be to increase the amount of transport available from each spawnpoint. What I mean by this is that normally only 1 vehicle can spawn per vehicle spawn point, you can change this to allow up to any amount of vehicles. So slapping it to 2 or 3 would allow that one spawnpoint to spawn up to 3 vehicles, assuming the one that's already there is gone. So if you put a 5 min delay or something on this you would as per usual, get all the vehicles out of main at start, but after 5min there's a new wave of them ready to go. This way you won't have to wait until it self-destructs or is destroyed. Obviously if all of them are in play, no more will spawn.

We used this on the Merk training server to allow up to 10 helicopters per spawnpoint, with 1 second respawn. That way there was always helicopters available, no matter if there was a lot in play.

EDIT: This I feel would "solve"(treat rather) both problems, if someone solos something there's a big chance that there's another one ready in base in a few minutes, and it stops vehicles blowing in your face if they selfdestruct time is low, plus it doesn't flood the map with vehicles instantly.

Re: Add a shorter time to live on commonly abandoned vehicles

Posted: 2016-03-29 07:55
by Tommygun
Its all fine as it is. Name and shame em. I too like to mine enemy vehicles and have them out of action. Be the change you want to see. Get your team to recover vehicles or take care of them. Its a learning process that most posters here have learnt.

Re: Add a shorter time to live on commonly abandoned vehicles

Posted: 2016-03-29 11:22
by ZektorSK
I like to do kaboom with abandoned vehicles

Re: Add a shorter time to live on commonly abandoned vehicles

Posted: 2016-03-29 11:41
by Mats391
I dont like this at all. With that you would be required to hop into your squad vehicle every couple of minutes to make sure it does not explode. Also every vehicle that dies this way will cost tickets. Some trucks do not respawn. So many issues.
Retrieving logistic vehicles is also one of the side objectives in PR. Something outside of simple killing and capping flags.
If anything i would increase the ticket cost of trucks. That way destroying an enemy truck you find might be more something to consider. Right now you leave them alone as a truck in the field makes enemy suffer more than those 2 tickets.

Re: Add a shorter time to live on commonly abandoned vehicles

Posted: 2016-03-29 12:35
by W.Darwin
Something should be done thou

Either it be higher ticket cost, kit restriction, Squad limitation...

You could even add a Child-Lock on transport, Like pressing 'x' or 'f' to shift gear
hehe :mrgreen:

Re: Add a shorter time to live on commonly abandoned vehicles

Posted: 2016-03-29 12:51
by Jacksonez__
W.Darwin wrote:Something should be done thou

Either it be higher ticket cost, kit restriction, Squad limitation...

You could even add a Child-Lock on transport, Like pressing 'x' or 'f' to shift gear
hehe :mrgreen:
do you mean america-lock?

Image

Re: Add a shorter time to live on commonly abandoned vehicles

Posted: 2016-03-29 17:06
by ZektorSK
Image

Re: Add a shorter time to live on commonly abandoned vehicles

Posted: 2016-03-29 18:47
by Tit4Tat
Jacksonez__ wrote: Image


made me laugh that, very good lol :smile:




p.s i think increasing tickets for logis/trans is the best option.

Re: Add a shorter time to live on commonly abandoned vehicles

Posted: 2016-03-30 04:06
by bahiakof
Hi!

When I'm in the commader position, the order is: "Do not destroy the logistics truck abandoned enemy." My strategy is as follows ... if not destroy the enemy's logistics truck, the enemy will not be able to build FOB. And if the enemy does not build FOB, the general advance of the enemy team is predictable (they only come from the base), and can use the strategy "CAMPER" and shoot down all the enemies that try to rescue the truck.

On the problem of players leaving the logistics trucks in the field, the suggestion would be to increase the cost for lost tickets to -5 or -10 or -15.

If the logistics truck loses many tickets when it is destroyed, players will start playing like in reality, where the logistics truck always has an armed escort to protect him, and that the "logistics squad" would become a squad fixed.

Particularly, I think the most important logistics truck to the team that some assets, such as APCs and other assets ... FOBs positioned and organized infantry, is the way to victory!

Sorry for my bad English.

Re: Add a shorter time to live on commonly abandoned vehicles

Posted: 2016-03-30 05:47
by =BG=BladeNakamura
Murphy wrote:Transport trucks are valuable, and it's a pain in the *** to spawn at main only to realize your hair brained team left a whole convoy at the first flag.

Players often leave derelict vehicles alone knowing full well that it will respawn at main giving the enemy transport/logistical support once again. It's very common to mine a vehicle and just leave it alone for an entire round.

I don't think you've really considered the fact that the playerbase has tanked recently and overall the team cohesion has hit a slump these past few months. Changes made to cater to the lowest common denomination aren't always bad, so yea - BECAUSE THESE FREAKN NOOBS 1 MAN A TRANS TRUCK TO M13kp3 to freaking sit and snipe. Meanwhile an entire infantry squad is picking their nose at main waiting for any means of transportation to respawn. It happens way to often and it doesn't actually add anything to the game except more waiting.

Sure "protect your assets and use the wisely" is great advice but it will not change the attitudes of the players who make this an issue, they aren't team players and nothing ever posted here on the forums will change that (they likely won't even bother reading forums).

I think it's a decent solution to an annoying consistent problem.
Do you know what will change their attitude: Kick and Ban from the server. :mrgreen:

Re: Add a shorter time to live on commonly abandoned vehicles

Posted: 2016-03-30 07:21
by Mats391
Another option could be to make the Destroy-Command of the commander also destroy light vehicles.

Re: Add a shorter time to live on commonly abandoned vehicles

Posted: 2016-03-30 07:24
by mries
[R-DEV]Mats391 wrote:Another option could be to make the Destroy-Command of the commander also destroy light vehicles.
That actually sounds like a good option, maybe with a timer if possible to prevent possible abuse? So commander can destroy a vehicle and have to wait 5 - 10 minutes before he can destroy another one.

Re: Add a shorter time to live on commonly abandoned vehicles

Posted: 2016-03-30 12:02
by bahiakof
[R-DEV]Mats391 wrote:Another option could be to make the Destroy-Command of the commander also destroy light vehicles.
Hi,

Good this option only adds a rule within the system not to be abused by bad intentioned players who can take the commander position.
Do you consider the increased loss of tickets of logistics trucks, as a good option to value it more?

Re: Add a shorter time to live on commonly abandoned vehicles

Posted: 2016-03-30 16:11
by WeeD-KilleR
the destroy commander thingy sounds like a good idea. I don't think it needs a lot of anti-griefing mechanisms besides not being able to destroy a vehicle with passengers inside. The commander is already able to grief the team servilely by removing fobs, yet I havent seen the abuse of that function.

Re: Add a shorter time to live on commonly abandoned vehicles

Posted: 2016-03-30 16:22
by matty1053
[R-DEV]Mats391 wrote:Another option could be to make the Destroy-Command of the commander also destroy light vehicles.
That's a good idea. But this could turn into a chaotic issue. Especially if people know you can do that, they would just hop commander and intentionally destroy the vehicles so the round ends quickly. Yeah, waiting 5-10 minutes is big, but in game it is short.

Re: Add a shorter time to live on commonly abandoned vehicles

Posted: 2016-03-30 16:51
by WeeD-KilleR
matty1053 wrote:That's a good idea. But this could turn into a chaotic issue. Especially if people know you can do that, they would just hop commander and intentionally destroy the vehicles so the round ends quickly. Yeah, waiting 5-10 minutes is big, but in game it is short.
light vehicles are not the biggest ticket drain. Infantry death and big assets is a bigger issue. I mean 10 logis cost as many tickets as 1 tank. also the commander can simply destroy the own FOBs causing a steamroll for the other team and ending the map 10x quicker than destroying logis.

Re: Add a shorter time to live on commonly abandoned vehicles

Posted: 2016-03-30 17:11
by Jacksonez__
matty1053 wrote:That's a good idea. But this could turn into a chaotic issue. Especially if people know you can do that, they would just hop commander and intentionally destroy the vehicles so the round ends quickly. Yeah, waiting 5-10 minutes is big, but in game it is short.
If the commander wants to troll or grief, he can already destroy all team fobs which are waaay way way more valuable than light transport vehicles.

Re: Add a shorter time to live on commonly abandoned vehicles

Posted: 2016-03-30 19:25
by ZektorSK
Jacksonez__ wrote:If the commander wants to troll or grief, he can already destroy all team fobs which are waaay way way more valuable than light transport vehicles.
Nah..
rather have kaboom with FOB, then have to go by feet across all map