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Re: Turkish Armed Forces - Community Tasks
Posted: 2016-07-17 19:06
by Mineral
Turkey vs Turkey perhaps?
joking
Re: Turkish Armed Forces - Community Tasks
Posted: 2016-09-29 21:36
by Mineral
Please don't publish our animations before you actually get permission from us. Nice work on the models! I hope you can find people to help.
Posted: 2016-09-30 12:22
by Mineral
Me,mats,... We Will likely not give permission unless we can do a form of Trade. That's how we usually operate.
Re: Turkish Armed Forces - Community Tasks
Posted: 2016-10-28 21:23
by sweedensniiperr
Have you fased out all of your G3s, is it a plan for it in the faction?
Re: Turkish Armed Forces - Community Tasks
Posted: 2016-10-29 03:18
by CaptMiller
Nice ! Hope we will see awesome mountain 4km maps for Turkish VS Kurds fights
Re: Turkish Armed Forces - Community Tasks
Posted: 2016-10-29 10:07
by CaptMiller
Re: Turkish Armed Forces - Community Tasks
Posted: 2016-10-30 01:14
by CaptMiller
I-Omer-I wrote:What if I offer you to help us (if you can find free time from your IS mod)?
Or we can make TAF vs ISIS maps...
at the moment I'm doing a map Baiji 4km with Iraqi army or Peshmerga(that will be easy because only retexture Hamvee and uniform) and probably we will be able to use your faction in the alternative mode TAF vs ISIS. I hope I will finnish my map in spring 2017
Also one guy in our Discord making Deir-ez-Zor 2km, I ask him about you
Re: Turkish Armed Forces - Community Tasks
Posted: 2016-11-22 08:17
by anantdeathhawk
Looks good!
But devs may say the jeep has very high tris.
Re: Turkish Armed Forces - Community Tasks
Posted: 2016-11-22 20:59
by rPoXoTauJIo
Actually that's quite okay, f.e. vn-3 has 7.8k, lots depends on lods through.

Yet i agree that it's already a point where it's needed to find places to optimize model rather than increase quality

Re: Turkish Armed Forces - Community Tasks
Posted: 2016-11-23 18:56
by rPoXoTauJIo
I-Omer-I wrote:I'll do something about that. The model has such that polygon with 1st person view, it'll be much and much smaller without it and after a check.
Hmmm, that's could be quite a point where you optimize a lot.
3p models usually dont need well detailed 1p interior unless they're quite open vehicles.
Again taking vn-3 as example here

Although even for 3p there's quite a lot of details i'd say

Re: Turkish Armed Forces - Community Tasks
Posted: 2016-11-24 08:12
by Mineral
I wouldn't start on LODs before UV and perhaps even textures are completed