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Re: reasons for removing maps and factions
Posted: 2016-06-19 10:50
by Jacksonez__
[R-CON]LiamBai wrote:You mean Fools Road Vietnam? Can't say I miss it.
That was exactly my thought when I played that map for the first time
"this map looks like fools road"
Re: reasons for removing maps and factions
Posted: 2016-06-19 10:59
by Mineral
Probably cause it is the same heightmap

I think it was very nicely made, just that gameplay didn't work out on it at all. AD felt that too I think and removed it?
Re: reasons for removing maps and factions
Posted: 2016-06-19 14:27
by FFG
[R-DEV]AfterDune wrote:No, you'll have issues with the voices unfortunately. Can only setup one voice per team

.
0nil figured out a work around that adds about 6mb to a map folder that allows for multiple voices for factions.
Posted: 2016-06-19 15:31
by AfterDune
Is it my method of partially including files from the original map? Because that works indeed. Never tried it on a larger scale though, just a handful of players l.
Re: reasons for removing maps and factions
Posted: 2016-06-19 17:25
by FFG
[R-DEV]AfterDune wrote:Is it my method of partially including files from the original map? Because that works indeed. Never tried it on a larger scale though, just a handful of players l.
It really wasn't my field of expertise to understand how it works. Rpox might know, or just pm 0nil
Re: reasons for removing maps and factions
Posted: 2016-06-19 20:59
by Wicca
Onil and Rpoxo the wizards of PR.
Re: reasons for removing maps and factions
Posted: 2016-06-19 21:07
by sweedensniiperr
when will wicca's map be added to pr?
Re: reasons for removing maps and factions
Posted: 2016-06-20 04:58
by rPoXoTauJIo
Wicca wrote:Onil and Rpoxo the wizards of PR.
I just used scripts, onil optimized to maximum kompression.