Re: Reduce CAS helicopters gun deviation or increase splash radius/damage
Posted: 2017-01-13 10:02
by LiamBai
Not to mention the cross hair is actually below the target most of the time anyway.
Re: Reduce CAS helicopters gun deviation or increase splash radius/damage
Posted: 2017-01-13 13:52
by viirusiiseli
[quote=""'[R-CON"]LiamBai;2155259']Not to mention the cross hair is actually below the target most of the time anyway.[/quote]
[quote="Frontliner""]You do realize he's flying forward in a game that doesn't have stablised gun systems, right? Of course the shots will look angled if you position yourself differently.[/quote]
Sure looks like drop to me
Also, the overheats don't actually work for the game. It's too constrictive, results in having to fire semi-auto with the autocannon
Re: Reduce CAS helicopters gun deviation or increase splash radius/damage
Posted: 2017-01-13 14:41
by Frontliner
Never said they didn't. I should've phrased it as "the shots will look more angled than they actually are if you keep moving fortward". Also, ingame deviation adds to this.
Stop sounding like you're off by a mile, at worst it's 2.5 meters(drop+maximum deviation) at 800m.
Re: Reduce CAS helicopters gun deviation or increase splash radius/damage
Posted: 2017-01-13 16:32
by rPoXoTauJIo
viirusiiseli wrote:Sure looks like drop to me
Testing firing on surface that's being non perpendicular to cannon is a way to go to misinterpret drop values.
viirusiiseli wrote:
And I guess unrealistic too AH1 guncam
Hmmmm, many thanks for video, perhaps based on this we should increase deviation a lot more than expected initially based on feedback on helicopter cannons aswell as introduce wireguided target system for missiles
Re: Reduce CAS helicopters gun deviation or increase splash radius/damage
Posted: 2017-01-13 19:01
by Mats391
viirusiiseli wrote:Sure looks like drop to me
Doesnt to me
The gun shoots below the crosshair and always has. In your video you pretty much only show the deviation, which did not change for quite some versions now.
Overheating did not change on choppers at all since 2009. Will check the ones that got ROF buff if they need adjusting.
Re: Reduce CAS helicopters gun deviation or increase splash radius/damage
Posted: 2017-01-14 07:51
by Jagira
You're firing with the gravity.
Re: Reduce CAS helicopters gun deviation or increase splash radius/damage
Posted: 2017-01-14 10:53
by Jacksonez__
It's the PR oppressor that's messing shit up with Viirusiiseli.
Re: Reduce CAS helicopters gun deviation or increase splash radius/damage
Posted: 2017-01-17 00:57
by Murphy
@Mats
I'm assuming you removed deviation from your video? Otherwise I'm left wondering how anyone ever misses a shot...
Re: Reduce CAS helicopters gun deviation or increase splash radius/damage
Posted: 2017-01-17 13:03
by viirusiiseli
[R-DEV]Mats391 wrote:Overheating did not change on choppers at all since 2009. Will check the ones that got ROF buff if they need adjusting.
Didn't say they changed did I? I said they don't work. When using cannon, you get to that awkward point where you need to start shooting semi-auto to avoid hitting that limit where the cannon wont magically work anymore. Just like real life ey
Re: Reduce CAS helicopters gun deviation or increase splash radius/damage
Posted: 2017-01-28 06:57
by DogACTUAL
On a different note, is it possible to fix the tiger attack helicopter, so that it can recover from dives and can actually land normally like other helicopters without flipping?