I disagree partly. FH have definitly taken better care of map design and static design in order to help performance. Their drawcalls are much lower and their statics are much better developed with greater care.[R-DEV]AfterDune wrote:I don't know how FH2 has done it, but that runs very very smooth, also on older pc's. They have high quality models, plenty of objects clustered in the same area, also 100 players and lots and lots of vehicles, gunfire and effects.
Don't mention mapsize, as most of their maps are 2km, like PR. If anything, PR has the game more spread out where in FH2 everything is much closer together (which you'd think would stress your pc more, but it doesn't).
They managed to optimize the game so well that hardly anyone has a hard time playing it.
If only PR could have the same optimization...
And their maps are better paced allowing for an even spread of objects. But they have much lower object counts, OG counts and often their maps have large combat zones and dead zones.
I don't think they are comparable. But it's very true that FH took much better care of performance then us.



