Project Rebalance

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FFG
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Re: Project Rebalance

Post by FFG »

[R-DEV]Mats391 wrote:Even on 4km you have same issues as on 2km. Just put super FOBs everywhere and you still get lots of FOBs. And that does not even include chopper supplies which are even more common on 4km.
We will probably look at after acouple days of testing, looking at making a couple non respawn and stuff.
Gerfand
Posts: 329
Joined: 2015-11-02 15:24

Re: Project Rebalance

Post by Gerfand »

FFG wrote:I am not a Dev, Tester, or anything of the like. I know there are armour changes but this is balanced for what I know is here. The aim is to finish the pack before 1.4 comes out later down the line.
OK, but 1.4 is almost done, probably in 2-8 weeks, and in a time period like this I don't think servers will adapt for a balance change like that... making a change for 1.4 sounds more reasonable.
FFG
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Re: Project Rebalance

Post by FFG »

Gerfand wrote:OK, but 1.4 is almost done, probably in 2-8 weeks, and in a time period like this I don't think servers will adapt for a balance change like that... making a change for 1.4 sounds more reasonable.
Its a mappack, Its really not that hard to put on a server. The hardest bit is actually the work on the map itself
Captain Fubar
Posts: 67
Joined: 2016-08-09 05:52

Re: Project Rebalance

Post by Captain Fubar »

How have I played this game for two years and never even HEARD of the map Qinling
Yep and that's an enemy jet coming up above us dropping bombs, we're dead, we are de-
DrHaX
Posts: 57
Joined: 2013-05-05 12:41

Re: Project Rebalance

Post by DrHaX »

CaptMiller wrote:Hope Devs will never balance PR Factions , balance is the worst thing in military shooters, if one army in real life is the most strongest than why it should be weaker in game
Because it is a game?

I don't think you should sacrifice balance for "realism". It's a game after all and literally nobody likes to get shat on by poor balance decisions.
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LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Project Rebalance

Post by LiamNL »

Captain Fubar wrote:How have I played this game for two years and never even HEARD of the map Qinling
It was taken out sometime before 1.0, it was a UK vs China map with CAS, Tanks, APCs the whole thing. Lots of mountainous terrain and CAS bombing the shit out of everything.
FFG
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Re: Project Rebalance

Post by FFG »

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Frontliner
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Joined: 2012-10-29 09:33

Re: Project Rebalance

Post by Frontliner »

Infantry layer I'm guessing? Consider me interested though I hope to see some light APCs thrown in as well.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Project Rebalance

Post by solidfire93 »

great job you did here FFG, Bilbo would be so proud of you :D

i mean whats wrong with testing these layouts.... some maps that we love like kashan and burning sands really need a tweak here and there... (Assets,flag layouts..etc)

anyway,looking forward to this... and let's hope the Dev's put this effort in good use to make it better for all...

GG.
Last edited by solidfire93 on 2016-08-25 10:17, edited 2 times in total.
FFG
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Re: Project Rebalance

Post by FFG »

solidfire93 wrote:great job you did here FFG, Bilbo would be so proud of you :D

i mean whats wrong with testing these layouts.... some maps that we love like kashan and burning sands really need a tweak here and there... (Assets,flag layouts..etc)

anyway,looking forward to this... and let's hope the Dev's put this effort in good use to make it better for all...
Haha, lord of the rings Joke because im a kiwi. Haha...

I mean testings simple. Once the maps are complete we will be hosting them on BASED. (As long as we get them out faster then 1.4)

As far as dev's using this for better balance, ehhh. Doing this for 2 reasons, 1 to refresh gameplay and bring something fresh to what is in my opinion, stale gameplay. and also because I can :D
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Project Rebalance

Post by X-Alt »

"Assymetrical warfare is cancer for PR"

- [R-DEV]M42Z, not a mapper
FFG
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Re: Project Rebalance

Post by FFG »

I've always wanted to say this....


Soon™
FFG
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Re: Project Rebalance

Post by FFG »

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LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Project Rebalance

Post by LiamNL »

U bein cheeky by spawning the vehicles in the planes on burning?
FFG
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Re: Project Rebalance

Post by FFG »

LiamNL wrote:U bein cheeky by spawning the vehicles in the planes on burning?
4 of our maps will be playable here : https://www.realitymod.com/forum/f376-p ... ost2143122
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