Re: How to improve the playerbase
Posted: 2016-09-12 17:05
PRTA aint the brightest star in the sky anymore heavy death.
CAS_ual_TY wrote:Squadleaders have the highest impact on the game in my opinion. There are too many SLs who think building a fob at the other side of the map and holding your 8-man squad there helps your team
And the other type of SLs doesnt build fobs at all![]()
It's actually really simple. You just have to be a person that doesn't pussy out when the need to order something arises. I've led squads 6 months after starting playing PR. And I started because even back then I'd better lead a sq myself then submit to an moronic SL who doesn't really know his shit.'KillJoy[Fr wrote:;2143792']Squad leading is very hard, it's like handling 6 years old kids on their way to disneyland.
Bad behaviour break the game, and some great squadleaders really need to work on their behaviour and social skills. The problem is far more complicated than just "bad SLs kill the game".Mouthpiece wrote:Yeah, maybe it would.
So can we all at least agree on the fact that good (no, half-decent would do actually) squad leaders make the game? And bad ones have the potential to brake it.
We're one year away from the last big release, so it's not a matter of how old the game is, it's a matter of how long it's been since new content, as it has always been. I started playing in 2006 and it's always the same, new content attract people and renew their interest in the game, then some AAA game comes out and 4 months later the "buzz" dies out... 10 months later a new big release comes out and bam, events and veterans pop back up.I think that this and mostly this problem is the root of this problem. Of course, there are other things that impact it - like the "general state of community". For example, when I started playing (2009), there was a huge sense of an active community. Lots of buzz and hype. Now it's gone. It's a natural process for every old game.
I never read the manual... then again, started playing on .3 so I just had to adapt to the changes as they came, but mostly I learned ingame, talking with people, people who care about teaching other players instead of blaming them. It's infinitely more enjoyable to learn from someone than from a block of text.So basically now we have more un-interested people and more people who think that it's best to dive in this game w/o reading the manual or understanding the basics (read the other topic in General Discussion - about a newbie asking questions).
No active community yet C12 is about to start and the event section has like 4 or 5 events in the making? We're not a million players so you can't expect the kind of "activity" you see on other games. Also, most of the activity is within clans and smaller communities, such as PRTA, BASED or FCV, due to the niche aspect of PR, people tend to focus on their server and community more than on the game itself in its grand scale. Like FCV, since that's where I'm playing, currently Wicca is on a recruiting spree once again, and you can see NP everywhere, some people think it's bad, but all in all, a lot of what you call newbs joined, and were provided with all kinds of tips and advices on the game, trainings, how to play, all that stuff, things they would probably not get without the NP (or else) community.Or could it be that less players are interested in using forums? Because PR forum is the place where a random noob can learn a lot and notice the community. At least - that's where I got to knew it. But for some reason there are somewhat less people that have joined this forum after 2013/2014. Or maybe that's only some kind of bias of mine, dunno. But it seems that way. People who are not interested leave, but it seems that less and less new people stay. Or less and less people "join the community" (of course, by now there is no "active community" - it's mostly a community of people who are active game development-wise but passive socially.
DEVs have way too much on their plate already, and there is very little they can do, external communities need to take care of the social aspect of the game.Maybe PR DEV team should think about the social engeneering aspect of PR? E.g., by doing something with forums, homepage - something so that the more young people feel comfortable here. I really don't know if there's a way though, because I don't think that changing "graphics" can impact such a thing, but you never know.
So basically, WIcca proposes an idea, and your only argument is "no because people are stupid"? Remember when I talked about behaviour and social skills?I think that Wicca's idea about unified SL training isn't viable in our state of community. Ok, there will be 8-16 people who will learn something, but 4 of them will stop playing in few months, 7 in few more, etc. That is - if less and less people are interested in community based learning (or doesn't know about the existence of PR forums), then all those topics "learn how to X" are useless.Mouthpiece wrote:It's actually really simple. You just have to be a person that doesn't pussy out when the need to order something arises. I've led squads 6 months after starting playing PR. And I started because even back then I'd better lead a sq myself then submit to an moronic SL who doesn't really know his shit.
But, yeah, HOW TO IMPROVE playerbase? You can't. Good squadleaders are the backbone of good rounds and others becoming better. But as there are less and less good squad leaders (why? because who wants to lead a squad of 14 y.olds who doesnt want to learn the basics of this game)... the game gets more and more stale.
As I 've noted in past. The gold of PR are the squadleaders. They should be loved and cherised. But the "recommend sl" topic is burried in midst of some more unnecessary info (as it would help a lot, haha). I really don't know If we can solve this problem.
Advanced SL training? People nowadays mostly are too much of a pussies to join those kinds of things.
most people download the game from this site, and read the manual from here too, adding more links won't get them to visit more, like you said, uninterested people leave, no matter how many links you throw down their way.Maybe at least the link to PR forums should be featured somewhere in loading screens or something (at least more times - and with a note that community awaits, hehe, no, but srys).
Pretty much thisinb4banned wrote:Most experienced players stick together and lock their squads, if you can make them unlock for 1 or 2 not so experienced players they'd naturally start picking up lessons from them and you'd have better community every day. Unfortunately experienced players just want to play without having to frustrate themselves with the burden of newer players holding them back, being annoying, getting them killed, delaying their tactics etc.
Yes, I've noticed some of these "harmful" attitudes, even blatant laughing at people.There is this huge elitist group who walks around laughing at anyone who take the game too seriously and is bad at the game, I mean let them have fun! Why would we suffocate peoples enjoyment simply for the sake of our own idea that we are superior?
[..]
Now what I propose is simple, a set of general guidelines that we can all agree on makes the game better, if it is for squadleaders, squad members or the rare commander.
your OP asked for ideas and suggestions, not an overall agreement.Wicca wrote:Not sure why you guys are wondering how to fix the community. This thread was mostly so we could get an agreement across the board on what it is.
They're kinda the frontline for this very reason actually, it goes against everything else you say. You say the core of a good playerbase is the squadleader, and that the most experienced players aren't the frontline? The best squadleaders usually come from the most experienced players, not always, but I think 90% of the time, so yes big communities are the spearhead of the CHANGE that you want to see happen.PRTA and BASED are not the frontline at all, their playerbase is made up of mainly experienced players. I have no information about DPRC or similar.
QED, communities are the frontline/solutionThe argument I am trying to make here is that if each community focused on training up new players or any players, and getting them into the game, the game would steadily improve in terms of player skill.
The thing is, with all due respect, you're part of the "fun > seriousness" people... just to a certain point. You can be the least serious guy in a game, allow a shit ton of stupid things to happen, until you decide it's enough and start warning everyone who isn't serious enough to your liking.Generally speaking, the most useful player in PR, is a public squadleader. That person is more valuable than anyone. And well this thread was just a way for everyone to agree on what is the most important. I enjoy being able to have a squad where everyone have microphones and listens. I like seeing squadleaders sit down and explain what their plan is, and take the game extra serious just for the sake of immersion.
There is this huge elitist group who walks around laughing at anyone who take the game too seriously and is bad at the game, I mean let them have fun! Why would we suffocate peoples enjoyment simply for the sake of our own idea that we are superior?
go ahead, and add admins to the list maybe? I still think they're part of the solution, those are the people you look for whenever a problem occurs after all.Now what I propose is simple, a set of general guidelines that we can all agree on makes the game better, if it is for squadleaders, squad members or the rare commander.
Mouthpiece wrote:But anyway it's better to try then to give up in this situation (we're in this thread after all).Mouthpiece wrote:HOW TO IMPROVE playerbase? You can't.