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Re: Team player, and want to use sniper kit
Posted: 2016-09-22 20:41
by Carl Weathers
QuickLoad wrote:If you want, you can add me on steam and we can talk about it.
You can hold yourself accountable sometimes, but you'll find after a couple of weeks that a bad squad leader is ALSO accountable. Someone who wants instant power and does not know that his men's lives are more important than his own is destructive as can be.
A grenadier is a rifleman, only that he does not have the ability to provide ammunition (boohoo, steal the enemys ammo in the worst case) I'd trade one tow missile, or 5 epipens, or three mags for 20 rounds of 40mm-fuckyourcover.
It's a loose support role, but can play well when enemies defend their positions well.
Plus something like 6 rounds of smoke at various ranges. Grenadier offers offense plus the ability to blind the enemy and confuse the shit outta them.
I love grenadier though so I'm biased lol. What server you on usually, I'd like to join your squad if I'm not flying trans?
Re: Team player, and want to use sniper kit
Posted: 2016-09-22 20:52
by Carl Weathers
Sbitan89 wrote:Well when I said being a team player I didn't necessarily mean part of a squad, but instead an individual squad made up of a Officer (SL), Sniper and breacher OR a sniper and spotter team attached to CAS to provide LAZ.
Also I will say, there has been a few occasions where Ive quickly dispatched a target quickly with a bolt action. Im not very good at auto fire, so always end up using semi-auto. One well placed shot is better than three.
I think thats an excellent approach. Yes it's frowned upon because of its misuse, especially on a full server with full squads but one leaderless sniper squad locked with two people.
I think sniper could work well attached to a mortar squad, performing a secondary role of fixing targets and fire adjustment. If I'm running a trans squad feel free to join it as sniper, just make sure you're relaying good intel to me after i get you out in the field.
If you're actively helping the team instead of just lonewolf killing then don't sweat it. You won't get lots of points but who gives a shit, at least you'll have a sense of satisfaction knowing you did good.
Re: Team player, and want to use sniper kit
Posted: 2016-09-23 02:31
by IMI-GALIL.223
It is useful but good luck getting it b4 the triflers
Re: Team player, and want to use sniper kit
Posted: 2016-09-23 08:31
by QuickLoad
Carl Weathers wrote:Plus something like 6 rounds of smoke at various ranges. Grenadier offers offense plus the ability to blind the enemy and confuse the shit outta them.
I love grenadier though so I'm biased lol. What server you on usually, I'd like to join your squad if I'm not flying trans?
Free Candy Van.
I've been super super busy lately, behind on study stuff.
Sorry, but if you wanna catch me you can always PM me on this or add me on steam, of course.
(Or we'll run into each other someday)
Re: Team player, and want to use sniper kit
Posted: 2016-09-23 13:10
by rPoXoTauJIo
Best usage for sniper:
Ride in mech squad. Near area with enemy AA\Tow. Request sniper kit, kill AA\Tow. Call cas\armor. Drop sniper kit, so it will disappear and other squads will be able to use it later.
Re: Team player, and want to use sniper kit
Posted: 2016-09-24 00:57
by Wicca
Snipers are uselss unless they are shooting AA emplacments or TOW emplacments. I really detest seeing them. Since it usually correlates to someone taking a truck and leaving it somewhere, or just playing a singleplayer game in a multiplayer enviroment.
A sniper is not needed. The kit should be removed from the mod.
Re: Team player, and want to use sniper kit
Posted: 2016-09-24 01:07
by Prancer
I am fairly new to the game, but I do agree with the general consensus that sniper kits are not very useful in game.
Not to mention that snipers in real world militaries usually operate at the battalion level or higher. The company level minimum. In PR the largest unit fighting on a team is effectively a single platoon. So you could argue they don't have a place in PR until we get 200-player servers...
Re: Team player, and want to use sniper kit
Posted: 2016-09-24 07:18
by schakal811
Sniper kit is really strong in good hands most people who say that its useless have no clue. You can get good killstreaks with it, even in the PRT a guy from my squad ended around 10-1 . He was just lonewolfing. Ofc its shit in CQB but you have to know how to use it.
Re: Team player, and want to use sniper kit
Posted: 2016-09-24 11:33
by Jacksonez__
Wicca wrote:Snipers are uselss unless they are shooting AA emplacments or TOW emplacments. I really detest seeing them. Since it usually correlates to someone taking a truck and leaving it somewhere, or just playing a singleplayer game in a multiplayer enviroment.
A sniper is not needed. The kit should be removed from the mod.
Sniper would be more useful if sniper kills would make you dead instantly (cannot be revived). It's hard kit to use, since deviation fucks you up most times (e.g SV-98 2x body hits to kill+shit deviation) and even if you manage to hit, the guy you killed gets revived and you get yourself killed.
Cool kit? Yes. Useful? Not that useful. Depends on the map.
just use marksman kit or AR.
Re: Team player, and want to use sniper kit
Posted: 2016-09-25 21:34
by parch
Wing Walker wrote:
The part that pisses people off is it might be the only kit in PR that you actually have to think, use tactics, and use all the abilities in the game in order to be an effective team player.
That would be the rifleman.
Re: Team player, and want to use sniper kit
Posted: 2016-09-25 21:43
by LiamNL
A normal decent inf squad should be able to fend for themselves instead of having to wait for the special rainbow to set up in a high tower to snipe that one guy that bothered them. Subsequently being killed because hey high place is really visible. And also typical is that special kits get idiots running to them when they died with the uber weapon 3000.
Spotters have a better practical function than snipers. A sniper has a weapon for long ranges, that's it. A spotter can laze targets, mark targets on the map if hes squadlead/commander, can use the rope to add molibity to nearby infantry and build freaking fobs, the building blocks of infantry. 9 times out of 10 a spotter would be more beneficial to the team than a sniper, simply because of it's flexibility and ability to mark and laze shit.
Intel wins battles, and a spotter is several times more adept at gathering and transmitting intel than a sniper. Sure that one guy on the street is now dead, but whoops hes an insurgent, nobody cares that hes dead. Oh look there is a cache over there? Well let me transmit it to the rest of the team with my handy dandy radio so they'll know it when they check the map.
Also the practical function of a spotter is to (as intended) assist the other player, be that sniper, mg, hat etc. Nice rope to get up buildings, extra patch to heal you up, lazer designator to give the range, radio to report to the rest of the team etc. A spotter is also able to watch your back whilst youre peering for a loose finger to miss and provides much needed CQC combat capability that a support weapon usually lacks.
Re: Team player, and want to use sniper kit
Posted: 2016-09-25 21:57
by Wicca
I like snipers in maps where both teams only have ironsights.
Re: Team player, and want to use sniper kit
Posted: 2016-09-28 19:09
by CR8Z
I will almost always kick the guy who grabs a sniper rifle in my squad without asking. You're assuming that's the role the squad needs. It generally is not. I have no idea why people always try to grab that kit in an infantry squad.
I will agree with what others have said in that the sniper kit is situational, just like the HAT kit, (although a hat kit is far more useful than the sniper kit.) Pick it up when you need it, and put it down when you're done.
Recon squads are great, but even they do not necessarily require a sniper kit. It just limits your options and therefore your effectiveness on the board.
One positive thing I can say about the sniper kit is that you look pretty cool in a bush.
Re: Team player, and want to use sniper kit
Posted: 2016-09-28 19:38
by ZektorSK
Deployment has shitty rules of kits, so you can get sniper kit and your own recon squad only if you are really fast...
Re: Team player, and want to use sniper kit
Posted: 2016-10-02 12:37
by PeppeJ
Most guns are already as accurate as the sniper is. (arguably more accurate due to faster deviation setting). Like rPoXo said the most effective use is to harass enemy fob emplacements (which an AR would be much better at), which is only really good on maps with near long/vlong engagements. The main issue with the kit is that everything it does, another kit can do but better:
Engange from long distance accurately? Any gun is 99% accurate if you let the deviation settle, even better if they have a scope. Marksman is better since higher rate of fire and it's stronger than a pistol in close quarters.
Gather intel? You don't need any specific kit to gather intel.
Do a lot of damage in one shot? All guns does a shit load of damage in one shot, only all the others allow you to shoot more if you have to, plus they're better in close range.
Mark targets? You need to be SL to mark targets, if you're SL you're bogging up 1 of the 9 available squads. Also the SL kit is a LOT better for marking targets since you have more patches in case shit hits the fan.
So in the end the Sniper kit just isn't worth it, it's mechanically/numerically inferior to any other kit in the game. The only time the sniper kit is better is in unconventional forces, since it's usually one of the few scoped weapons. If you want to solo & gather intel for the team - go commander and gather intel.
Re: Team player, and want to use sniper kit
Posted: 2016-10-08 02:52
by Carl Weathers
I think people aren't considering that sniper effectiveness isn't just tied to kills. A single sniper can harass the shit out of an entire squad without giving away their location. That squad loses cohesion and effectiveness as members become distracted. Medics get deployed for heals, people look for the sniper, other people get shot and need medic. The squad mission was ever to hunt a sniper but now everything is fucked up; if the sniper is really good he can torment this squad all round. Just consider the times you've been harassed by an enemy sniper and how it's affected your squad.
A single AR cant do this, he has tracers and noise to give away his position quickly and get countered.
I don't play sniper, but suggesting that a good sniper is worthless is imo silly. In a full squad yes I'd rather have an AR, but if two guys go out in their own squad and fuck with the enemy like this it's far better than having them in a squad they don't want to be in. Snipers have been annoying in just about every video game since the dawn of time, that's their job.
Re: Team player, and want to use sniper kit
Posted: 2016-10-08 12:46
by QuickLoad
Sniper isn't worthless.
They usually don't belong within infantry squads, although they sometimes do.
More times than not, the snipers engage from a longass distance(which is where they're the most powerful) at an exposed FOB or of the such, and taking them out is a pain, we have to set up a TOW and smoke everything, get thermals, etc because he's too far away and hidden too well.