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re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Posted: 2017-02-16 21:16
by Raklodder
Not bad at all, love it.

re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Posted: 2017-02-16 23:52
by B4rr3l
Raklodder wrote:Not bad at all, love it.
Thank you, that means a lot for me!

Vanilla Sky HD Project, new HD Clouds models

Left original model, Right new HD model
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Full Vanilla Sky Project High Resolution album:
Vanilla Sky HD - Album on Imgur

re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Posted: 2017-02-16 23:54
by B4rr3l
First map with the new Vanilla Sky atmosphere ready

And here goes the result when we put everything together:

- New HD Sky texture
- New HD Cloud textures
- New HD Flare textures


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Full Hi resolution album
Vanilla Sky HD - Album on Imgur

re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Posted: 2017-02-17 09:00
by AfterDune
I really like what they've done to the place, BF2 looks much better :) .

re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Posted: 2017-02-17 09:26
by MaxP
Tried the new Dragon Valley map. The grass is looking good, but not the terrain textures.
It is highly detailed and doesn't look good due to the frequntly repeating patterns, and distract the player
Making new HD lightmaps with detailed shadows is usually enough for BF2 engine.

re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Posted: 2017-02-17 11:43
by B4rr3l
MaxP wrote:Tried the new Dragon Valley map. The grass is looking good, but not the terrain textures.
It is highly detailed and doesn't look good due to the frequntly repeating patterns, and distract the player
Making new HD lightmaps with detailed shadows is usually enough for BF2 engine.
Is everything set to high on your graphicas settings? Otherwise it will use the low detail and will look awful in this new maps, But I'm going to have a check on dragon.


P.S.
I've just checked, sorry but there must be something wrong over there, couldn't find repeating patterns at all... change your settings to high if they aren't


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re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Posted: 2017-02-17 18:40
by MaxP
B4rr3l wrote:Is everything set to high on your graphicas settings? Otherwise it will use the low detail and will look awful in this new maps, But I'm going to have a check on dragon.
Sorry for my english, may be it's not clear enough for you.
All game elements takes the human resource called the "attention".
On screens the HD textures looks ok, but in game it distracts player, cause it "consumes" some attention.
Also, repeating patterns are noticable for player, even if it has large periods. Look at the rocks under the tube on the last picture - it has no depth, no volume. So it will be hard to spot the enemy.

The level of texture detail in BF2 is optimized for it's engine, and if you wish to make it better than original, you have to use hand-made textures, adjusted for every map design.

Even the PR vehicles has overdetailed textures (look at the Fuchs APC).
The textures quality is not a cornerstone of BF2, the most terrible things is the square shadows, and I'm dreaming of new HD lightmaps...

re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Posted: 2017-02-17 19:20
by B4rr3l
MaxP wrote:Sorry for my english, may be it's not clear enough for you.
All game elements takes the human resource called the "attention".
On screens the HD textures looks ok, but in game it distracts player, cause it "consumes" some attention.
Also, repeating patterns are noticable for player, even if it has large periods. Look at the rocks under the tube on the last picture - it has no depth, no volume. So it will be hard to spot the enemy.

The level of texture detail in BF2 is optimized for it's engine, and if you wish to make it better than original, you have to use hand-made textures, adjusted for every map design.

Even the PR vehicles has overdetailed textures (look at the Fuchs APC).
The textures quality is not a cornerstone of BF2, the most terrible things is the square shadows, and I'm dreaming of new HD lightmaps...
Actually Dragon is a map that is using only it's original textures, I've played and haven't noticed the lack of attention, maybe you think is too dark? No body said is easy to spot an enemy in real life, if you play squad or Arma 3 you should have noticed that. It still much easier to spot them in the HD maps, than in any other modern war game... But I'm implementing the new sky and atmosphere in DRagon at this moment so I might make some adjustments ;) thanks!

re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Posted: 2017-02-21 14:29
by B4rr3l
2nd Vanilla Sky map finished

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Posted: 2017-02-21 18:07
by AfterDune
Nice :) .

re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Posted: 2017-02-21 22:36
by B4rr3l
[R-DEV]AfterDune wrote:Nice :) .
Thanks Champ! More news soon.

re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Posted: 2017-02-22 23:51
by YAK-R
Nice stuff! I'd love to see some more moody skys, like stormy, oil smoke etc - a bit of lightning even!

re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Posted: 2017-02-23 13:55
by B4rr3l
YAK-R wrote:Nice stuff! I'd love to see some more moody skys, like stormy, oil smoke etc - a bit of lightning even!
BF2 Sky engine is very rudimentar... uneven skys don't fit good in the environment because it uses the same Fog color and stretches the bottom of the sky color, it's hard to make them fill natural. But we are working on this!

re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Posted: 2017-02-24 09:47
by MaxP
B4rr3l wrote:BF2 Sky engine is very rudimentar... uneven skys don't fit good in the environment because it uses the same Fog color and stretches the bottom of the sky color, it's hard to make them fill natural. But we are working on this!
Yes, there must be a solid color in the bottom of the sky texture

Look at the original and edited texture:
https://yadi.sk/i/x6U-2BJW3EVwXf
https://yadi.sk/i/oDA871G-3EVwHK

You can use the gradient to fill the bottom, and use the very bottom color as the fog color, OR you can use background image that looks like real horizon, and fill this image with one color.

re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Posted: 2017-02-25 07:11
by B4rr3l
MaxP wrote:Yes, there must be a solid color in the bottom of the sky texture

Look at the original and edited texture:
https://yadi.sk/i/x6U-2BJW3EVwXf
https://yadi.sk/i/oDA871G-3EVwHK

You can use the gradient to fill the bottom, and use the very bottom color as the fog color, OR you can use background image that looks like real horizon, and fill this image with one color.
I know that, all the HD Skys have been re worked already, version 2.0 soon to be released with some nice new features.

I mean even if you have the bottom in the same color but the sky itselfs it's uneven you won't have a very good result, cause the fog color wiil be always the same, so say it's oorange sunset in one side and cloudy white or dark blue on the other, ther is no fog color to math both sides, so it's a really consuming work...

and that edited one will certainly be weird, first cause it's not hemispherical 360 anymore since it has been cropped, so the textures won't be seemless to close the dome

second it's not in the right proportion with is 4:1

re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Posted: 2017-02-25 10:30
by MaxP
B4rr3l wrote: and that edited one will certainly be weird, first cause it's not hemispherical 360 anymore since it has been cropped, so the textures won't be seemless to close the dome

second it's not in the right proportion with is 4:1
B4rr3l wrote:BF2 Sky engine is very rudimentar...
You say that ))
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As you can see, there is no problem with the top of the skydome.
And yes, you can use another proportion, especially if your sky texture has no clouds, but even with clouds it looks very good, as you can't actually know the real cloud proportions in all situations.
This sky has the "wrong proportion" too:
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What is the point to use the proportions like that? Texture details of course.
I mean even if you have the bottom in the same color but the sky itselfs it's uneven you won't have a very good result
What's the problem to add the pseudo-fog stripe in the bottom?
It's better, of course, to not use the such sky textures, but if it really looks good, use the Lighter\Darker gradient blending mode (in Paint Net).
What really can be a sort of headache, is the sky textures on maps with mountains, like Fushe Pass.
Compare it.
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re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Posted: 2017-02-25 15:16
by B4rr3l
MaxP wrote:You say that ))

As you can see, there is no problem with the top of the skydome.
And yes, you can use another proportion, especially if your sky texture has no clouds, but even with clouds it looks very good, as you can't actually know the real cloud proportions in all situations.
This sky has the "wrong proportion" too:

What is the point to use the proportions like that? Texture details of course.


What's the problem to add the pseudo-fog stripe in the bottom?
It's better, of course, to not use the such sky textures, but if it really looks good, use the Lighter\Darker gradient blending mode (in Paint Net).
What really can be a sort of headache, is the sky textures on maps with mountains, like Fushe Pass.
Compare it.
first Fushee pic is actually a default fushe sky 03, Version 1.65 don't have HD Skyes yet.

Second Fushee one is good to explain what I mean, white clouds mixed with blue background in a mountain terrain, a problematic mix, so you picked the blue fog to math the blue background, but it doesn't match the white clouds, so the mountains looks weird as monochromatic 2D polygons without the right air space perspective. That's a hell of a map to get it right, but it looked pretty good in latest HD sky version, I will show some pictures later.

About croped Hemi picture, even if you offset them and work to make it close right in both sides it won't look as real as a true Hemi 360 picture and you will probably notice in game where the cone closes vertically.

This Hemi 360 pictures you can offset them and you won't see any difference cause they ar true 360.

You actually see much more of the sky horizontally than vertically so that's why all BF original skyes were made 4:1. if you use 2048x1024 you are only increasing it vertical resolution.

re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Posted: 2017-02-25 16:26
by B4rr3l
Here is one of Fushee with the new Vanilla HD Sky:

Da Vinci approved edition lol

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re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Posted: 2017-02-25 18:10
by syndrom61
nice nice

re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Posted: 2017-03-08 21:45
by B4rr3l
Ok guys, Pack version 2.0 has been delayed, the 14 maps were almost ready with the new atmosphere, improved 4K lightmaps, minor fixes and improved vegetation shadow maps from 2 shades to up to 255 shades of vegetation shadows, and also 3 new maps.

But when they werer almost ready I've learned a lot about how to make the perfect sky texture, animated clouds and sunflare, so I decided to reboot and start it all from zero, with less steps to make it right with less detail lost during the process. Clouds are in a much better resolution now also. Almost 1 week just studying Da Vinci's aerial perspective lol. New textures are ready now, and I started to put them together, 2 maps are done already.

This is one of the new 2.0 maps also with the new atmosphere HDpack!

Wake Island HD 2017

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Fushee Pass HD 2017

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those are the last 96 final candidates for Fushee final Sky, you can imagine the number of clouds names and sunflares already...

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