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Re: Question for the Devs
Posted: 2017-02-23 20:58
by Rabbit
Jacksonez__ wrote:You might impress your future employer by saying Project Reality was one of your projects.
LOL, I highly doubt anyone would be impressed with anything I did.
Re: Question for the Devs
Posted: 2017-02-24 01:27
by Arab
It's a great mod with a unique gameplay not found in most games, and that alone makes it worth dedicating time to develop for it. Really satisfying to mod on this engine as it's pretty simple.
Plus the Refractor 2 Engine is an interesting thing. Sure it may be over 12 years old, but she still runs strong and has hidden potential

Re: Question for the Devs
Posted: 2017-03-24 23:30
by tankninja1
What ever happened to the anti-infantry RPGs like the Thermobaric rounds and the various fragmentation rounds?
Guess the RPG-7 Warheads! - Project Reality Forums
Re: Question for the Devs
Posted: 2017-03-25 02:03
by Rabbit
Mats hasn't put them in yet.
Re: Question for the Devs
Posted: 2017-03-25 05:44
by Rhino
As per here:
https://www.realitymod.com/forum/f18-pr ... ost2159900
[quote=""'[R-DEV"]Rhino;2159900']
QuickLoad" wrote:I forgot who and when, but very recently there were 15 models or so created for seperate RPG warheads.
Not saying that all are applicable, but just saying that there's variety to be implemented if it's wanted
Guess the RPG-7 Warheads! - Project Reality Forums
It's up to [R-DEV]Mats now to implement the rest of these, nothing more I can do as the models, textures, exports and coding is all done.[/QUOTE]
Re: Question for the Devs
Posted: 2017-03-25 08:16
by DogACTUAL
How is the thermobaric round going to work? I doubt the engine is going to be able to recognize if it explodes in a room/closed environment or not.
Re: Question for the Devs
Posted: 2017-03-25 14:37
by ALADE3N
DUDE, asking this one is like asking your loved one why would he/she still love you even though you've been together for so long.
Re: Question for the Devs
Posted: 2017-03-25 17:56
by QuickLoad
DogACTUAL wrote:How is the thermobaric round going to work? I doubt the engine is going to be able to recognize if it explodes in a room/closed environment or not.
just makes a giant ****ing explosion

Re: Question for the Devs
Posted: 2017-03-25 19:02
by Rhino
QuickLoad wrote:just makes a giant ****ing explosion
Pretty much
