Sahel

tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Sahel

Post by tankninja1 »

Add a second flag or something to start with. The tunnels below mansion remind me too much of Kozlesk where the first flag grind ruined the game play on an otherwise beautiful map.
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Rico
Retired PR Developer
Posts: 1345
Joined: 2004-08-06 16:28

Re: Sahel

Post by Rico »

Map is nice looking but layout as it stands is poor. Often stagnant gameplay stuck around mansion on AAS. Perhaps consider having France control mansion or most of the flags be neutral.
YAK-R
Posts: 335
Joined: 2012-07-07 15:04

Re: Sahel

Post by YAK-R »

One thing i've noted is that often the french build firebases in their DOD, and it's impossible to take it down given no mortars.

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viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Sahel

Post by viirusiiseli »

YAK-R wrote:One thing i've noted is that often the french build firebases in their DOD, and it's impossible to take it down given no mortars.

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And the only locations that are good for firing at mansion with armor are inside DOD too.
T.E.D.F4257845
PR:BF2 QA Tester
Posts: 57
Joined: 2011-06-12 09:31

Re: Sahel

Post by T.E.D.F4257845 »

Nothing gamebreaking, but the ZU cannons in the ARF main are set to team 2 (Bluefor) instead of 1. On all layers on AAS & INS.
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