[R-DEV]Mats391 wrote:We really do appreciate someone spending time and actually suggest changes rather then just "revert plx"
If you really think weapon damage should be balanced based on rate of fire, I would suggest to do it properly and not just randomly assign different calibers to some weapons. Nothing stops you from making a "556_45_600rpm" or "556_45_900rpm" projectile.
Yeah, I do think that after some of the changes I made, 5.56 600RPM rifles (more specifically the L85A2) need a bit of love. In the previous version I felt the L85 was lagging behind a bit (mostly due to its recoil and slow RPM), but as I said, changing the bullet type was the solution I found. Maybe making the 5.56 600RPM variations seems like a good idea. In this engine (due to the hit detection) shooting faster is a big advantage. I'm however a bit hesitant in adding it to the G36 since I feel its recoil is much more manageable than the L85, but we'll see. I'll look into the bullet type thing.
[R-DEV]Mats391 wrote: Then it completely disregards semi auto fire which even 900rpm weapons have to use a lot. I feel the entire approach assumes you only shoot them full auto all the time.
As long as I keep them a 3 shot kill center body mass untill 400M, it's fine. Please note that most of these changes are meant to be slight tweaks. Only way of balancing correctly is to do small ish changes (so it doesn't break gameplay wink wink) and collect feedback, adjust again rinse and repeat...
[R-DEV]Mats391 wrote:
MG3 is 900rpm so should have less damage than M240?
SKS is semi only so should have more damage than AKM?
L1A1 is semi only so should have more damage than FAL?
Obviously this becomes a bit tricky since we have to respect the weapons' real life counter parts. MG3 has fuck tons of visual recoil when spraying so no.
SKS is more difficult, but one example is that I absolutely love the past model on vietnam maps in the way that there's actual variety. On NVA for example, I could chose the AK and go CQB with a bit of single fire for medium distance or mosin nagant to become a medium range god and to quick scope people CQB. There's trade offs, no gun is perfect for all encounters. But in this case, since they use the same bullet, and I already planned to buff 7.62 (it's already powerfull enough) I'd keep it the same. I guess people would pick the SKS over AKM because it's more fun

and because they'd like a more medium range aproach to things. Also keep in mind that I only considered adding a different bullet type to the L85 as a special measure since I felt that weapon was UP. I'm most likely not going to do that for most other weapons. If it ain't broke don't fix it.
In regards to the L1A1, nah. I'd face it as a gun limitation, plus FAL has so much recoil that it's ok, I guess. Keep it as is.
But anyway thanks a lot for the post, I'll keep working on this and keep what you said in consideration. But yeah, again, I'll most likely only consider the 900/600 RPM version for the L85 and possibly the G36. The rest was fine as it was.