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Re: What is the focus of devteam right now?

Posted: 2017-07-23 20:29
by DogACTUAL
You guys have the wrong approach towards realism.
You respawning is not unrealistic since it represents new reenforcements, meaning you basically play a new soldier after every respawn.

Medic system is of course unrealistic though. But that's ok, imo you can make some compromises for gameplay when it comes to mechanics like medic system and reenforcements. Although i still wish medic couldn't treat people that got hit by larger cartridges or explosives.

What i mean by realism is always giving weapons and vehicles the exact properties and behaviour they have IRL, like speed, ballistics and firepower instead of making up those values based on 'balance'.

Of course there are limitations to that too though. Because the engine can't simulate those things properly and on a grand scale, many times you are forced to make adjustments to vehicles or weapon systems to make them playable.
For example make jets slower and singnifantly reduce engagement distance for jets because of the map size and view distance.

But as long as the engine doesn't get in the way, i think you should always go for realism first when it comes to vehicles and weapon systems.

Re: What is the focus of devteam right now?

Posted: 2017-07-23 21:55
by fecht_niko
I'm reading a lot of bs here...

People play video games to have fun -> balance important
The game engine doesnt allow 99% of the realistic things

PR has so many unrealistic parts that DEVs should focus on broken stuff (hit detection, asset balance, map deversity,....) instead of trying to create a simulator on an old engine.

Re: What is the focus of devteam right now?

Posted: 2017-07-23 22:55
by Max_
Another great thread turned into bashing.

Wanted to post a list of stuff I'm working on, but I guess it will go for another time.