Rabbit wrote:I am starting to get the feeling viirus is some fat overweight finnish kid.
Where are the mods with their warnings for attitude problems or unhelpful post content when you need them
MODS MODS MODS MODS MODS MODS MODS MODS MODS MODS MODS MODS MODS MODS MODS
[R-CON]UTurista wrote:What?? You're saying that after the fix, players will be able to defend themselves against CAS?
The real problem is MANPAD. I can take dying to AAV or static AA, they are problems you can avoid or address during a game. You cannot avoid 2 MANPADs which, if used carefully and from good positions, have no way of being killed by CAS. They can sit outside of a mainbase out of reach by most infantry and hide in a building or bunker you cannot destroy with CAS, and shoot out of them.
Handheld AA can also 1shot all helis and jets up to 1500m distance. It used to have 600m locking limitation to show that IRL, MANPAD has more limited range than its static, or vehicle mounted counterparts. Rightfully so.
Now every team has 2 near-impossible to find or avoid AAs that can be anywhere on the map with no such limitations. They can also engage fast and high flying jets, UNLIKE IRL.
Manpad locking distance should be limited to 600m as they used to be. They should also be limited to 1 kit per team, just like the HAT.
It is such an unrealistically powerful asset that shouldn't be the primary way to kill CAS, like it is now. First choice should always be AAVs and built AAs. The gameplay mechanics should guide towards that choice.