Posted: 2017-09-15 09:26
Not allowed by steam or ea's tos
I was joking because a lot of people hate him, but it is true, he did bring an influx of new players (including myself).CAS_ual_TY wrote:Even tho most people will not like to hear it, this is true. PR needs PR. People need to advertise it. Show it's uniqueness, record unique scenes, show this game to big clans who could be interested, take part in events and tournaments (not only PRT, but in general) yourself and increase it's audience.
Just my 2 cents.
There are more possibilities, ofc, but this is definitely do-able right now.
They're distribuiting BF2 assets, and PR going standalone isn't exactly 'legal' by itself. This game can't go on Steam.PBAsydney wrote:Getting it on steam would actually be a really good way to get a huge influx of players I'd think. Is there a reason it's not possible, since it's a mod?
Just spammed this to probably like 150 people on Steam, get on it boisRaidonrai wrote:Hey my dude, just messaging you (along with literally everyone else on my steam friends list) to let you know about Project Reality, it's a standalone mod for BF2 that has been out for over a decade now and involves two teams of 50v50 (Usually divided in to multiple squads of 4-8 people) scrapping it out over huge maps. It's a perfect mix between the arcade style of the Battlefield series and the "hardcore teamwork" of the Arma series, with all the APCs and tanks and planes to go along with it. It still has a steady population with usually at least two servers of 100 players full at peak hours, for both EU and NA. It's super easy to set up, download link is here Downloads | Project Reality and there's lots of videos on youtube showing the game off to let you get a better idea what it's like. If it sounds like something you'd be in to lemme know and I can talk to you more about it![]()
EA isn't interested in licensing anything out, especially not old engines. If anything I've only heard negative stances from them towards the new wave of "standalone" projects, but as of yet its not imposing enough to warrant any action from them.DogACTUAL wrote:1. Cut a deal with EA to get access to the refractor engine source code. In turn PR gets a price tag and EA rakes in all the profits from the sales, but DEVs are used to working for free so np.
I don't have any intention of helping the mod, or promoting anyone anymore. Lots of work, for a big group of people that treat you like shit. Although I am still begrudgingly managing our community that is promoting the game.Spitfire1.2 wrote:D. The most obvious solution is to welcome more streamers into the game, I know many of you dislike bluedrake ( I ain't a big fan either), but when I typed "Project Reallity" on youtube to see what this game is abouthis vids came up first, and watching the game from his prespective seemed cool.
I just mentioned you as an example. I did not meant that it has to be you, but streamers in general.I don't have any intention of helping the mod, or promoting anyone anymore. Lots of work, for a big group of people that treat you like shit. Although I am still begrudgingly managing our community that is promoting the game.
Someone had started this project but the last update was one year ago:AKA rebuild the entire engine with an open source repository that guts everything, and recreates it as new intellectual property. A laughably huge project, but at the same time... I've seen crazier things happen.
and I'm saying until the general treatment of streamers is improved, its probably going to stay like it is. Especially with the current issue of censorship of conflict related content on Youtube.Spitfire1.2 wrote:I just mentioned you as an example. I did not meant that it has to be you, but streamers in general.
See, this right here. If you really want Project Reality to have a future, this should be 2000% of the main focus. The only thing you need to figure out is what license its being distributed under. If that repository is being delivered under any copyleft license, it could genuinely be the single-handedly most influential revival of the original Battlefield community to-date.Someone had started this project but the last update was one year ago:
https://github.com/rigred/BattlefieldRespawn
Just to be clear, the community does not have a bad reputation against streamers per se, its just that this game cant be streamed PERIOD!Bluedrake42 wrote:snd its not because they just get off on randomly avoiding communities, its because this community has a bad reputation. Especially towards streamers.
You can save time. There is nothing to it. The code that already is in that repo is from bf2 meshviewer: https://github.com/ByteHazard/BfMeshViewBluedrake42 wrote:I'm actually super pumped about this class library rebuild for Refactor 2 now, so this has definitely been worth it. I'm going to start poking around to see what he's done so far, and also check to see what his distribution license is going to be.
Yeah I just figured that out after browsing it for a bit. Shame.'[R-DEV wrote:Mats391;2173555']You can save time. There is nothing to it. The code that already is in that repo is from bf2 meshviewer: https://github.com/ByteHazard/BfMeshView
I'm aware, that's why I said that earlier.'[R-CON wrote:UTurista;2173554']Just to be clear, the community does not have a bad reputation against streamers per se, its just that this game cant be streamed PERIOD!
Its like saying that society as a bad reputation against streamers who stream live footage from ATMs, showing the PIN and everything.
I think the entire modern idea of influencers is fundamentally incompatible with this project. So I would write that off as a solution.but I've found the livestreaming community really doesn't mix with Project Reality. So much cheating.
The SP/AI/Bots side of the BF2 engine is probably its worst side and also is totally the opposite of what PR is about, which is team work, where the only area AI/Bots comes into that, is CoOp play, and there are far better CoOp games out there if someone is looking for that style of play.GODBLESSEU wrote:- Missions VS AI that reward you somehow (could work as a training)
- An actual campaign AI only that can be played on cooperative (that rewards the player somehow)