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Re: Commander's Satellite view.
Posted: 2017-09-27 12:03
by bahiakof
[R-DEV]AlonTavor wrote:We have the SOKO and the panther which both make great scout vehicles.
I always tell outlawz we need more scout helicopters like in burning sands. The SOKO is a huge intel device for MEC.
And if you ask me SOKO belongs to armour/tank squad, not transport.
I believe by placing light and unarmed aircraft with the sole function of reconnoitering the battlefield, replacing the PR UAV on all maps. It would be more realistic, it would have more balance and the teamwork between commander and CAS squadron would be intense.
Re: Commander's Satellite view.
Posted: 2017-09-27 12:39
by DogACTUAL
Am i the only one that would accept the compromise of a UAV being shot down killing the commander? The benefits would outweigh this particular strange element in that case. No more forced 'refuel periods' or denying the UAV use of its laser designator (which is stranger than killing commander imo).
About what one post claimed, giving higher view distance to UAV, would that really be possible technically?
Agree with the potential of more light helicopters and vehicles serving a scout function and potentially replacing UAV. Never liked the invisible UAV that could not be countered in any way, neither be spotted or engaged.
Best ground based scout/recon vehicle is the Fennek imo. The extendable mast with infrared optics and laser designator is just perfect. A shame that it is only featured on maps where its best qualities can never be utilized to their full potential.
Re: Commander's Satellite view.
Posted: 2017-09-27 12:48
by PatrickLA_CA
In that case the UAV would have to be within view distance therefore easy to shoot down with anything. You won't be able to do evasive maneuvers or pop flares I suppose and it will be completely useless
Re: Commander's Satellite view.
Posted: 2017-09-27 12:52
by Rhino
this is also not to forget that in r/l, most UAVs fly super high outside of visual and even sound range.
Re: Commander's Satellite view.
Posted: 2017-09-27 13:37
by bahiakof
[R-DEV]Rhino wrote:this is also not to forget that in r/l, most UAVs fly super high outside of visual and even sound range.
I play as commander 70% of my playing time. And it's very funny to see the jets and combat helicopters passing by me or even inside of my UAV.
As I said before, Project Reality's UAV makes more sense in insurgency game mode because the insurgency has no jets or a modern radar system.
Re: Commander's Satellite view.
Posted: 2017-09-27 13:43
by DogACTUAL
What about putting it way higher and extending view distance for it (if that is possible), but only a bit more view distance than its altitude, so that it can only see an area of around 1kmx1km of the map?
For example have it fly at 2.8km altitude but give it around 2.85km to 3km VD, depending on how big of an area of the map you want it to be able to see.
Re: Commander's Satellite view.
Posted: 2017-09-27 14:21
by PatrickLA_CA
Even if that is possible, although IIRC it isn't, the UAV operator would still have to load every object within that view distance and then that raises the same problem as why the view distance isn't higher in the maps.
Re: Commander's Satellite view.
Posted: 2017-09-27 14:36
by DogACTUAL
Read my post again, the UAV operator would just be able to see around the same area as the current UAV can see now, he would just be way higher. So the number of loaded objects within view distance would be the same as they are currently, plus maybe some additional high flying jets and helicopters within VD, but that wouldn't have a huge impact afaik.
Even if there is a frame drop, i think it would be worth it, considering it would only affect the commander and all the other advantages a UAV like this would bring.
Maybe the UAV should only be allowed to get a narrow view at the ground so it can't be used to spot jets.
I am still critical myself if increasing VD for UAV is even possible, a previous poster said so but i am not sure if his info can be trusted.
Re: Commander's Satellite view.
Posted: 2017-09-27 14:37
by viirusiiseli
The UAV, now that it has fuel limitation, should have its angle restrictions removed and be able to lase with clicks.
Current version is as good as nothing for directing CAS. Especially the map laser system is redundant and unfitting.
Re: Commander's Satellite view.
Posted: 2017-09-27 15:01
by Lugi
DogACTUAL wrote:What about putting it way higher and extending view distance for it (if that is possible), but only a bit more view distance than its altitude, so that it can only see an area of around 1kmx1km of the map?
For example have it fly at 2.8km altitude but give it around 2.85km to 3km VD, depending on how big of an area of the map you want it to be able to see.
The view distance calculation is fucked up in BF2 engine, you can see further near the edges of your screen. How much furher depends of the horizontal FoV, but assuming 90 degrees (it's probably less than that in game) and 700 meters viewdistance on the map you can actually see things that are 1000 meters from you when you move that object of interest to the edge of the screen.
Re: Commander's Satellite view.
Posted: 2017-09-27 15:15
by LEGIYA
bahiakof wrote:I play as commander 70% of my playing time. And it's very funny to see the jets and combat helicopters passing by me or even inside of my UAV.
As I said before, Project Reality's UAV makes more sense in insurgency game mode because the insurgency has no jets or a modern radar system.
They do have stinger and iglas
Re: Commander's Satellite view.
Posted: 2017-09-27 16:02
by bahiakof
LEGIYA wrote:They do have stinger and iglas
The PR UAV, being an invisible object, simulates that it is out of range of the enemy's personal anti-aircraft guns. But you'll never be safe from super-radars and supersonic jets.
Re: Commander's Satellite view.
Posted: 2017-09-27 16:39
by Jabil_One
DogACTUAL wrote:
About what one post claimed, giving higher view distance to UAV, would that really be possible technically?
On a different way maybe yes.
Additional camera that is attached, for excample, 300 meters away from the UAV pilot.
When you look through this camera the engine start the viewdistance rendering at this point and not from the pilotseats position. Increased viewdistance for the UAV.
8 cameras can cover a really really big area.
But another question.
Why the fuel ? Balance or realismus based on 1 drone. When one drone rans out of fuel doesn't mean a backup drone (refreshed one) can take over and continoue the recon job.
Re: Commander's Satellite view.
Posted: 2017-09-27 16:52
by AlonTavor
Balance. UAV is waaaay too strong on asset maps.
Re: Commander's Satellite view.
Posted: 2017-09-27 17:06
by Jabil_One
But this could fix my coop problems with the bots. A camera position isn't a player who can capture things.
Re: Commander's Satellite view.
Posted: 2017-09-27 17:23
by bahiakof
[R-DEV]AlonTavor wrote:Balance. UAV is waaaay too strong on asset maps.
I like playing as commander in Project Reality, and I say that the BF2 Satellite and PR UAV work out of reality. That's why I do not like them. I prefer a squadron to do aerial reconnaissance with light helicopters. But this is just my opinion and I respect the DEV very much that developed the UAV PR because it took a lot of work.
Re: Commander's Satellite view.
Posted: 2017-09-27 17:47
by Jabil_One
When we can see an real combat drone implementation in PR or is it already discussed anywhere else here in the forum?
Why always jets? Why no smaller armed drones controlled by an player? Getting killed in such drone doesn't count as killed for the k/d scorewhores but the tickets are lost.
Maybe usable on 2 k maps. drones haven't the power like jets.
Re: Commander's Satellite view.
Posted: 2017-09-27 17:50
by bahiakof
Jabil_One wrote:When we can see an real combat drone implementation in PR or is it already discussed anywhere else here in the forum?
Why always jets? Why no smaller armed drones controlled by an player? Getting killed in such drone doesn't count as killed for the k/d scorewhores but the tickets are lost.
Maybe usable on 2 k maps. drones haven't the power like jets.
https://www.realitymod.com/forum/f318-2 ... r-uav.html
Re: Commander's Satellite view.
Posted: 2017-09-27 18:14
by Jabil_One
8 years old. The good old times. But how its today, 8 years later?
Re: Commander's Satellite view.
Posted: 2017-09-27 18:19
by AlonTavor
bahiakof wrote:I prefer a squadron to do aerial reconnaissance with light helicopters. But this is just my opinion and I respect the DEV very much that developed the UAV PR because it took a lot of work.
I always tell outlawz to put more scout helis in asset maps. I want to see Littlebird + SOKO on kashan.