FFG wrote:Overall CAS is the Ultimate "Balancer" on maps. I've seen complete steam roll Kashan rounds been turned around by coordinated SLs and CAS squads.
That is what i call air support, i think it's cool mechanic,even encouraged to be kept some way different, i just do not like it the way it is provided by jets
FFG wrote:Yeah, Jet combat is a bit random, But would you rather we go back to the days where MiG-29 beat everything in ever situation?!?!
Hell no, as much i dont like it now it was worse before, also what I wrote has nothing to do with this.
FFG wrote:Thats not even true, You have Anti-Air Vehicles, AA kits, and AA emplacements all with the same Anti-Air missiles that the jets do, They have a skill curve to them, but are really strong and can take out CAS.
Yeah you do have then, what i said is that they are not that great and can be easily countered
This guy explained it better
blayas wrote:For any change in this sense it is necessary to remember how the AAv's are portrayed in the PR. While the cas can simply lock and shoot laser, the AAvs:
- The only method of search is visual even for those vehicles that have search radars like tunguska and type 95.
- Engaging with guns is done manually even for all AAvs who have radars for fire control like shilka, m163, tunguska, type
- IR missiles have a locking tone even if they are passive sensors.
- Some Saclos AAvs do not have missiles with agility sufficient to engage jets and neither IFF, like the stormer.
- No AAv in PR can effectively deny air space once something is lased at the best of hypotheses there will be a trade-off between a vehicle and the CAS.
FFG wrote:Like what?
Just different layouts and oposing factions other than CAS based, there is the alternative layouts, but I do not like the composition some have, I even think the STD layout is better in some cases, and the ones I like I do not get much the opportunity to play because most adms traditionally just set the STD layout. It is just my personal opinion
FFG wrote:Not even the case, Falklands is still played more often the other maps in PR.
I wish i had the good impression on falklands as some people raleted here, bud every time i played it, was a major CAS clusterfuck with 1/5 or more of the team flying around, while the rest of the infantry struggled to move aorund in such a big map. you are free to like it, and maybe in the server you play at is more popular than other maps, bud i still dare to afirm that Falklands is still
"one of the most unpopular maps of the game" even were you play at
I do not like to criticize, and i really appreciate the work that developers put into the game, and damn it,falkslands must have taken a lot of work, as well as so many other things that the DEVs do. But I still think that there's so much more interresting things to be improved.
Maybe aerial combat just does not fit well with the engine the game runs on, maybe it really is not worth being the focus of things.